// SceneSync.hpp (note: file kept as provided name) #pragma once #include #include #include class StardustBridge; class OverteClient; // Synchronizes Overte entities into the Stardust subscene. class SceneSync { public: static void update(StardustBridge& stardust, OverteClient& overte); private: // Map Overte entity id -> Stardust node id static std::unordered_map s_entityNodeMap; };