refactor: remove redundant projector frame and update calls in sdxr_start function
This commit is contained in:
@@ -392,9 +392,7 @@ pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
|
||||
for frame in frames {
|
||||
if let Ok(ctrl) = CTRL.lock() { if let Some(shared) = &ctrl.shared_state { if let Ok(ss) = shared.lock() { state.nodes = ss.nodes.clone(); } } }
|
||||
state.on_frame(&frame);
|
||||
projector.frame(&context, &frame, &mut state);
|
||||
}
|
||||
projector.update(&context, &mut state);
|
||||
if STOP_REQUESTED.load(Ordering::SeqCst) { flow.stop(); }
|
||||
});
|
||||
if let Err(e) = event_loop_fut.await {
|
||||
|
||||
Reference in New Issue
Block a user