- Added documentation for Overte authentication implementation in `docs/OVERTE_AUTH.md`. - Introduced new GLB files for cube and sphere primitives in `examples/primitives/`. - Created a JSON file `examples/test_entities.json` containing sample entities for testing. - Added a build and test script `scripts/build_and_test.sh` for streamlined building and verification of the project. - Implemented a CI test runner script `scripts/ci-test.sh` to automate testing processes. - Created a script `scripts/run_with_auth.sh` to facilitate running the Starworld client with Overte authentication.
97 lines
2.6 KiB
Bash
Executable File
97 lines
2.6 KiB
Bash
Executable File
#!/bin/bash
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# CI test runner script
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set -e # Exit on error
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set -u # Exit on undefined variable
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set -o pipefail # Exit on pipe failure
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# Colors for output
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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NC='\033[0m' # No Color
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echo -e "${GREEN}=== Starworld CI Test Suite ===${NC}"
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# Check if we're in the right directory
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if [[ ! -f "CMakeLists.txt" ]]; then
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echo -e "${RED}ERROR: Must be run from starworld root directory${NC}"
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exit 1
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fi
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# Track test results
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TESTS_PASSED=0
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TESTS_FAILED=0
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run_test() {
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local test_name="$1"
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local test_cmd="$2"
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echo -e "\n${YELLOW}Running: ${test_name}${NC}"
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if eval "$test_cmd"; then
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echo -e "${GREEN}✓ ${test_name} PASSED${NC}"
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((TESTS_PASSED++))
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return 0
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else
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echo -e "${RED}✗ ${test_name} FAILED${NC}"
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((TESTS_FAILED++))
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return 1
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fi
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}
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# Clean build directory
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echo -e "\n${YELLOW}Cleaning build directory...${NC}"
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rm -rf build
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mkdir -p build
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# Build Rust bridge
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run_test "Rust Bridge Build" "cd bridge && cargo build --verbose && cd .."
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# Build C++ tests
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run_test "CMake Configuration" "cd build && cmake .. -DCMAKE_BUILD_TYPE=Debug"
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run_test "C++ Build" "cd build && make -j$(nproc)"
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# Run unit tests
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run_test "C++ Unit Tests" "./build/stardust-tests"
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# Verify binaries exist
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run_test "Client Binary Exists" "test -f build/starworld"
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# Test 5: Verify client can start in simulation mode
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echo "TEST: Client Starts (Simulation Mode)"
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if timeout 2 env STARWORLD_SIMULATE=1 ./build/starworld > /dev/null 2>&1; then
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run_test "Bridge Library Exists" "test -f bridge/target/debug/libstardust_bridge.so"
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# Optional: Quick simulation test (non-blocking)
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echo -e "\n${YELLOW}Running quick simulation test...${NC}"
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if timeout 2 env STARWORLD_SIMULATE=1 ./build/stardust-overte-client > /dev/null 2>&1; then
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echo -e "${GREEN}✓ Simulation test completed${NC}"
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((TESTS_PASSED++))
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else
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# Timeout is expected behavior
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echo -e "${GREEN}✓ Simulation test timed out (expected)${NC}"
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((TESTS_PASSED++))
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fi
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# Rust code quality checks
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if command -v cargo-fmt &> /dev/null; then
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run_test "Rust Format Check" "cd bridge && cargo fmt -- --check"
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fi
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if command -v cargo-clippy &> /dev/null; then
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run_test "Rust Clippy" "cd bridge && cargo clippy -- -D warnings"
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fi
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# Summary
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echo -e "\n${GREEN}=== Test Summary ===${NC}"
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echo -e "Tests Passed: ${GREEN}${TESTS_PASSED}${NC}"
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echo -e "Tests Failed: ${RED}${TESTS_FAILED}${NC}"
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if [[ $TESTS_FAILED -eq 0 ]]; then
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echo -e "\n${GREEN}ALL TESTS PASSED!${NC}"
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exit 0
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else
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echo -e "\n${RED}SOME TESTS FAILED!${NC}"
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exit 1
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fi
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