spaces->tab, equipper improvements, supertreefarm rewrite, follow improvements, sensor cleanup, milo multiple items allowed in recipes, remote canvas access
This commit is contained in:
@@ -22,37 +22,37 @@ local scanner = device['plethora:scanner'] or
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-- hud
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local canvas = glasses and glasses.canvas()
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if canvas then
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local lh
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local lh
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local function addText(x, y, text, color)
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local th = canvas.group.addText({ x, y }, text, color or 0xa0a0a0FF)
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lh = lh or th.getLineHeight()
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th.setShadow(true)
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th.setScale(.75)
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return th
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end
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local function addText(x, y, text, color)
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local th = canvas.group.addText({ x, y }, text, color or 0xa0a0a0FF)
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lh = lh or th.getLineHeight()
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th.setShadow(true)
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th.setScale(.75)
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return th
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end
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canvas.group = canvas.addGroup({ 4, 90 })
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canvas.group.bg = canvas.group.addRectangle(0, 0, 80, 10, 0x40404080)
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canvas.group.addLines(
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{ 0, 0 },
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{ 80, 0 },
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{ 80, 10 },
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{ 0, 10 },
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{ 0, 0 },
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0x202020FF,
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2)
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addText(20, 2, 'Swarm Miner', 0xc0c0c0FF)
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canvas.group = canvas.addGroup({ 4, 90 })
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canvas.group.bg = canvas.group.addRectangle(0, 0, 80, 10, 0x40404080)
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canvas.group.addLines(
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{ 0, 0 },
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{ 80, 0 },
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{ 80, 10 },
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{ 0, 10 },
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{ 0, 0 },
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0x202020FF,
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2)
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addText(20, 2, 'Swarm Miner', 0xc0c0c0FF)
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local y = 15
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addText(3, y, 'Turtles')
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canvas.turtles = addText(60, y, '')
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canvas.group.addLine({ 0, y + lh - 2 }, { 80, y + lh - 2 }, 0x404040FF, 4)
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local y = 15
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addText(3, y, 'Turtles')
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canvas.turtles = addText(60, y, '')
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canvas.group.addLine({ 0, y + lh - 2 }, { 80, y + lh - 2 }, 0x404040FF, 4)
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y = y + lh + 5
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addText(3, y, 'Queue')
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canvas.queue = addText(60, y, '')
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canvas.group.addLine({ 0, y + lh - 2 }, { 80, y + lh - 2 }, 0x404040FF, 4)
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y = y + lh + 5
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addText(3, y, 'Queue')
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canvas.queue = addText(60, y, '')
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canvas.group.addLine({ 0, y + lh - 2 }, { 80, y + lh - 2 }, 0x404040FF, 4)
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end
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-- container
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@@ -62,19 +62,19 @@ local box, offset
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local paused = false
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local function inBox(pt)
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if not box or not box.ex then
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return true
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end
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return Point.inBox(pt, box)
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if not box or not box.ex then
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return true
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end
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return Point.inBox(pt, box)
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end
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local function locate()
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for _ = 1, 3 do
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local pt = GPS.getPoint()
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if pt then
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return pt
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end
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end
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for _ = 1, 3 do
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local pt = GPS.getPoint()
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if pt then
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return pt
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end
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end
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end
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local spt = GPS.getPoint() or error('GPS failure')
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@@ -88,7 +88,7 @@ local abort
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local function hijackTurtle(remoteId)
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local socket, msg = Socket.connect(remoteId, 188)
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if not socket then
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if not socket then
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error(msg)
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end
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@@ -111,240 +111,240 @@ local function hijackTurtle(remoteId)
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end
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local function getNextPoint(turtle)
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if not paused then
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local pt = Point.closest(turtle.getPoint(), queue)
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if pt then
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turtle.pt = pt
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queue[pt.pkey] = nil
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return pt
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end
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end
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if not paused then
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local pt = Point.closest(turtle.getPoint(), queue)
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if pt then
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turtle.pt = pt
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queue[pt.pkey] = nil
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return pt
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end
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end
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end
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local function run(member, point)
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Event.addRoutine(function()
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local turtle, socket
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local _, m = pcall(function()
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member.active = true
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turtle, socket = hijackTurtle(member.id)
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Event.addRoutine(function()
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local turtle, socket
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local _, m = pcall(function()
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member.active = true
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turtle, socket = hijackTurtle(member.id)
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local function emptySlots(retain, pt)
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local slots = turtle.getFilledSlots()
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for _,slot in pairs(slots) do
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if not retain[slot.key] then
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turtle.select(slot.index)
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if pt then
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turtle.dropAt(pt, 64)
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else
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turtle.dropUp(64)
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end
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end
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end
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end
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local function emptySlots(retain, pt)
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local slots = turtle.getFilledSlots()
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for _,slot in pairs(slots) do
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if not retain[slot.key] then
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turtle.select(slot.index)
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if pt then
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turtle.dropAt(pt, 64)
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else
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turtle.dropUp(64)
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end
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end
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end
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end
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local function dropOff()
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-- go to 2 above chest
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local topPoint = Point.copy(chestPoint)
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topPoint.y = topPoint.y + 2
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turtle.gotoY(topPoint.y)
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while not turtle.go(topPoint) do
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os.sleep(.5)
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end
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local function dropOff()
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-- go to 2 above chest
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local topPoint = Point.copy(chestPoint)
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topPoint.y = topPoint.y + 2
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turtle.gotoY(topPoint.y)
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while not turtle.go(topPoint) do
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os.sleep(.5)
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end
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-- path to chest
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local box = Point.makeBox(
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{ x = chestPoint.x - 3, y = chestPoint.y + 3, z = chestPoint.z - 3 },
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{ x = chestPoint.x + 3, y = chestPoint.y, z = chestPoint.z + 3 }
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)
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turtle.set({
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movementStrategy = 'pathing',
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pathingBox = Point.normalizeBox(box),
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digPolicy = 'digNone',
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})
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while not turtle.moveAgainst(chestPoint) do
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os.sleep(.5)
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end
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emptySlots({ }, chestPoint)
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-- path to chest
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local box = Point.makeBox(
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{ x = chestPoint.x - 3, y = chestPoint.y + 3, z = chestPoint.z - 3 },
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{ x = chestPoint.x + 3, y = chestPoint.y, z = chestPoint.z + 3 }
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)
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turtle.set({
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movementStrategy = 'pathing',
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pathingBox = Point.normalizeBox(box),
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digPolicy = 'digNone',
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})
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while not turtle.moveAgainst(chestPoint) do
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os.sleep(.5)
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end
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emptySlots({ }, chestPoint)
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-- path to 3 above chest
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turtle.pathfind(Point.above(topPoint))
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turtle.set({
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movementStrategy = 'goto',
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digPolicy = 'blacklist',
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})
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end
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-- path to 3 above chest
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turtle.pathfind(Point.above(topPoint))
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turtle.set({
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movementStrategy = 'goto',
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digPolicy = 'blacklist',
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})
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end
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if turtle then
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turtles[member.id] = turtle
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if turtle then
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turtles[member.id] = turtle
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turtle.reset()
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turtle.set({
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attackPolicy = 'attack',
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digPolicy = 'blacklist',
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blacklist = {
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'turtle',
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'chest',
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'shulker',
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},
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movementStrategy = 'goto',
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point = point,
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})
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turtle.select(1)
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turtle.reset()
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turtle.set({
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attackPolicy = 'attack',
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digPolicy = 'blacklist',
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blacklist = {
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'turtle',
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'chest',
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'shulker',
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},
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movementStrategy = 'goto',
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point = point,
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})
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turtle.select(1)
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repeat
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local pt = getNextPoint(turtle)
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if pt then
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member.status = 'digging'
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repeat
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local pt = getNextPoint(turtle)
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if pt then
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member.status = 'digging'
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if blockTypes[pt.key] == true then
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if turtle.moveAgainst(pt) then
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local index = turtle.selectOpenSlot()
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if turtle.digAt(pt, pt.name) then
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local slot = turtle.getSlot(index)
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if slot.count > 0 then
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blockTypes[pt.key] = slot.key
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if slot.key ~= pt.key then
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blockTypes[slot.key] = true
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end
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end
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end
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end
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turtle.select(1)
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else
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turtle.digAt(pt, pt.name)
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end
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if blockTypes[pt.key] == true then
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if turtle.moveAgainst(pt) then
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local index = turtle.selectOpenSlot()
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if turtle.digAt(pt, pt.name) then
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local slot = turtle.getSlot(index)
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if slot.count > 0 then
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blockTypes[pt.key] = slot.key
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if slot.key ~= pt.key then
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blockTypes[slot.key] = true
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end
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end
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end
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end
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turtle.select(1)
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else
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turtle.digAt(pt, pt.name)
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end
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if turtle.getItemCount(15) > 0 then
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member.status = 'ejecting trash'
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emptySlots(blockTypes)
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turtle.condense()
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if turtle.getItemCount(15) > 0 then
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member.status = 'dropping off'
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if not chestPoint then
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member.abort = true
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member.status = 'full'
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else
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dropOff()
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end
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end
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turtle.select(1)
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end
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else
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member.status = 'waiting'
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os.sleep(1)
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end
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if member.fuel < 100 then
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member.status = 'out of fuel'
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break
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end
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until member.abort
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end
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if turtle.getItemCount(15) > 0 then
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member.status = 'ejecting trash'
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emptySlots(blockTypes)
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turtle.condense()
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if turtle.getItemCount(15) > 0 then
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member.status = 'dropping off'
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if not chestPoint then
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member.abort = true
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member.status = 'full'
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else
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dropOff()
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end
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end
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turtle.select(1)
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end
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else
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member.status = 'waiting'
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os.sleep(1)
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end
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if member.fuel < 100 then
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member.status = 'out of fuel'
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break
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end
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until member.abort
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end
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emptySlots(blockTypes)
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emptySlots(blockTypes)
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if chestPoint then
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dropOff()
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while not turtle.go(Point.above(spt)) do
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os.sleep(.5)
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end
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--if turtle.selectSlotWithQuantity(0) then
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--turtle.set({ digPolicy = 'dig' })
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--end
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while not turtle.go(spt) do
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os.sleep(.5)
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end
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else
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turtle.gotoY(spt.y)
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while not turtle.go(spt) do
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os.sleep(.5)
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end
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end
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end)
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if chestPoint then
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dropOff()
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while not turtle.go(Point.above(spt)) do
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os.sleep(.5)
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end
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--if turtle.selectSlotWithQuantity(0) then
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--turtle.set({ digPolicy = 'dig' })
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--end
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while not turtle.go(spt) do
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os.sleep(.5)
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end
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else
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turtle.gotoY(spt.y)
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while not turtle.go(spt) do
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os.sleep(.5)
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end
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end
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end)
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turtles[member.id] = nil
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member.status = m
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member.active = false
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if socket then
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socket:close()
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end
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end)
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turtles[member.id] = nil
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member.status = m
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member.active = false
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if socket then
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socket:close()
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end
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end)
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end
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local function drawContainer(pos)
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if canvas3d then
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canvas3d.clear()
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if canvas3d then
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canvas3d.clear()
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local function addBox(b)
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canvas3d.addBox(
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b.x - offset.x + .25,
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b.y - offset.y + .25 ,
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b.z - offset.z + .25 ,
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.5, .5, .5).setDepthTested(false)
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end
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if box and box.ex then
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addBox({ x = box.x, y = box.y, z = box.z })
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addBox({ x = box.x, y = box.y, z = box.ez })
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addBox({ x = box.ex, y = box.y, z = box.z })
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addBox({ x = box.ex, y = box.y, z = box.ez })
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addBox({ x = box.x, y = box.ey, z = box.z })
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addBox({ x = box.x, y = box.ey, z = box.ez })
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addBox({ x = box.ex, y = box.ey, z = box.z })
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addBox({ x = box.ex, y = box.ey, z = box.ez })
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elseif box then
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canvas3d.recenter({ -(pos.x % 1), -(pos.y % 1), -(pos.z % 1) })
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addBox(box)
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end
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end
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local function addBox(b)
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canvas3d.addBox(
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b.x - offset.x + .25,
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b.y - offset.y + .25 ,
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b.z - offset.z + .25 ,
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.5, .5, .5).setDepthTested(false)
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end
|
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if box and box.ex then
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addBox({ x = box.x, y = box.y, z = box.z })
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addBox({ x = box.x, y = box.y, z = box.ez })
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addBox({ x = box.ex, y = box.y, z = box.z })
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addBox({ x = box.ex, y = box.y, z = box.ez })
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addBox({ x = box.x, y = box.ey, z = box.z })
|
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addBox({ x = box.x, y = box.ey, z = box.ez })
|
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addBox({ x = box.ex, y = box.ey, z = box.z })
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addBox({ x = box.ex, y = box.ey, z = box.ez })
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elseif box then
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canvas3d.recenter({ -(pos.x % 1), -(pos.y % 1), -(pos.z % 1) })
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addBox(box)
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end
|
||||
end
|
||||
end
|
||||
|
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local pauseResume = {
|
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{ text = 'Pause', event = 'pause' },
|
||||
{ text = 'Resume', event = 'resume' },
|
||||
{ text = 'Pause', event = 'pause' },
|
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{ text = 'Resume', event = 'resume' },
|
||||
}
|
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local containerText = {
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||||
[[Set a corner to contain mining area]],
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[[Set ending corner]],
|
||||
[[Set again to clear]],
|
||||
[[Set a corner to contain mining area]],
|
||||
[[Set ending corner]],
|
||||
[[Set again to clear]],
|
||||
}
|
||||
|
||||
local containTab = UI.Tab {
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||||
tabTitle = 'Contain',
|
||||
button = UI.Button {
|
||||
x = 2, y = 2,
|
||||
text = 'Set corner',
|
||||
event = 'contain'
|
||||
},
|
||||
textArea = UI.TextArea {
|
||||
x = 2, y = 4,
|
||||
value = containerText[1],
|
||||
},
|
||||
tabTitle = 'Contain',
|
||||
button = UI.Button {
|
||||
x = 2, y = 2,
|
||||
text = 'Set corner',
|
||||
event = 'contain'
|
||||
},
|
||||
textArea = UI.TextArea {
|
||||
x = 2, y = 4,
|
||||
value = containerText[1],
|
||||
},
|
||||
}
|
||||
|
||||
local blocksTab = UI.Tab {
|
||||
tabTitle = 'Blocks',
|
||||
grid = UI.ScrollingGrid {
|
||||
y = 1,
|
||||
columns = {
|
||||
{ heading = 'Count', key = 'count', width = 6, align = 'right' },
|
||||
{ heading = 'Name', key = 'displayName' },
|
||||
},
|
||||
sortColumn = 'displayName',
|
||||
},
|
||||
tabTitle = 'Blocks',
|
||||
grid = UI.ScrollingGrid {
|
||||
y = 1,
|
||||
columns = {
|
||||
{ heading = 'Count', key = 'count', width = 6, align = 'right' },
|
||||
{ heading = 'Name', key = 'displayName' },
|
||||
},
|
||||
sortColumn = 'displayName',
|
||||
},
|
||||
}
|
||||
|
||||
local turtlesTab = UI.Tab {
|
||||
tabTitle = 'Turtles',
|
||||
grid = UI.ScrollingGrid {
|
||||
y = 1,
|
||||
values = pool,
|
||||
columns = {
|
||||
{ heading = 'ID', key = 'id', width = 5, },
|
||||
{ heading = ' Fuel', key = 'fuel', width = 5, align = 'right' },
|
||||
{ heading = ' Dist', key = 'distance', width = 5, align = 'right' },
|
||||
{ heading = 'Status', key = 'status' },
|
||||
},
|
||||
sortColumn = 'label',
|
||||
},
|
||||
tabTitle = 'Turtles',
|
||||
grid = UI.ScrollingGrid {
|
||||
y = 1,
|
||||
values = pool,
|
||||
columns = {
|
||||
{ heading = 'ID', key = 'id', width = 5, },
|
||||
{ heading = ' Fuel', key = 'fuel', width = 5, align = 'right' },
|
||||
{ heading = ' Dist', key = 'distance', width = 5, align = 'right' },
|
||||
{ heading = 'Status', key = 'status' },
|
||||
},
|
||||
sortColumn = 'label',
|
||||
},
|
||||
}
|
||||
|
||||
local page = UI.Page {
|
||||
@@ -354,264 +354,264 @@ local page = UI.Page {
|
||||
{ text = 'Abort', event = 'abort' },
|
||||
pauseResume[1],
|
||||
},
|
||||
},
|
||||
tabs = UI.Tabs {
|
||||
y = 2, ey = -2,
|
||||
[1] = blocksTab,
|
||||
[2] = turtlesTab,
|
||||
[3] = containTab,
|
||||
},
|
||||
info = UI.Window {
|
||||
y = -1,
|
||||
backgroundColor = colors.blue,
|
||||
}
|
||||
},
|
||||
tabs = UI.Tabs {
|
||||
y = 2, ey = -2,
|
||||
[1] = blocksTab,
|
||||
[2] = turtlesTab,
|
||||
[3] = containTab,
|
||||
},
|
||||
info = UI.Window {
|
||||
y = -1,
|
||||
backgroundColor = colors.blue,
|
||||
}
|
||||
}
|
||||
|
||||
function page.info:draw()
|
||||
self:clear()
|
||||
self:write(2, 1, 'Turtles: ' .. Util.size(turtles))
|
||||
if not chestPoint then
|
||||
self:write(16, 1, 'No chest')
|
||||
end
|
||||
self:write(28, 1, 'Queue: ' .. Util.size(queue))
|
||||
self:clear()
|
||||
self:write(2, 1, 'Turtles: ' .. Util.size(turtles))
|
||||
if not chestPoint then
|
||||
self:write(16, 1, 'No chest')
|
||||
end
|
||||
self:write(28, 1, 'Queue: ' .. Util.size(queue))
|
||||
end
|
||||
|
||||
function turtlesTab.grid:getDisplayValues(row)
|
||||
row = Util.shallowCopy(row)
|
||||
row.distance = row.distance and Util.round(row.distance, 1)
|
||||
row.fuel = row.fuel and row.fuel > 0 and Util.toBytes(row.fuel) or ''
|
||||
return row
|
||||
row.distance = row.distance and Util.round(row.distance, 1)
|
||||
row.fuel = row.fuel and row.fuel > 0 and Util.toBytes(row.fuel) or ''
|
||||
return row
|
||||
end
|
||||
|
||||
function page:scan()
|
||||
local gpt = GPS.getPoint()
|
||||
if not gpt then
|
||||
return
|
||||
end
|
||||
local rawBlocks = scanner:scan()
|
||||
local candidates = { }
|
||||
local gpt = GPS.getPoint()
|
||||
if not gpt then
|
||||
return
|
||||
end
|
||||
local rawBlocks = scanner:scan()
|
||||
local candidates = { }
|
||||
|
||||
self.totals = Util.reduce(rawBlocks,
|
||||
function(acc, b)
|
||||
b.key = table.concat({ b.name, b.metadata }, ':')
|
||||
local entry = acc[b.key]
|
||||
if not entry then
|
||||
b.displayName = itemDB:getName(b.key)
|
||||
b.count = 1
|
||||
acc[b.key] = b
|
||||
self.totals = Util.reduce(rawBlocks,
|
||||
function(acc, b)
|
||||
b.key = table.concat({ b.name, b.metadata }, ':')
|
||||
local entry = acc[b.key]
|
||||
if not entry then
|
||||
b.displayName = itemDB:getName(b.key)
|
||||
b.count = 1
|
||||
acc[b.key] = b
|
||||
else
|
||||
entry.count = entry.count + 1
|
||||
end
|
||||
entry.count = entry.count + 1
|
||||
end
|
||||
|
||||
if b.name == 'computercraft:turtle_advanced' or
|
||||
b.name == 'computercraft:turtle_expanded' or
|
||||
b.name == 'computercraft:turtle' then
|
||||
table.insert(candidates, b)
|
||||
end
|
||||
if b.name == 'computercraft:turtle_advanced' or
|
||||
b.name == 'computercraft:turtle_expanded' or
|
||||
b.name == 'computercraft:turtle' then
|
||||
table.insert(candidates, b)
|
||||
end
|
||||
|
||||
if b.name == 'minecraft:chest' or b.name:find('shulker') then
|
||||
chestPoint = b
|
||||
end
|
||||
if b.name == 'minecraft:chest' or b.name:find('shulker') then
|
||||
chestPoint = b
|
||||
end
|
||||
|
||||
-- add relevant blocks to queue
|
||||
b.x = gpt.x + b.x
|
||||
b.y = gpt.y + b.y
|
||||
b.z = gpt.z + b.z
|
||||
b.pkey = table.concat({ b.x, b.y, b.z }, ':')
|
||||
if blockTypes[b.key] and inBox(b) then
|
||||
if not Util.any(turtles, function(t)
|
||||
return t.pt and t.pt.pkey == b.pkey
|
||||
end) then
|
||||
queue[b.pkey] = b
|
||||
end
|
||||
else
|
||||
queue[b.pkey] = nil
|
||||
end
|
||||
return acc
|
||||
-- add relevant blocks to queue
|
||||
b.x = gpt.x + b.x
|
||||
b.y = gpt.y + b.y
|
||||
b.z = gpt.z + b.z
|
||||
b.pkey = table.concat({ b.x, b.y, b.z }, ':')
|
||||
if blockTypes[b.key] and inBox(b) then
|
||||
if not Util.any(turtles, function(t)
|
||||
return t.pt and t.pt.pkey == b.pkey
|
||||
end) then
|
||||
queue[b.pkey] = b
|
||||
end
|
||||
else
|
||||
queue[b.pkey] = nil
|
||||
end
|
||||
return acc
|
||||
end,
|
||||
{ })
|
||||
{ })
|
||||
|
||||
for _, b in pairs(candidates) do
|
||||
local v = scanner.getBlockMeta(b.x - gpt.x, b.y - gpt.y, b.z - gpt.z)
|
||||
if v and v.computer then
|
||||
local member = pool[v.computer.id]
|
||||
if not member then
|
||||
member = {
|
||||
id = v.computer.id,
|
||||
label = v.computer.label,
|
||||
}
|
||||
pool[v.computer.id] = member
|
||||
end
|
||||
for _, b in pairs(candidates) do
|
||||
local v = scanner.getBlockMeta(b.x - gpt.x, b.y - gpt.y, b.z - gpt.z)
|
||||
if v and v.computer then
|
||||
local member = pool[v.computer.id]
|
||||
if not member then
|
||||
member = {
|
||||
id = v.computer.id,
|
||||
label = v.computer.label,
|
||||
}
|
||||
pool[v.computer.id] = member
|
||||
end
|
||||
|
||||
member.fuel = v.turtle.fuel
|
||||
member.distance = 0
|
||||
member.fuel = v.turtle.fuel
|
||||
member.distance = 0
|
||||
|
||||
if not v.computer.isOn then
|
||||
member.status = 'Powered off'
|
||||
elseif v.turtle.fuel < 100 and not member.active then
|
||||
member.status = 'Not enough fuel'
|
||||
elseif not member.active and not member.abort then
|
||||
local pt = Point.copy(b)
|
||||
pt.heading = Point.facings[v.state.facing].heading
|
||||
run(member, pt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not v.computer.isOn then
|
||||
member.status = 'Powered off'
|
||||
elseif v.turtle.fuel < 100 and not member.active then
|
||||
member.status = 'Not enough fuel'
|
||||
elseif not member.active and not member.abort then
|
||||
local pt = Point.copy(b)
|
||||
pt.heading = Point.facings[v.state.facing].heading
|
||||
run(member, pt)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function blocksTab.grid:getDisplayValues(row)
|
||||
row = Util.shallowCopy(row)
|
||||
row.count = Util.toBytes(row.count) .. ' '
|
||||
return row
|
||||
return row
|
||||
end
|
||||
|
||||
function blocksTab.grid:getRowTextColor(row, selected)
|
||||
return blockTypes[row.key] and
|
||||
colors.yellow or
|
||||
UI.Grid.getRowTextColor(self, row, selected)
|
||||
return blockTypes[row.key] and
|
||||
colors.yellow or
|
||||
UI.Grid.getRowTextColor(self, row, selected)
|
||||
end
|
||||
|
||||
function blocksTab:eventHandler(event)
|
||||
if event.type == 'grid_select' then
|
||||
local key = event.selected.key
|
||||
if blockTypes[key] then
|
||||
for k,v in pairs(queue) do
|
||||
if v.key == key then
|
||||
queue[k] = nil
|
||||
end
|
||||
end
|
||||
blockTypes[key] = nil
|
||||
else
|
||||
blockTypes[key] = true
|
||||
end
|
||||
self.grid:draw()
|
||||
end
|
||||
local key = event.selected.key
|
||||
if blockTypes[key] then
|
||||
for k,v in pairs(queue) do
|
||||
if v.key == key then
|
||||
queue[k] = nil
|
||||
end
|
||||
end
|
||||
blockTypes[key] = nil
|
||||
else
|
||||
blockTypes[key] = true
|
||||
end
|
||||
self.grid:draw()
|
||||
end
|
||||
end
|
||||
|
||||
function page:eventHandler(event)
|
||||
if event.type == 'scan' then
|
||||
blocksTab.grid:setValues(self.totals)
|
||||
blocksTab.grid:draw()
|
||||
self.tabs:selectTab(blocksTab)
|
||||
if event.type == 'scan' then
|
||||
blocksTab.grid:setValues(self.totals)
|
||||
blocksTab.grid:draw()
|
||||
self.tabs:selectTab(blocksTab)
|
||||
|
||||
elseif event.type == 'pause' then
|
||||
paused = true
|
||||
Util.merge(event.button, pauseResume[2])
|
||||
event.button:draw()
|
||||
elseif event.type == 'pause' then
|
||||
paused = true
|
||||
Util.merge(event.button, pauseResume[2])
|
||||
event.button:draw()
|
||||
|
||||
elseif event.type == 'resume' then
|
||||
paused = false
|
||||
Util.merge(event.button, pauseResume[1])
|
||||
event.button:draw()
|
||||
elseif event.type == 'resume' then
|
||||
paused = false
|
||||
Util.merge(event.button, pauseResume[1])
|
||||
event.button:draw()
|
||||
|
||||
elseif event.type == 'contain' then
|
||||
local pt = { gps.locate() }
|
||||
local pos = {
|
||||
x = pt[1],
|
||||
y = pt[2],
|
||||
z = pt[3],
|
||||
}
|
||||
elseif event.type == 'contain' then
|
||||
local pt = { gps.locate() }
|
||||
local pos = {
|
||||
x = pt[1],
|
||||
y = pt[2],
|
||||
z = pt[3],
|
||||
}
|
||||
|
||||
if not box then
|
||||
offset = {
|
||||
x = math.floor(pos.x),
|
||||
y = math.floor(pos.y),
|
||||
z = math.floor(pos.z),
|
||||
}
|
||||
box = {
|
||||
x = math.floor(pos.x),
|
||||
y = math.floor(pos.y) - 1,
|
||||
z = math.floor(pos.z),
|
||||
}
|
||||
containTab.textArea.value = containerText[2]
|
||||
elseif not box.ex then
|
||||
box.ex = math.floor(pos.x)
|
||||
box.ey = math.floor(pos.y) - 1
|
||||
box.ez = math.floor(pos.z)
|
||||
box = Point.normalizeBox(box)
|
||||
containTab.textArea.value = containerText[3]
|
||||
else
|
||||
box = nil
|
||||
containTab.textArea.value = containerText[1]
|
||||
end
|
||||
if not box then
|
||||
offset = {
|
||||
x = math.floor(pos.x),
|
||||
y = math.floor(pos.y),
|
||||
z = math.floor(pos.z),
|
||||
}
|
||||
box = {
|
||||
x = math.floor(pos.x),
|
||||
y = math.floor(pos.y) - 1,
|
||||
z = math.floor(pos.z),
|
||||
}
|
||||
containTab.textArea.value = containerText[2]
|
||||
elseif not box.ex then
|
||||
box.ex = math.floor(pos.x)
|
||||
box.ey = math.floor(pos.y) - 1
|
||||
box.ez = math.floor(pos.z)
|
||||
box = Point.normalizeBox(box)
|
||||
containTab.textArea.value = containerText[3]
|
||||
else
|
||||
box = nil
|
||||
containTab.textArea.value = containerText[1]
|
||||
end
|
||||
|
||||
containTab.textArea:draw()
|
||||
drawContainer(pos)
|
||||
containTab.textArea:draw()
|
||||
drawContainer(pos)
|
||||
|
||||
elseif event.type == 'abort' then
|
||||
for _, v in pairs(pool) do
|
||||
v.abort = true
|
||||
v.status = 'aborting'
|
||||
end
|
||||
spt = Point.above(locate())
|
||||
abort = true
|
||||
end
|
||||
elseif event.type == 'abort' then
|
||||
for _, v in pairs(pool) do
|
||||
v.abort = true
|
||||
v.status = 'aborting'
|
||||
end
|
||||
spt = Point.above(locate())
|
||||
abort = true
|
||||
end
|
||||
|
||||
UI.Page.eventHandler(self, event)
|
||||
end
|
||||
|
||||
Event.onInterval(5, function()
|
||||
if not abort and not paused then
|
||||
if not abort and not paused then
|
||||
|
||||
--local meta = scanner.getMetaOwner()
|
||||
--if meta.isSneaking then
|
||||
page:scan()
|
||||
-- Sound.play('entity.bobber.throw', .6)
|
||||
--end
|
||||
end
|
||||
--local meta = scanner.getMetaOwner()
|
||||
--if meta.isSneaking then
|
||||
page:scan()
|
||||
-- Sound.play('entity.bobber.throw', .6)
|
||||
--end
|
||||
end
|
||||
end)
|
||||
|
||||
Event.onInterval(1, function()
|
||||
for id,v in pairs(network) do
|
||||
if v.fuel then
|
||||
if pool[id] then
|
||||
pool[id].fuel = v.fuel
|
||||
pool[id].distance = v.distance
|
||||
end
|
||||
end
|
||||
end
|
||||
for id,v in pairs(network) do
|
||||
if v.fuel then
|
||||
if pool[id] then
|
||||
pool[id].fuel = v.fuel
|
||||
pool[id].distance = v.distance
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if abort and Util.size(turtles) == 0 then
|
||||
Event.exitPullEvents()
|
||||
end
|
||||
if abort and Util.size(turtles) == 0 then
|
||||
Event.exitPullEvents()
|
||||
end
|
||||
|
||||
if turtlesTab.enabled then
|
||||
turtlesTab.grid:update()
|
||||
turtlesTab.grid:draw()
|
||||
end
|
||||
if turtlesTab.enabled then
|
||||
turtlesTab.grid:update()
|
||||
turtlesTab.grid:draw()
|
||||
end
|
||||
|
||||
page.info:draw()
|
||||
page.info:sync()
|
||||
page.info:draw()
|
||||
page.info:sync()
|
||||
|
||||
if canvas then
|
||||
canvas.turtles.setText(tostring(Util.size(turtles)))
|
||||
canvas.queue.setText(tostring(Util.size(queue)))
|
||||
end
|
||||
if canvas then
|
||||
canvas.turtles.setText(tostring(Util.size(turtles)))
|
||||
canvas.queue.setText(tostring(Util.size(queue)))
|
||||
end
|
||||
end)
|
||||
|
||||
Event.onTimeout(.1, function()
|
||||
page:scan()
|
||||
blocksTab.grid:setValues(page.totals)
|
||||
blocksTab.grid:draw()
|
||||
page:sync()
|
||||
page:scan()
|
||||
blocksTab.grid:setValues(page.totals)
|
||||
blocksTab.grid:draw()
|
||||
page:sync()
|
||||
end)
|
||||
|
||||
UI:setPage(page)
|
||||
|
||||
--[[
|
||||
Event.onTerminate(function()
|
||||
spt = Point.above(locate())
|
||||
for _, v in pairs(pool) do
|
||||
v.status = 'aborting'
|
||||
v.abort = true
|
||||
end
|
||||
abort = true
|
||||
spt = Point.above(locate())
|
||||
for _, v in pairs(pool) do
|
||||
v.status = 'aborting'
|
||||
v.abort = true
|
||||
end
|
||||
abort = true
|
||||
end)
|
||||
]]
|
||||
|
||||
Event.pullEvents()
|
||||
|
||||
if canvas then
|
||||
canvas3d.clear()
|
||||
canvas.group.remove()
|
||||
canvas3d.clear()
|
||||
canvas.group.remove()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user