210 lines
6.8 KiB
Rust
210 lines
6.8 KiB
Rust
// Rust C-ABI bridge for StardustXR client integration.
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use std::collections::HashMap;
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use std::ffi::CStr;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Mutex;
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use std::thread::JoinHandle;
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use glam::Mat4;
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use stardust_xr_asteroids as ast; // alias for brevity
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use stardust_xr_asteroids::{
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client::ClientState,
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elements::{PlaySpace, Axes},
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Migrate, Reify,
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};
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use stardust_xr_asteroids::CustomElement;
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use tokio::runtime::Runtime;
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#[derive(Default, serde::Serialize, serde::Deserialize)]
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struct BridgeState {}
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enum Command {
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Create { c_id: u64, name: String, transform: Mat4 },
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Update { c_id: u64, transform: Mat4 },
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Shutdown,
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}
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impl Migrate for BridgeState { type Old = Self; }
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impl ClientState for BridgeState {
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const APP_ID: &'static str = "org.stardustxr.starworld";
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fn initial_state_update(&mut self) {}
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}
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impl Reify for BridgeState {
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fn reify(&self) -> impl ast::Element<Self> {
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// Root playspace. Attach a visible Axes element per tracked node id.
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// We read from the global CTRL so the element tree reflects the latest node registry.
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let nodes = CTRL.lock().ok()
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.map(|c| c.nodes.clone())
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.unwrap_or_default();
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let children = nodes.into_iter().map(|(id, node)| {
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// Decompose transform into TRS
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let (scale, rot, trans) = node.transform.to_scale_rotation_translation();
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// Axes are small; apply a uniform visual scale multiplier based on TRS scale.x
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let vis_scale = glam::Vec3::new(scale.x, scale.y, scale.z) * 0.2;
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(
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id,
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Axes::default()
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.pos(trans)
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.rot(rot)
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.scl(vis_scale)
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.build()
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)
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});
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PlaySpace
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.build()
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.stable_children(children)
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}
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}
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static STARTED: AtomicBool = AtomicBool::new(false);
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lazy_static::lazy_static! {
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static ref CTRL: Mutex<Ctrl> = Mutex::new(Ctrl::default());
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}
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#[derive(Default)]
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struct Node {
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id: u64,
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name: String,
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transform: Mat4,
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}
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struct Ctrl {
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rt: Option<Runtime>,
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handle: Option<JoinHandle<()>>, // client running thread
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tx: Option<tokio::sync::mpsc::UnboundedSender<Command>>,
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next_id: u64,
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nodes: HashMap<u64, Node>,
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}
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impl Default for Ctrl {
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fn default() -> Self {
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Self {
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rt: None,
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handle: None,
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tx: None,
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next_id: 1,
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nodes: HashMap::new(),
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}
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}
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}
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#[no_mangle]
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pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
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if STARTED.swap(true, Ordering::SeqCst) { return 0; }
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let name = unsafe { CStr::from_ptr(app_id) }.to_string_lossy().to_string();
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let mut ctrl = CTRL.lock().unwrap();
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ctrl.next_id = 1;
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let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel::<Command>();
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ctrl.tx = Some(tx.clone());
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// Build a single-threaded Tokio runtime for the client
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let rt = tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()
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.expect("tokio runtime");
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let handle = std::thread::spawn(move || {
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let res = rt.block_on(async move {
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// Run the client with our BridgeState (root PlaySpace)
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let _state = BridgeState {};
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// Spawn command processor task
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let cmd_task = tokio::spawn(async move {
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// We cannot mutate CTRL from inside this async task directly, so we
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// accumulate changes and apply them via a secondary channel or by
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// locking CTRL per message. Simplicity first: lock per command.
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while let Some(cmd) = rx.recv().await {
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match cmd {
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Command::Create { c_id, name, transform } => {
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if let Ok(mut ctrl_locked) = CTRL.lock() {
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ctrl_locked.nodes.insert(c_id, Node { id: c_id, name: name.clone(), transform });
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}
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println!("[bridge] create node id={} name={}", c_id, name);
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}
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Command::Update { c_id, transform } => {
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if let Ok(mut ctrl_locked) = CTRL.lock() {
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if let Some(n) = ctrl_locked.nodes.get_mut(&c_id) {
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n.transform = transform;
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println!("[bridge] update node id={}", c_id);
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} else {
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println!("[bridge] update for unknown node id={}", c_id);
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}
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}
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}
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Command::Shutdown => break,
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}
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}
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});
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ast::client::run::<BridgeState>(&[]).await;
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// Runtime shutdown will drop task; we ignore join result intentionally.
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let _ = cmd_task;
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});
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drop(rt);
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let _ = res;
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STARTED.store(false, Ordering::SeqCst);
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});
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ctrl.rt = None; // runtime consumed inside thread
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ctrl.handle = Some(handle);
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0
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}
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#[no_mangle]
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pub extern "C" fn sdxr_poll() -> i32 {
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if !STARTED.load(Ordering::SeqCst) { return -1; }
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0
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}
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#[no_mangle]
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pub extern "C" fn sdxr_shutdown() {
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let mut ctrl = CTRL.lock().unwrap();
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if let Some(tx) = ctrl.tx.take() {
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let _ = tx.send(Command::Shutdown);
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}
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if let Some(h) = ctrl.handle.take() {
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let _ = h.join();
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}
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STARTED.store(false, Ordering::SeqCst);
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}
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#[no_mangle]
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pub extern "C" fn sdxr_create_node(name: *const std::os::raw::c_char, mat4: *const f32) -> u64 {
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if !STARTED.load(Ordering::SeqCst) { return 0; }
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let name = unsafe { CStr::from_ptr(name) }.to_string_lossy().to_string();
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let m = unsafe { std::slice::from_raw_parts(mat4, 16) };
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let mut arr = [0.0f32; 16];
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arr.copy_from_slice(m);
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let mat = Mat4::from_cols_array(&arr);
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let mut ctrl = CTRL.lock().unwrap();
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let c_id = ctrl.next_id; ctrl.next_id += 1;
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if let Some(tx) = &ctrl.tx { let _ = tx.send(Command::Create { c_id, name, transform: mat }); }
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c_id
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}
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#[no_mangle]
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pub extern "C" fn sdxr_update_node(id: u64, mat4: *const f32) -> i32 {
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if !STARTED.load(Ordering::SeqCst) { return -1; }
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let m = unsafe { std::slice::from_raw_parts(mat4, 16) };
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let mut arr = [0.0f32; 16];
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arr.copy_from_slice(m);
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let mat = Mat4::from_cols_array(&arr);
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let ctrl = CTRL.lock().unwrap();
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if let Some(tx) = &ctrl.tx { let _ = tx.send(Command::Update { c_id: id, transform: mat }); }
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0
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}
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// Optional: expose number of nodes for diagnostics
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#[no_mangle]
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pub extern "C" fn sdxr_node_count() -> u64 {
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if !STARTED.load(Ordering::SeqCst) { return 0; }
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let ctrl = CTRL.lock().unwrap();
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ctrl.nodes.len() as u64
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}
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