fix: update connection status flags on successful and failed connection attempts
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@@ -373,6 +373,7 @@ pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
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match stardust_xr_fusion::client::Client::connect().await {
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match stardust_xr_fusion::client::Client::connect().await {
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Ok(c) => {
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Ok(c) => {
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println!("[bridge] Successfully connected to Stardust compositor");
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println!("[bridge] Successfully connected to Stardust compositor");
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CONNECTION_SUCCESS.store(true, Ordering::SeqCst);
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break c;
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break c;
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}
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}
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Err(e) => {
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Err(e) => {
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@@ -383,6 +384,7 @@ pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
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eprintln!("[bridge] Make sure the Stardust server is running:");
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eprintln!("[bridge] Make sure the Stardust server is running:");
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eprintln!("[bridge] systemctl --user start stardust");
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eprintln!("[bridge] systemctl --user start stardust");
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eprintln!("[bridge] or: stardust-xr-server");
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eprintln!("[bridge] or: stardust-xr-server");
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CONNECTION_FAILED.store(true, Ordering::SeqCst);
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return; // Exit the async block, which will cause sdxr_start to return error
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return; // Exit the async block, which will cause sdxr_start to return error
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}
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}
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eprintln!("[bridge] Fusion connect failed (attempt {}/{}): {:?}; retrying...", retry_count, max_retries, e);
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eprintln!("[bridge] Fusion connect failed (attempt {}/{}): {:?}; retrying...", retry_count, max_retries, e);
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