#include "InputHandler.hpp" #include "OverteClient.hpp" #include "StardustBridge.hpp" #include #include void InputHandler::update(float /*dt*/) { auto js = m_stardust.joystick(); // Apply radial dead zone. float mag = glm::length(js); if (mag < m_deadZone) { js = {0.0f, 0.0f}; } else if (mag > 1.0f) { js /= mag; // clamp } glm::vec3 vel{js.x * m_moveSpeed, 0.0f, js.y * m_moveSpeed}; m_overte.sendMovementInput(vel); }