Files
Starworld/src/OverteClient.cpp

624 lines
24 KiB
C++

#include "OverteClient.hpp"
#include <chrono>
#include <cmath>
#include <iostream>
#include <random>
#include <sstream>
#include <iomanip>
#include <glm/gtc/matrix_transform.hpp>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <fcntl.h>
#include <cstring>
using namespace std::chrono_literals;
// Generate a simple UUID-like string for session identification
static std::string generateUUID() {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(0, 255);
std::stringstream ss;
ss << std::hex << std::setfill('0');
for (int i = 0; i < 16; ++i) {
if (i == 4 || i == 6 || i == 8 || i == 10) ss << '-';
ss << std::setw(2) << dis(gen);
}
return ss.str();
}
bool OverteClient::connect() {
// Generate session UUID
m_sessionUUID = generateUUID();
std::cout << "[OverteClient] Session UUID: " << m_sessionUUID << std::endl;
// Check for authentication credentials from environment
const char* usernameEnv = std::getenv("OVERTE_USERNAME");
const char* passwordEnv = std::getenv("OVERTE_PASSWORD");
if (usernameEnv) m_username = usernameEnv;
if (passwordEnv) m_password = passwordEnv;
if (!m_username.empty()) {
std::cout << "[OverteClient] Using authentication: username=" << m_username << std::endl;
} else {
std::cout << "[OverteClient] No authentication credentials provided (set OVERTE_USERNAME/OVERTE_PASSWORD)" << std::endl;
}
// Parse ws://host:port
std::string url = m_domainUrl;
if (url.empty()) url = "ws://127.0.0.1:40102";
if (url.rfind("ws://", 0) == 0) url = url.substr(5);
auto colon = url.find(':');
m_host = colon == std::string::npos ? url : url.substr(0, colon);
m_port = colon == std::string::npos ? 40102 : std::stoi(url.substr(colon + 1));
// Check for environment override for UDP port (domain server UDP port)
const char* portEnv = std::getenv("OVERTE_UDP_PORT");
int udpPort = portEnv ? std::atoi(portEnv) : 40104; // Default to 40104 for Overte domain UDP
std::cout << "[OverteClient] Connecting to domain at " << m_host
<< " (HTTP:" << m_port << ", UDP:" << udpPort << ")" << std::endl;
// Resolve host:port
addrinfo hints{}; hints.ai_socktype = SOCK_STREAM; hints.ai_family = AF_UNSPEC;
addrinfo* res = nullptr;
int gai = ::getaddrinfo(m_host.c_str(), std::to_string(m_port).c_str(), &hints, &res);
if (gai != 0) {
std::cerr << "[OverteClient] getaddrinfo failed for " << m_host << ":" << m_port << " - " << gai_strerror(gai) << std::endl;
} else {
// Attempt TCP reachability for diagnostics
int fd = -1; addrinfo* rp = res;
for (; rp; rp = rp->ai_next) {
fd = ::socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (fd == -1) continue;
::fcntl(fd, F_SETFL, O_NONBLOCK);
int c = ::connect(fd, rp->ai_addr, rp->ai_addrlen);
if (c == 0 || (c == -1 && errno == EINPROGRESS)) {
std::cout << "[OverteClient] TCP reachable (non-blocking) to " << m_host << ":" << m_port << std::endl;
::close(fd); fd = -1; break;
}
::close(fd); fd = -1;
}
::freeaddrinfo(res);
if (fd == -1) {
// Not necessarily fatal; mixers are UDP. Continue with UDP.
}
}
// Setup UDP to target (domain server UDP port)
addrinfo uhints{}; uhints.ai_socktype = SOCK_DGRAM; uhints.ai_family = AF_UNSPEC;
addrinfo* ures = nullptr;
int ugai = ::getaddrinfo(m_host.c_str(), std::to_string(udpPort).c_str(), &uhints, &ures);
if (ugai != 0) {
std::cerr << "[OverteClient] UDP resolve failed: " << gai_strerror(ugai) << std::endl;
} else {
for (addrinfo* rp = ures; rp; rp = rp->ai_next) {
m_udpFd = ::socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (m_udpFd == -1) continue;
::fcntl(m_udpFd, F_SETFL, O_NONBLOCK);
std::memcpy(&m_udpAddr, rp->ai_addr, rp->ai_addrlen);
m_udpAddrLen = rp->ai_addrlen;
m_udpReady = true;
std::cout << "[OverteClient] UDP socket ready for " << m_host << ":" << udpPort << std::endl;
break;
}
::freeaddrinfo(ures);
}
// Simulate successful connections to mixers.
m_connected = connectAvatarMixer() && connectEntityServer() && connectAudioMixer();
if (!m_connected) {
std::cerr << "OverteClient: failed to connect one or more mixers" << std::endl;
return false;
}
// Send domain connect request to initiate handshake
// Start with domain list request - simpler packet
std::cout << "[OverteClient] Initiating domain handshake..." << std::endl;
sendDomainConnectRequest();
sendDomainListRequest();
m_useSimulation = (std::getenv("STARWORLD_SIMULATE") != nullptr);
if (m_useSimulation) {
// Seed a couple of demo entities.
OverteEntity a{ m_nextEntityId++, "CubeA", glm::mat4(1.0f) };
OverteEntity b{ m_nextEntityId++, "CubeB", glm::mat4(1.0f) };
m_entities.emplace(a.id, a);
m_entities.emplace(b.id, b);
m_updateQueue.push_back(a.id);
m_updateQueue.push_back(b.id);
std::cout << "[OverteClient] Simulation mode enabled (STARWORLD_SIMULATE=1)" << std::endl;
} else {
std::cout << "[OverteClient] Waiting for entity packets from Overte server..." << std::endl;
std::cout << "[OverteClient] Tip: Set STARWORLD_SIMULATE=1 to enable demo entities" << std::endl;
}
return true;
}
bool OverteClient::connectAvatarMixer() {
// For now, consider UDP socket readiness as mixer connectivity proxy.
m_avatarMixer = m_udpReady;
return true;
}
bool OverteClient::connectEntityServer() {
// Entity server connection will be established after DomainList reply
// For now, create socket and bind to receive packets
m_entityFd = ::socket(AF_INET, SOCK_DGRAM, 0);
if (m_entityFd == -1) {
std::cerr << "[OverteClient] Failed to create EntityServer socket: " << std::strerror(errno) << std::endl;
return false;
}
// Make non-blocking
::fcntl(m_entityFd, F_SETFL, O_NONBLOCK);
// Bind to ephemeral port (let OS choose) for receiving entity packets
sockaddr_in bindAddr{};
bindAddr.sin_family = AF_INET;
bindAddr.sin_addr.s_addr = INADDR_ANY;
bindAddr.sin_port = 0; // Let OS assign port
if (::bind(m_entityFd, reinterpret_cast<sockaddr*>(&bindAddr), sizeof(bindAddr)) == -1) {
std::cerr << "[OverteClient] Failed to bind EntityServer socket: " << std::strerror(errno) << std::endl;
::close(m_entityFd);
m_entityFd = -1;
return false;
}
// Get the assigned port
socklen_t addrLen = sizeof(bindAddr);
if (::getsockname(m_entityFd, reinterpret_cast<sockaddr*>(&bindAddr), &addrLen) == 0) {
std::cout << "[OverteClient] EntityServer socket bound to port " << ntohs(bindAddr.sin_port) << std::endl;
}
m_entityServer = true;
return true;
}
bool OverteClient::connectAudioMixer() {
// TODO: Connect AudioMixer for voice chat.
m_audioMixer = true;
return true;
}
void OverteClient::poll() {
if (!m_connected) return;
// Poll domain UDP socket for domain-level packets
if (m_udpReady && m_udpFd != -1) {
char buf[1500];
sockaddr_storage from{}; socklen_t fromlen = sizeof(from);
ssize_t r = ::recvfrom(m_udpFd, buf, sizeof(buf), 0, reinterpret_cast<sockaddr*>(&from), &fromlen);
if (r > 0) {
std::cout << "[OverteClient] <<< Received domain packet (" << r << " bytes)" << std::endl;
parseDomainPacket(buf, static_cast<size_t>(r));
} else if (r < 0 && errno != EWOULDBLOCK && errno != EAGAIN) {
std::cerr << "[OverteClient] UDP recv error: " << strerror(errno) << std::endl;
}
// Send periodic ping to domain to keep connection alive
static auto lastPing = std::chrono::steady_clock::now();
static auto lastDomainList = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::seconds>(now - lastPing).count() >= 1) {
sendPing(m_udpFd, m_udpAddr, m_udpAddrLen);
lastPing = now;
}
// Request domain list periodically if not connected
if (!m_domainConnected && std::chrono::duration_cast<std::chrono::seconds>(now - lastDomainList).count() >= 3) {
std::cout << "[OverteClient] Retrying domain handshake..." << std::endl;
sendDomainConnectRequest();
sendDomainListRequest();
lastDomainList = now;
}
}
// Parse entity server packets
parseNetworkPackets();
if (m_useSimulation) {
// Simulate entity transforms changing slightly over time.
static auto t0 = std::chrono::steady_clock::now();
const float t = std::chrono::duration<float>(std::chrono::steady_clock::now() - t0).count();
for (auto& [id, e] : m_entities) {
const float r = 0.25f + 0.05f * static_cast<float>(id);
const float x = std::cos(t * 0.5f + static_cast<float>(id)) * r;
const float z = std::sin(t * 0.5f + static_cast<float>(id)) * r;
e.transform = glm::translate(glm::mat4(1.0f), glm::vec3{x, 1.25f, z});
m_updateQueue.push_back(id);
}
}
}
void OverteClient::parseNetworkPackets() {
// Read from EntityServer socket
if (m_entityServerReady && m_entityFd != -1) {
char buf[1500];
sockaddr_storage from{}; socklen_t fromlen = sizeof(from);
ssize_t r = ::recvfrom(m_entityFd, buf, sizeof(buf), 0, reinterpret_cast<sockaddr*>(&from), &fromlen);
if (r > 0) {
std::cout << "[OverteClient] EntityServer packet received (" << r << " bytes, type=0x"
<< std::hex << (int)(unsigned char)buf[0] << std::dec << ")" << std::endl;
parseEntityPacket(buf, static_cast<size_t>(r));
}
}
}
void OverteClient::parseDomainPacket(const char* data, size_t len) {
if (len < 1) return;
unsigned char packetType = static_cast<unsigned char>(data[0]);
// Domain-level packet types
const unsigned char PACKET_TYPE_PING = 0x01;
const unsigned char PACKET_TYPE_PING_REPLY = 0x02;
const unsigned char PACKET_TYPE_DOMAIN_LIST = 0x03;
const unsigned char PACKET_TYPE_DOMAIN_CONNECTION_DENIED = 0x06;
const unsigned char PACKET_TYPE_DOMAIN_SERVER_REQUIRE_DT = 0x07;
const unsigned char PACKET_TYPE_DOMAIN_CONNECT_ACK = 0x0A;
std::cout << "[OverteClient] Domain packet type: 0x" << std::hex << (int)packetType << std::dec << std::endl;
switch (packetType) {
case PACKET_TYPE_DOMAIN_LIST:
handleDomainListReply(data + 1, len - 1);
break;
case PACKET_TYPE_DOMAIN_CONNECTION_DENIED:
handleDomainConnectionDenied(data + 1, len - 1);
break;
case PACKET_TYPE_DOMAIN_CONNECT_ACK:
std::cout << "[OverteClient] Domain connection acknowledged!" << std::endl;
m_domainConnected = true;
// Request domain list after successful connection
sendDomainListRequest();
break;
case PACKET_TYPE_PING_REPLY:
// Keep-alive ping reply
break;
default:
std::cout << "[OverteClient] Unknown domain packet type: 0x" << std::hex << (int)packetType << std::dec << std::endl;
break;
}
}
void OverteClient::parseEntityPacket(const char* data, size_t len) {
// Overte packet structure (simplified):
// - Byte 0: PacketType
// - Following bytes: payload (varies by type)
if (len < 1) return;
unsigned char packetType = static_cast<unsigned char>(data[0]);
// Entity packet types
const unsigned char PACKET_TYPE_ENTITY_ADD = 0x10;
const unsigned char PACKET_TYPE_ENTITY_EDIT = 0x11;
const unsigned char PACKET_TYPE_ENTITY_ERASE = 0x12;
const unsigned char PACKET_TYPE_ENTITY_QUERY = 0x15;
const unsigned char PACKET_TYPE_OCTREE_STATS = 0x16;
const unsigned char PACKET_TYPE_ENTITY_DATA = 0x41; // Bulk entity data response
switch (packetType) {
case PACKET_TYPE_ENTITY_DATA:
case PACKET_TYPE_ENTITY_ADD: {
// EntityAdd/EntityData packet structure (simplified):
// u64 entityID, string name, vec3 position, quat rotation, vec3 dimensions, ...
if (len < 9) break; // need at least 1+8 bytes
std::uint64_t entityId;
std::memcpy(&entityId, data + 1, 8);
// Parse name (null-terminated string after ID)
size_t offset = 9;
std::string name;
while (offset < len && data[offset] != '\0') {
name += data[offset++];
}
if (name.empty()) name = "Entity_" + std::to_string(entityId);
// TODO: Parse full entity properties (position, rotation, dimensions)
// For now, create entity with a visible position spread out in front of user
// Position entities in a grid pattern for visibility
float spacing = 0.5f;
int index = static_cast<int>(entityId % 10);
float x = (index % 3) * spacing - spacing; // -0.5, 0, 0.5
float y = 1.5f; // Eye level
float z = -2.0f - (index / 3) * spacing; // Start 2m in front, spread back
glm::vec3 position(x, y, z);
glm::mat4 transform = glm::translate(glm::mat4(1.0f), position);
OverteEntity entity{entityId, name, transform};
m_entities[entityId] = entity;
m_updateQueue.push_back(entityId);
std::cout << "[OverteClient] Entity added: " << name << " (id=" << entityId
<< ") at pos(" << x << ", " << y << ", " << z << ")" << std::endl;
break;
}
case PACKET_TYPE_ENTITY_EDIT: {
// EntityEdit packet: u64 entityID, property flags, property data...
if (len < 9) break;
std::uint64_t entityId;
std::memcpy(&entityId, data + 1, 8);
auto it = m_entities.find(entityId);
if (it != m_entities.end()) {
// TODO: parse property flags and update transform
// For now, mark as updated
m_updateQueue.push_back(entityId);
std::cout << "[OverteClient] Entity edited: id=" << entityId << std::endl;
}
break;
}
case PACKET_TYPE_ENTITY_ERASE: {
// EntityErase packet: u64 entityID
if (len < 9) break;
std::uint64_t entityId;
std::memcpy(&entityId, data + 1, 8);
auto it = m_entities.find(entityId);
if (it != m_entities.end()) {
m_entities.erase(it);
m_deleteQueue.push_back(entityId);
std::cout << "[OverteClient] Entity erased: id=" << entityId << std::endl;
}
break;
}
case PACKET_TYPE_OCTREE_STATS:
std::cout << "[OverteClient] Received octree stats" << std::endl;
break;
default:
std::cout << "[OverteClient] Unknown entity packet type: 0x" << std::hex << (int)packetType << std::dec << std::endl;
break;
}
}
void OverteClient::handleDomainListReply(const char* data, size_t len) {
// DomainList packet contains mixer endpoints
// Format: [NumNodes:u8] followed by sequence of:
// [NodeType:u8][UUID:16bytes][PublicSocket:sockaddr][LocalSocket:sockaddr]
std::cout << "[OverteClient] DomainList reply received (" << len << " bytes)" << std::endl;
if (len < 1) return;
unsigned char numNodes = static_cast<unsigned char>(data[0]);
std::cout << "[OverteClient] Number of assignment clients: " << (int)numNodes << std::endl;
size_t offset = 1;
for (int i = 0; i < numNodes && offset < len; ++i) {
// Read NodeType
if (offset + 1 > len) break;
unsigned char nodeType = static_cast<unsigned char>(data[offset++]);
// Skip UUID (16 bytes)
if (offset + 16 > len) break;
offset += 16;
// Read public socket address
if (offset + sizeof(sockaddr_in) > len) break;
sockaddr_in publicAddr;
std::memcpy(&publicAddr, data + offset, sizeof(sockaddr_in));
offset += sizeof(sockaddr_in);
// Skip local socket (same size)
if (offset + sizeof(sockaddr_in) > len) break;
offset += sizeof(sockaddr_in);
// NodeType values from Overte:
// 0 = DomainServer, 1 = EntityServer, 2 = Agent, 3 = AudioMixer,
// 4 = AvatarMixer, 5 = AssetServer, 6 = MessagesMixer, 7 = EntityScriptServer
const unsigned char NODE_TYPE_ENTITY_SERVER = 1;
const unsigned char NODE_TYPE_AVATAR_MIXER = 4;
const unsigned char NODE_TYPE_AUDIO_MIXER = 3;
char addrStr[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &publicAddr.sin_addr, addrStr, sizeof(addrStr));
int port = ntohs(publicAddr.sin_port);
const char* nodeTypeName = "Unknown";
switch (nodeType) {
case 0: nodeTypeName = "DomainServer"; break;
case NODE_TYPE_ENTITY_SERVER: nodeTypeName = "EntityServer"; break;
case 2: nodeTypeName = "Agent"; break;
case NODE_TYPE_AUDIO_MIXER: nodeTypeName = "AudioMixer"; break;
case NODE_TYPE_AVATAR_MIXER: nodeTypeName = "AvatarMixer"; break;
case 5: nodeTypeName = "AssetServer"; break;
case 6: nodeTypeName = "MessagesMixer"; break;
case 7: nodeTypeName = "EntityScriptServer"; break;
}
std::cout << "[OverteClient] Assignment: " << nodeTypeName
<< " at " << addrStr << ":" << port << std::endl;
if (nodeType == NODE_TYPE_ENTITY_SERVER) {
// Update EntityServer connection to use discovered address
std::cout << "[OverteClient] Connecting to EntityServer at " << addrStr << ":" << port << std::endl;
// Update target address for EntityServer
sockaddr_in* entityAddr = reinterpret_cast<sockaddr_in*>(&m_entityAddr);
entityAddr->sin_family = AF_INET;
entityAddr->sin_port = publicAddr.sin_port;
entityAddr->sin_addr = publicAddr.sin_addr;
m_entityAddrLen = sizeof(sockaddr_in);
m_entityServerReady = true;
// Send EntityQuery to request all entities
sendEntityQuery();
}
}
}
void OverteClient::handleDomainConnectionDenied(const char* data, size_t len) {
std::cerr << "[OverteClient] Domain connection DENIED!" << std::endl;
// Parse reason if available
if (len > 0) {
std::string reason(data, len);
std::cerr << "[OverteClient] Reason: " << reason << std::endl;
}
m_domainConnected = false;
}
void OverteClient::sendDomainConnectRequest() {
if (!m_udpReady || m_udpFd == -1) return;
// DomainConnectRequest packet (PacketType 0x04)
const unsigned char PACKET_TYPE_DOMAIN_CONNECT_REQUEST = 0x04;
// Build packet with authentication
// Format: [PacketType][ProtocolVersion:string][HardwareAddress:string][MachineFingerprint:string][Username:string][Password:string]
std::string protocolVersion = "Starworld-0.1";
std::string hardwareAddress = m_sessionUUID;
std::string machineFingerprint = m_sessionUUID; // Use session UUID as fingerprint
std::vector<char> packet;
packet.push_back(static_cast<char>(PACKET_TYPE_DOMAIN_CONNECT_REQUEST));
// Helper lambda to add length-prefixed string
auto addString = [&packet](const std::string& str) {
if (str.size() > 255) {
packet.push_back(static_cast<char>(255));
packet.insert(packet.end(), str.begin(), str.begin() + 255);
} else {
packet.push_back(static_cast<char>(str.size()));
packet.insert(packet.end(), str.begin(), str.end());
}
};
// Add protocol version
addString(protocolVersion);
// Add hardware address (session UUID)
addString(hardwareAddress);
// Add machine fingerprint
addString(machineFingerprint);
// Add username (empty if not authenticated)
addString(m_username);
// Add password/token (empty if not authenticated)
addString(m_password);
ssize_t s = ::sendto(m_udpFd, packet.data(), packet.size(), 0,
reinterpret_cast<sockaddr*>(&m_udpAddr), m_udpAddrLen);
if (s > 0) {
std::cout << "[OverteClient] Domain connect request sent (" << s << " bytes)" << std::endl;
std::cout << "[OverteClient] Protocol: " << protocolVersion << std::endl;
std::cout << "[OverteClient] Session: " << hardwareAddress << std::endl;
if (!m_username.empty()) {
std::cout << "[OverteClient] Username: " << m_username << std::endl;
}
} else {
std::cerr << "[OverteClient] Failed to send domain connect request: " << strerror(errno) << std::endl;
}
}
void OverteClient::sendDomainListRequest() {
// Send DomainList request packet (PacketType 0x02)
if (!m_udpReady || m_udpFd == -1) return;
const unsigned char PACKET_TYPE_DOMAIN_LIST_REQUEST = 0x02;
char packet[1] = { static_cast<char>(PACKET_TYPE_DOMAIN_LIST_REQUEST) };
ssize_t s = ::sendto(m_udpFd, packet, sizeof(packet), 0,
reinterpret_cast<sockaddr*>(&m_udpAddr), m_udpAddrLen);
if (s > 0) {
std::cout << "[OverteClient] DomainList request sent" << std::endl;
} else {
std::cerr << "[OverteClient] Failed to send domain list request: " << strerror(errno) << std::endl;
}
}
void OverteClient::sendPing(int fd, const sockaddr_storage& addr, socklen_t addrLen) {
const unsigned char PACKET_TYPE_PING = 0x01;
// Ping packet: [PacketType][Timestamp:u64][PingType:u8]
char packet[1 + 8 + 1];
packet[0] = static_cast<char>(PACKET_TYPE_PING);
// Add timestamp (microseconds since epoch)
auto now = std::chrono::system_clock::now();
auto micros = std::chrono::duration_cast<std::chrono::microseconds>(now.time_since_epoch()).count();
std::memcpy(packet + 1, &micros, 8);
// Ping type (0 = local, 1 = public)
packet[9] = 0;
ssize_t s = ::sendto(fd, packet, sizeof(packet), 0,
reinterpret_cast<const sockaddr*>(&addr), addrLen);
if (s < 0 && errno != EWOULDBLOCK && errno != EAGAIN) {
std::cerr << "[OverteClient] Ping send failed: " << strerror(errno) << std::endl;
}
}
void OverteClient::sendEntityQuery() {
if (m_entityFd < 0 || !m_entityServerReady) return;
const unsigned char PACKET_TYPE_ENTITY_QUERY = 0x15;
// EntityQuery packet structure (simplified):
// [PacketType:u8][ConicalViews:bool][CameraFrustum if ConicalViews=true]
// For simplicity, send with ConicalViews=false to request all entities
std::vector<char> packet;
packet.push_back(static_cast<char>(PACKET_TYPE_ENTITY_QUERY));
packet.push_back(0); // ConicalViews = false
// With ConicalViews=false, we're requesting all entities
// Additional octree query parameters can be added here
ssize_t sent = sendto(m_entityFd, packet.data(), packet.size(), 0,
reinterpret_cast<const sockaddr*>(&m_entityAddr), m_entityAddrLen);
if (sent > 0) {
std::cout << "[OverteClient] Sent EntityQuery to EntityServer" << std::endl;
} else {
std::cerr << "[OverteClient] Failed to send EntityQuery: " << strerror(errno) << std::endl;
}
}
void OverteClient::sendMovementInput(const glm::vec3& linearVelocity) {
(void)linearVelocity; // TODO: send to avatar mixer
}
std::vector<OverteEntity> OverteClient::consumeUpdatedEntities() {
std::vector<OverteEntity> out;
out.reserve(m_updateQueue.size());
for (auto id : m_updateQueue) {
auto it = m_entities.find(id);
if (it != m_entities.end()) out.push_back(it->second);
}
m_updateQueue.clear();
return out;
}
std::vector<std::uint64_t> OverteClient::consumeDeletedEntities() {
std::vector<std::uint64_t> out;
out.swap(m_deleteQueue); // efficient clear
return out;
}