milo: stats
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@@ -87,25 +87,31 @@ local function createPage(node)
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tabTitle = 'Overview',
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backgroundColor = colors.black,
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storageLabel = UI.Text {
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x = 2, ex = -1, y = 5,
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x = 2, ex = -1, y = 2,
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},
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storage = UI.ProgressBar {
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x = 2, ex = -2, y = 6, height = 3,
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x = 2, ex = -2, y = 3, height = 3,
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},
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unlockedLabel = UI.Text {
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x = 2, ex = -1, y = 7,
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},
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unlocked = UI.ProgressBar {
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x = 2, ex = -2, y = 8, height = 3,
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},
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onlineLabel = UI.Text {
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x = 2, ex = -1, y = 10,
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x = 2, ex = -1, y = 12,
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value = 'Storage Status',
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},
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online = UI.ProgressBar {
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x = 2, ex = -2, y = 11, height = 3,
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x = 2, ex = -2, y = 13, height = 3,
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value = 100,
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},
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craftingLabel = UI.Text {
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x = 2, ex = -1, y = 15,
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x = 2, ex = -1, y = 17,
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value = 'Crafting Status',
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},
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crafting = UI.ProgressBar {
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x = 2, ex = -2, y = 16, height = 3,
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x = 2, ex = -2, y = 18, height = 3,
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value = 100,
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},
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},
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@@ -155,7 +161,15 @@ local function createPage(node)
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local activityTab = page.tabs[5]
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local function getStorageStats()
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local stats, totals = { }, { usedSlots = 0, totalSlots = 0, totalChests = 0 }
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local stats = { }
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local totals = {
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usedSlots = 0,
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totalSlots = 0,
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totalChests = 0,
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unlockedSlots = 0,
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usedUnlockedSlots = 0,
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}
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for n in context.storage:filterActive('storage') do
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if n.adapter.size and n.adapter.list then
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pcall(function()
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@@ -163,6 +177,7 @@ local function createPage(node)
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n.adapter.__size = n.adapter.size()
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n.adapter.__used = Util.size(n.adapter.list())
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end
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local updated = n.adapter.__lastUpdate ~= n.adapter.lastUpdate
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if n.adapter.__lastUpdate ~= n.adapter.lastUpdate then
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n.adapter.__used = Util.size(n.adapter.list())
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n.adapter.__lastUpdate = n.adapter.lastUpdate
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@@ -172,10 +187,15 @@ local function createPage(node)
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size = n.adapter.__size,
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used = n.adapter.__used,
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perc = math.floor(n.adapter.__used / n.adapter.__size * 100),
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updated = updated,
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})
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totals.usedSlots = totals.usedSlots + n.adapter.__used
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totals.totalSlots = totals.totalSlots + n.adapter.__size
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totals.totalChests = totals.totalChests + 1
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if not n.lock then
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totals.unlockedSlots = totals.unlockedSlots + n.adapter.__size
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totals.usedUnlockedSlots = totals.usedUnlockedSlots + n.adapter.__used
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end
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end)
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end
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end
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@@ -230,21 +250,21 @@ local function createPage(node)
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end
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function usageTab.grid:getRowTextColor(row, selected)
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if row.lastCount and row.lastCount ~= row.count then
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return row.count > row.lastCount and colors.yellow or colors.lightGray
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end
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return UI.Grid:getRowTextColor(row, selected)
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return row.updated and colors.yellow or
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UI.Grid:getRowTextColor(row, selected)
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end
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function statsTab.textArea:draw()
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local _, stats = getStorageStats()
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local totalItems, nodeCount = 0, 0
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local formatString = [[
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Storage Usage : %d%%
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Slots : %d of %d used
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Unique Items : %d
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Total Items : %d
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Nodes : %d
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Storage Usage : %d%%
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Slots : %d of %d used
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Unique Items : %d
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Total Items : %d
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Nodes : %d
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Unlocked Slots : %d of %d (%d%%)
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]]
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for _,v in pairs(context.storage.nodes) do
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@@ -263,7 +283,10 @@ Nodes : %d
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stats.totalSlots,
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Util.size(context.storage.cache),
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totalItems,
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nodeCount)
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nodeCount,
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stats.usedUnlockedSlots,
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stats.unlockedSlots,
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math.floor(stats.usedUnlockedSlots / stats.unlockedSlots * 100))
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UI.TextArea.draw(self)
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end
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@@ -281,7 +304,6 @@ Nodes : %d
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function overviewTab:draw()
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local _, stats = getStorageStats()
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local percent = math.floor(stats.usedSlots / stats.totalSlots * 100)
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self.online.progressColor = context.storage:isOnline() and colors.green or colors.red
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@@ -290,6 +312,7 @@ Nodes : %d
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self.crafting.progressColor = Milo:isCraftingPaused() and colors.yellow or colors.green
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local percent = math.floor(stats.usedSlots / stats.totalSlots * 100)
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local color = colors.green
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if percent > 90 then
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color = colors.red
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@@ -299,10 +322,23 @@ Nodes : %d
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self.storage.progressColor = color
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self.storage.value = percent
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self.storageLabel.value = string.format('Usage: %s%% (%s of %s slots)',
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self.storageLabel.value = string.format('Total Usage: %s%% (%s of %s slots)',
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percent, stats.usedSlots, stats.totalSlots)
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UI.Tab.draw(self)
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percent = math.floor(stats.usedUnlockedSlots / stats.unlockedSlots * 100)
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color = colors.green
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if percent > 90 then
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color = colors.red
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elseif percent > 75 then
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color = colors.yellow
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end
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self.unlocked.progressColor = color
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self.unlocked.value = percent
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self.unlockedLabel.value = string.format('Unlocked Usage: %s%% (%s of %s slots)',
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percent, stats.usedUnlockedSlots, stats.usedSlots)
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UI.Tab.draw(self)
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end
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function overviewTab:enable()
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