fix: remove unused imports from bridge module to clean up code

This commit is contained in:
MayaTheShy
2025-11-08 22:31:08 -05:00
parent 1a00b0a911
commit f2a980969e

View File

@@ -10,16 +10,13 @@ use glam::Mat4;
use stardust_xr_asteroids as ast; // alias for brevity
use stardust_xr_asteroids::{
client::ClientState,
elements::{PlaySpace, Spatial, Lines, Model, ModelPart},
elements::{PlaySpace, Spatial, Lines},
Migrate, Reify, CustomElement, Projector, Context,
};
use stardust_xr_molecules::accent_color::AccentColor;
use stardust_xr_fusion::objects::connect_client as fusion_connect_client;
use stardust_xr_fusion::node::NodeType;
use stardust_xr_fusion::root::RootAspect;
use stardust_xr_fusion::spatial::Transform;
use stardust_xr_fusion::drawable::MaterialParameter;
use stardust_xr_fusion::values::ResourceID;
use tokio::runtime::Runtime;
#[derive(Clone, serde::Serialize, serde::Deserialize)]
@@ -400,7 +397,7 @@ pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
}
};
let dbus_connection = match stardust_xr_fusion::objects::connect_client().await {
let _dbus_connection = match stardust_xr_fusion::objects::connect_client().await {
Ok(conn) => conn,
Err(_) => {
eprintln!("[bridge] Failed to connect to D-Bus, using fallback");