Files
Starworld/CMakeLists.txt
2025-11-08 13:39:53 -05:00

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CMake

cmake_minimum_required(VERSION 3.15)
project(stardust-overte-client LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
option(USE_OVERTE_SDK "Link against Overte SDK if available" OFF)
option(USE_STARDUST_SDK "Link against StardustXR SDK if available" OFF)
find_package(glm REQUIRED)
add_executable(stardust-overte-client
src/main.cpp
src/StardustBridge.cpp
src/OverteClient.cpp
src/SceneSync.cpp
src/InputHandler.cpp
)
target_link_libraries(stardust-overte-client PRIVATE glm::glm)
if(USE_OVERTE_SDK)
find_package(Overte QUIET)
if(Overte_FOUND)
target_link_libraries(stardust-overte-client PRIVATE Overte::Networking)
target_compile_definitions(stardust-overte-client PRIVATE HAVE_OVERTE_SDK=1)
endif()
endif()
if(USE_STARDUST_SDK)
find_package(StardustXR QUIET)
if(StardustXR_FOUND)
target_link_libraries(stardust-overte-client PRIVATE StardustXR::Client)
target_compile_definitions(stardust-overte-client PRIVATE HAVE_STARDUST_SDK=1)
endif()
endif()
# Optional: try to locate a prebuilt Rust bridge shared library at runtime using RPATH hints
if(NOT DEFINED STARWORLD_BRIDGE_PATH)
set(STARWORLD_BRIDGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/bridge/target/debug" CACHE PATH "Path to Rust bridge .so/.dylib directory")
endif()
if(EXISTS "${STARWORLD_BRIDGE_PATH}")
# Add to rpath so dlopen without full path can find it
set_target_properties(stardust-overte-client PROPERTIES
BUILD_RPATH "${STARWORLD_BRIDGE_PATH}"
INSTALL_RPATH "${STARWORLD_BRIDGE_PATH}")
endif()