spaces->tab, equipper improvements, supertreefarm rewrite, follow improvements, sensor cleanup, milo multiple items allowed in recipes, remote canvas access

This commit is contained in:
kepler155c@gmail.com
2019-06-18 15:23:20 -04:00
parent 3b9b509429
commit 045b32884f
162 changed files with 20448 additions and 20286 deletions

View File

@@ -6,60 +6,60 @@ local turtle = _G.turtle
local CRAFTING_TABLE = 'minecraft:crafting_table'
local function clearGrid(inventory)
for i = 1, 16 do
local count = turtle.getItemCount(i)
if count > 0 then
inventory:insert(i, count)
if turtle.getItemCount(i) ~= 0 then
return false
end
end
end
return true
for i = 1, 16 do
local count = turtle.getItemCount(i)
if count > 0 then
inventory:insert(i, count)
if turtle.getItemCount(i) ~= 0 then
return false
end
end
end
return true
end
function turtle.craftItem(item, count, inventoryInfo)
local success, msg
local success, msg
local inventory = Adapter.wrap(inventoryInfo)
if not inventory then
return false, 'Invalid inventory'
end
local inventory = Adapter.wrap(inventoryInfo)
if not inventory then
return false, 'Invalid inventory'
end
local equipped, side
if not turtle.isEquipped('workbench') then
local modemSide = turtle.isEquipped('modem') or 'right'
local osides = { left = 'right', right = 'left' }
side = osides[modemSide]
if not turtle.select(CRAFTING_TABLE) then
clearGrid(inventory)
if not turtle.selectOpenSlot() then
return false, 'Inventory is full'
end
if not inventory:provide({ name = CRAFTING_TABLE, damage = 0 }, 1) then
return false, 'Missing crafting table'
end
end
local equipped, side
if not turtle.isEquipped('workbench') then
local modemSide = turtle.isEquipped('modem') or 'right'
local osides = { left = 'right', right = 'left' }
side = osides[modemSide]
if not turtle.select(CRAFTING_TABLE) then
clearGrid(inventory)
if not turtle.selectOpenSlot() then
return false, 'Inventory is full'
end
if not inventory:provide({ name = CRAFTING_TABLE, damage = 0 }, 1) then
return false, 'Missing crafting table'
end
end
local slot = turtle.select(CRAFTING_TABLE)
turtle.equip(side, CRAFTING_TABLE)
equipped = turtle.getItemDetail(slot.index)
end
local slot = turtle.select(CRAFTING_TABLE)
turtle.equip(side, CRAFTING_TABLE)
equipped = turtle.getItemDetail(slot.index)
end
clearGrid(inventory)
success, msg = Craft.craftRecipe(item, count or 1, inventory)
clearGrid(inventory)
success, msg = Craft.craftRecipe(item, count or 1, inventory)
if equipped then
turtle.selectOpenSlot()
inventory:provide({ name = equipped.name, damage = equipped.damage }, 1)
turtle.equip(side, equipped.name .. ':' .. equipped.damage)
end
if equipped then
turtle.selectOpenSlot()
inventory:provide({ name = equipped.name, damage = equipped.damage }, 1)
turtle.equip(side, equipped.name .. ':' .. equipped.damage)
end
return success, msg
return success, msg
end
function turtle.canCraft(item, count, items)
return Craft.canCraft(item, count, items)
return Craft.canCraft(item, count, items)
end
return true