milo: improved sorting
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@@ -15,7 +15,7 @@ local displayModes = {
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[1] = { text = 'I', help = 'Showing inventory items' },
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}
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local listingPage = UI.Page {
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local page = UI.Page {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Learn', event = 'learn' },
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@@ -45,7 +45,8 @@ local listingPage = UI.Page {
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{ heading = 'Min', key = 'low' , width = 4 },
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{ heading = 'Max', key = 'limit' , width = 4 },
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},
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sortColumn = 'displayName',
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sortColumn = Milo:getState('sortColumn') or 'count',
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inverseSort = Milo:getState('inverseSort'),
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},
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statusBar = UI.StatusBar {
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filter = UI.TextEntry {
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@@ -105,11 +106,11 @@ local listingPage = UI.Page {
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allItems = { }
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}
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function listingPage.statusBar:draw()
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function page.statusBar:draw()
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return UI.Window.draw(self)
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end
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function listingPage.grid:getRowTextColor(row, selected)
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function page.grid:getRowTextColor(row, selected)
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if row.is_craftable then
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return colors.yellow
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end
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@@ -119,7 +120,7 @@ function listingPage.grid:getRowTextColor(row, selected)
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return UI.Grid:getRowTextColor(row, selected)
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end
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function listingPage.grid:getDisplayValues(row)
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function page.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.count = row.count > 0 and Util.toBytes(row.count)
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if row.low then
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@@ -131,7 +132,34 @@ function listingPage.grid:getDisplayValues(row)
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return row
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end
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function listingPage:eject(amount)
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function page.grid:sortCompare(a, b)
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if self.sortColumn ~= 'displayName' then
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if a[self.sortColumn] == b[self.sortColumn] then
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if self.inverseSort then
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return a.displayName > b.displayName
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end
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return a.displayName < b.displayName
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end
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if a[self.sortColumn] == 0 then
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return self.inverseSort
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end
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if b[self.sortColumn] == 0 then
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return not self.inverseSort
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end
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return a[self.sortColumn] < b[self.sortColumn]
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end
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return UI.Grid.sortCompare(self, a, b)
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end
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function page.grid:eventHandler(event)
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if event.type == 'grid_sort' then
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Milo:setState('sortColumn', event.sortColumn)
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Milo:setState('inverseSort', event.inverseSort)
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end
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return UI.Grid.eventHandler(self, event)
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end
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function page:eject(amount)
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local item = self.grid:getSelected()
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if item and amount then
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-- get most up-to-date item
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@@ -159,7 +187,7 @@ function listingPage:eject(amount)
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Sound.play('entity.villager.no')
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end
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function listingPage:eventHandler(event)
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function page:eventHandler(event)
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if event.type == 'quit' then
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UI:exitPullEvents()
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@@ -234,7 +262,7 @@ function listingPage:eventHandler(event)
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return true
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end
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function listingPage:enable()
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function page:enable()
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local function updateStatus()
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self.statusBar.storageStatus.value =
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context.storage:isOnline() and '' or 'offline'
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@@ -268,13 +296,13 @@ function listingPage:enable()
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UI.Page.enable(self)
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end
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function listingPage:disable()
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function page:disable()
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Event.off(self.timer)
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Event.off(self.handler)
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UI.Page.disable(self)
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end
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function listingPage:refresh(force)
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function page:refresh(force)
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local throttle = function() self.throttle:update() end
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self.throttle:enable()
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@@ -283,7 +311,7 @@ function listingPage:refresh(force)
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self.throttle:disable()
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end
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function listingPage:applyFilter()
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function page:applyFilter()
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local function filterItems(t, filter)
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if filter or displayMode > 0 then
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local r = { }
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@@ -292,7 +320,7 @@ function listingPage:applyFilter()
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end
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for _,v in pairs(t) do
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if not filter or string.find(v.lname, filter, 1, true) then
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if displayMode == 0 or
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if filter or --displayMode == 0 or
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displayMode == 1 and v.count > 0 then
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table.insert(r, v)
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end
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@@ -307,4 +335,4 @@ function listingPage:applyFilter()
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self.grid:setValues(t)
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end
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UI:addPage('listing', listingPage)
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UI:addPage('listing', page)
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