spaces->tab, equipper improvements, supertreefarm rewrite, follow improvements, sensor cleanup, milo multiple items allowed in recipes, remote canvas access
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@@ -1,6 +1,6 @@
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--[[
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Breed either cows or sheep.
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Must be run on a mob with the same height.
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Breed either cows or sheep.
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Must be run on a mob with the same height.
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]]
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local neural = require('neural.interface')
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@@ -14,107 +14,107 @@ local WALK_SPEED = 1.5
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local MAX_GROWN = 12
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neural.assertModules({
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'plethora:sensor',
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'plethora:scanner',
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'plethora:laser',
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'plethora:kinetic',
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'plethora:introspection',
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'plethora:sensor',
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'plethora:scanner',
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'plethora:laser',
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'plethora:kinetic',
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'plethora:introspection',
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})
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local fed = { }
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local function resupply()
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local slot = neural.getEquipment().list()[1]
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if slot and slot.count > 32 then
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return
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end
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print('resupplying')
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for _ = 1, 2 do
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local dispenser = Map.find(neural.scan(), 'name', 'minecraft:dispenser')
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if not dispenser then
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print('dispenser not found')
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break
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end
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if math.abs(dispenser.x) <= 1 and math.abs(dispenser.z) <= 1 then
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neural.lookAt(dispenser)
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for _ = 1, 8 do
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neural.use(0, 'off')
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os.sleep(.2)
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neural.getEquipment().suck(1, 64)
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end
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break
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else
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neural.walkTo({ x = dispenser.x, y = 0, z = dispenser.z }, WALK_SPEED)
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end
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end
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local slot = neural.getEquipment().list()[1]
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if slot and slot.count > 32 then
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return
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end
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print('resupplying')
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for _ = 1, 2 do
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local dispenser = Map.find(neural.scan(), 'name', 'minecraft:dispenser')
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if not dispenser then
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print('dispenser not found')
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break
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end
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if math.abs(dispenser.x) <= 1 and math.abs(dispenser.z) <= 1 then
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neural.lookAt(dispenser)
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for _ = 1, 8 do
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neural.use(0, 'off')
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os.sleep(.2)
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neural.getEquipment().suck(1, 64)
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end
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break
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else
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neural.walkTo({ x = dispenser.x, y = 0, z = dispenser.z }, WALK_SPEED)
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end
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end
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end
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local function breed(entity)
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print('breeding')
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entity.lastFed = os.clock()
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fed[entity.id] = entity
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print('breeding')
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entity.lastFed = os.clock()
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fed[entity.id] = entity
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neural.walkTo(entity, WALK_SPEED, 1)
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entity = neural.getMetaByID(entity.id)
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if entity then
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neural.lookAt(entity)
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neural.use(1)
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os.sleep(.1)
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end
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neural.walkTo(entity, WALK_SPEED, 1)
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entity = neural.getMetaByID(entity.id)
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if entity then
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neural.lookAt(entity)
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neural.use(1)
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os.sleep(.1)
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end
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end
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local function kill(entity)
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print('killing')
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neural.walkTo(entity, WALK_SPEED, 2.5)
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entity = neural.getMetaByID(entity.id)
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if entity then
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neural.lookAt(entity)
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neural.fireAt({ x = entity.x, y = 0, z = entity.z })
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Sound.play('entity.firework.launch')
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os.sleep(.2)
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end
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print('killing')
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neural.walkTo(entity, WALK_SPEED, 2.5)
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entity = neural.getMetaByID(entity.id)
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if entity then
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neural.lookAt(entity)
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neural.fireAt({ x = entity.x, y = 0, z = entity.z })
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Sound.play('entity.firework.launch')
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os.sleep(.2)
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end
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end
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local function getEntities()
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return Map.filter(neural.sense(), function(entity)
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if entity.name == BREEDING and entity.y > -.5 then
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return true
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end
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end)
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return Map.filter(neural.sense(), function(entity)
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if entity.name == BREEDING and entity.y > -.5 then
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return true
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end
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end)
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end
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local function getHungry(entities)
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for _,v in pairs(entities) do
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if not fed[v.id] or os.clock() - fed[v.id].lastFed > 60 then
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return v
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end
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end
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for _,v in pairs(entities) do
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if not fed[v.id] or os.clock() - fed[v.id].lastFed > 60 then
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return v
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end
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end
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end
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local function randomEntity(entities)
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local r = math.random(1, Map.size(entities))
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local i = 1
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for _, v in pairs(entities) do
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i = i + 1
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if i > r then
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return v
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end
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end
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local r = math.random(1, Map.size(entities))
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local i = 1
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for _, v in pairs(entities) do
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i = i + 1
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if i > r then
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return v
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end
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end
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end
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while true do
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resupply()
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resupply()
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local entities = getEntities()
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local entities = getEntities()
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if Map.size(entities) > MAX_GROWN then
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kill(randomEntity(entities))
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else
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local entity = getHungry(entities)
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if entity then
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breed(entity)
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else
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os.sleep(5)
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end
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end
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if Map.size(entities) > MAX_GROWN then
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kill(randomEntity(entities))
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else
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local entity = getHungry(entities)
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if entity then
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breed(entity)
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else
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os.sleep(5)
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end
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end
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end
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