// OverteClient.cpp #include "OverteClient.hpp" #include #include #include #include #include #include #include #include #include #include #include using namespace std::chrono_literals; bool OverteClient::connect() { // Parse ws://host:port std::string url = m_domainUrl; if (url.empty()) url = "ws://127.0.0.1:40102"; if (url.rfind("ws://", 0) == 0) url = url.substr(5); auto colon = url.find(':'); m_host = colon == std::string::npos ? url : url.substr(0, colon); m_port = colon == std::string::npos ? 40102 : std::stoi(url.substr(colon + 1)); // Resolve host:port addrinfo hints{}; hints.ai_socktype = SOCK_STREAM; hints.ai_family = AF_UNSPEC; addrinfo* res = nullptr; int gai = ::getaddrinfo(m_host.c_str(), std::to_string(m_port).c_str(), &hints, &res); if (gai != 0) { std::cerr << "[OverteClient] getaddrinfo failed for " << m_host << ":" << m_port << " - " << gai_strerror(gai) << std::endl; } else { // Attempt TCP reachability for diagnostics int fd = -1; addrinfo* rp = res; for (; rp; rp = rp->ai_next) { fd = ::socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol); if (fd == -1) continue; ::fcntl(fd, F_SETFL, O_NONBLOCK); int c = ::connect(fd, rp->ai_addr, rp->ai_addrlen); if (c == 0 || (c == -1 && errno == EINPROGRESS)) { std::cout << "[OverteClient] TCP reachable (non-blocking) to " << m_host << ":" << m_port << std::endl; ::close(fd); fd = -1; break; } ::close(fd); fd = -1; } ::freeaddrinfo(res); if (fd == -1) { // Not necessarily fatal; mixers are UDP. Continue with UDP. } } // Setup UDP to target (avatar mixer guess: same port by default) addrinfo uhints{}; uhints.ai_socktype = SOCK_DGRAM; uhints.ai_family = AF_UNSPEC; addrinfo* ures = nullptr; int ugai = ::getaddrinfo(m_host.c_str(), std::to_string(m_port).c_str(), &uhints, &ures); if (ugai != 0) { std::cerr << "[OverteClient] UDP resolve failed: " << gai_strerror(ugai) << std::endl; } else { for (addrinfo* rp = ures; rp; rp = rp->ai_next) { m_udpFd = ::socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol); if (m_udpFd == -1) continue; ::fcntl(m_udpFd, F_SETFL, O_NONBLOCK); std::memcpy(&m_udpAddr, rp->ai_addr, rp->ai_addrlen); m_udpAddrLen = rp->ai_addrlen; m_udpReady = true; std::cout << "[OverteClient] UDP socket ready for " << m_host << ":" << m_port << std::endl; break; } ::freeaddrinfo(ures); } // Simulate successful connections to mixers. m_connected = connectAvatarMixer() && connectEntityServer() && connectAudioMixer(); if (!m_connected) { std::cerr << "OverteClient: failed to connect one or more mixers" << std::endl; return false; } m_useSimulation = (std::getenv("STARWORLD_SIMULATE") != nullptr); if (m_useSimulation) { // Seed a couple of demo entities. OverteEntity a{ m_nextEntityId++, "CubeA", glm::mat4(1.0f) }; OverteEntity b{ m_nextEntityId++, "CubeB", glm::mat4(1.0f) }; m_entities.emplace(a.id, a); m_entities.emplace(b.id, b); m_updateQueue.push_back(a.id); m_updateQueue.push_back(b.id); std::cout << "[OverteClient] Simulation mode enabled (STARWORLD_SIMULATE=1)" << std::endl; } else { std::cout << "[OverteClient] Waiting for entity packets from Overte server..." << std::endl; std::cout << "[OverteClient] Tip: Set STARWORLD_SIMULATE=1 to enable demo entities" << std::endl; } return true; } bool OverteClient::connectAvatarMixer() { // For now, consider UDP socket readiness as mixer connectivity proxy. m_avatarMixer = m_udpReady; return true; } bool OverteClient::connectEntityServer() { // Send DomainList request to discover EntityServer endpoint sendDomainListRequest(); // Create UDP socket for EntityServer and BIND it to receive packets m_entityFd = ::socket(AF_INET, SOCK_DGRAM, 0); if (m_entityFd == -1) { std::cerr << "[OverteClient] Failed to create EntityServer socket: " << std::strerror(errno) << std::endl; return false; } // Make non-blocking ::fcntl(m_entityFd, F_SETFL, O_NONBLOCK); // Bind to port 40103 to receive entity packets sockaddr_in bindAddr{}; bindAddr.sin_family = AF_INET; bindAddr.sin_addr.s_addr = INADDR_ANY; // Listen on all interfaces bindAddr.sin_port = htons(m_port + 1); // 40103 if (::bind(m_entityFd, reinterpret_cast(&bindAddr), sizeof(bindAddr)) == -1) { std::cerr << "[OverteClient] Failed to bind EntityServer socket to port " << (m_port + 1) << ": " << std::strerror(errno) << std::endl; ::close(m_entityFd); m_entityFd = -1; return false; } // Store the target address for sending (if needed) m_entityAddr = {}; sockaddr_in* addr = reinterpret_cast(&m_entityAddr); addr->sin_family = AF_INET; addr->sin_port = htons(m_port + 1); ::inet_pton(AF_INET, m_host.c_str(), &addr->sin_addr); m_entityAddrLen = sizeof(sockaddr_in); m_entityServerReady = true; std::cout << "[OverteClient] EntityServer socket bound and listening on port " << (m_port + 1) << std::endl; m_entityServer = true; return true; } bool OverteClient::connectAudioMixer() { // TODO: Connect AudioMixer for voice chat. m_audioMixer = true; return true; } void OverteClient::poll() { if (!m_connected) return; // Try a lightweight UDP ping if ready (placeholder for avatar mixer handshake) if (m_udpReady && m_udpFd != -1) { const char ping[4] = {'P','I','N','G'}; ssize_t s = ::sendto(m_udpFd, ping, sizeof(ping), 0, reinterpret_cast(&m_udpAddr), m_udpAddrLen); if (s == -1 && errno != EWOULDBLOCK && errno != EAGAIN) { std::cerr << "[OverteClient] UDP send failed: " << std::strerror(errno) << std::endl; } char buf[1500]; sockaddr_storage from{}; socklen_t fromlen = sizeof(from); ssize_t r = ::recvfrom(m_udpFd, buf, sizeof(buf), 0, reinterpret_cast(&from), &fromlen); if (r > 0) { // Parse as potential domain/avatar packets std::cout << "[OverteClient] Domain UDP packet received (" << r << " bytes, type=0x" << std::hex << (int)(unsigned char)buf[0] << std::dec << ")" << std::endl; parseEntityPacket(buf, static_cast(r)); } } // Parse entity server packets parseNetworkPackets(); if (m_useSimulation) { // Simulate entity transforms changing slightly over time. static auto t0 = std::chrono::steady_clock::now(); const float t = std::chrono::duration(std::chrono::steady_clock::now() - t0).count(); for (auto& [id, e] : m_entities) { const float r = 0.25f + 0.05f * static_cast(id); const float x = std::cos(t * 0.5f + static_cast(id)) * r; const float z = std::sin(t * 0.5f + static_cast(id)) * r; e.transform = glm::translate(glm::mat4(1.0f), glm::vec3{x, 1.25f, z}); m_updateQueue.push_back(id); } } } void OverteClient::parseNetworkPackets() { // Read from EntityServer socket if (m_entityServerReady && m_entityFd != -1) { char buf[1500]; sockaddr_storage from{}; socklen_t fromlen = sizeof(from); ssize_t r = ::recvfrom(m_entityFd, buf, sizeof(buf), 0, reinterpret_cast(&from), &fromlen); if (r > 0) { std::cout << "[OverteClient] EntityServer packet received (" << r << " bytes, type=0x" << std::hex << (int)(unsigned char)buf[0] << std::dec << ")" << std::endl; parseEntityPacket(buf, static_cast(r)); } } } void OverteClient::parseEntityPacket(const char* data, size_t len) { // Overte packet structure (simplified): // - Byte 0: PacketType // - Following bytes: payload (varies by type) if (len < 1) return; unsigned char packetType = static_cast(data[0]); // Overte PacketType enum values (reference from protocol documentation) // EntityAdd = 0x10, EntityEdit = 0x11, EntityErase = 0x12, etc. const unsigned char PACKET_TYPE_ENTITY_ADD = 0x10; const unsigned char PACKET_TYPE_ENTITY_EDIT = 0x11; const unsigned char PACKET_TYPE_ENTITY_ERASE = 0x12; const unsigned char PACKET_TYPE_DOMAIN_LIST = 0x03; switch (packetType) { case PACKET_TYPE_DOMAIN_LIST: handleDomainListReply(data + 1, len - 1); break; case PACKET_TYPE_ENTITY_ADD: { // EntityAdd packet structure (simplified): // u64 entityID, string name, vec3 position, quat rotation, vec3 dimensions, ... if (len < 9) break; // need at least 1+8 bytes std::uint64_t entityId; std::memcpy(&entityId, data + 1, 8); // Parse name (null-terminated string after ID) size_t offset = 9; std::string name; while (offset < len && data[offset] != '\0') { name += data[offset++]; } if (name.empty()) name = "Entity_" + std::to_string(entityId); // For now, default transform (will parse full properties later) OverteEntity entity{entityId, name, glm::mat4(1.0f)}; m_entities[entityId] = entity; m_updateQueue.push_back(entityId); std::cout << "[OverteClient] Entity added: " << name << " (id=" << entityId << ")" << std::endl; break; } case PACKET_TYPE_ENTITY_EDIT: { // EntityEdit packet: u64 entityID, property flags, property data... if (len < 9) break; std::uint64_t entityId; std::memcpy(&entityId, data + 1, 8); auto it = m_entities.find(entityId); if (it != m_entities.end()) { // TODO: parse property flags and update transform // For now, mark as updated m_updateQueue.push_back(entityId); } break; } case PACKET_TYPE_ENTITY_ERASE: { // EntityErase packet: u64 entityID if (len < 9) break; std::uint64_t entityId; std::memcpy(&entityId, data + 1, 8); auto it = m_entities.find(entityId); if (it != m_entities.end()) { m_entities.erase(it); m_deleteQueue.push_back(entityId); std::cout << "[OverteClient] Entity erased: id=" << entityId << std::endl; } break; } default: // Unknown or unhandled packet type break; } } void OverteClient::handleDomainListReply(const char* data, size_t len) { // DomainList packet contains mixer endpoints // Format varies; for now just log receipt std::cout << "[OverteClient] DomainList reply received (" << len << " bytes)" << std::endl; // TODO: parse mixer sockaddr structures and update entity/avatar endpoints } void OverteClient::sendDomainListRequest() { // Send DomainList request packet (PacketType 0x02 typically) if (!m_udpReady || m_udpFd == -1) return; const unsigned char PACKET_TYPE_DOMAIN_LIST_REQUEST = 0x02; char packet[1] = { static_cast(PACKET_TYPE_DOMAIN_LIST_REQUEST) }; ssize_t s = ::sendto(m_udpFd, packet, sizeof(packet), 0, reinterpret_cast(&m_udpAddr), m_udpAddrLen); if (s > 0) { std::cout << "[OverteClient] DomainList request sent" << std::endl; } } void OverteClient::sendMovementInput(const glm::vec3& linearVelocity) { (void)linearVelocity; // TODO: send to avatar mixer } std::vector OverteClient::consumeUpdatedEntities() { std::vector out; out.reserve(m_updateQueue.size()); for (auto id : m_updateQueue) { auto it = m_entities.find(id); if (it != m_entities.end()) out.push_back(it->second); } m_updateQueue.clear(); return out; } std::vector OverteClient::consumeDeletedEntities() { std::vector out; out.swap(m_deleteQueue); // efficient clear return out; }