autocrafting improvements
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@@ -62,18 +62,17 @@ if device.workbench then
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end
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local RESOURCE_FILE = 'usr/config/resources.db'
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local RECIPES_FILE = 'usr/etc/recipes.db'
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local RECIPES_FILE = 'usr/config/recipes.db'
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local colors = _G.colors
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local turtle = _G.turtle
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local craftingPaused = false
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local canCraft = not not duckAntenna or turtleChestAdapter:isValid()
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local recipes = Util.readTable(RECIPES_FILE) or { }
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local userRecipes = Util.readTable(RECIPES_FILE) or { }
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local jobListGrid
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local resources
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Craft.setRecipes(recipes)
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local demandCrafting = { }
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local function getItem(items, inItem, ignoreDamage, ignoreNbtHash)
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for _,item in pairs(items) do
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@@ -113,7 +112,7 @@ local function mergeResources(t)
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end
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end
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for k in pairs(recipes) do
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for k in pairs(Craft.recipes) do
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local v = splitKey(k)
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local item = getItem(t, v)
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if not item then
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@@ -132,13 +131,20 @@ local function mergeResources(t)
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end
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end
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local function filterItems(t, filter)
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if filter then
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local r = {}
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filter = filter:lower()
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local function filterItems(t, filter, displayMode)
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if filter or displayMode > 0 then
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local r = { }
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if filter then
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filter = filter:lower()
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end
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for _,v in pairs(t) do
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if string.find(v.lname, filter) then
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table.insert(r, v)
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if not filter or string.find(v.lname, filter) then
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if not displayMode or
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displayMode == 0 or
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displayMode == 1 and v.count > 0 or
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displayMode == 2 and v.has_recipe then
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table.insert(r, v)
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end
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end
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end
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return r
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@@ -146,22 +152,35 @@ local function filterItems(t, filter)
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return t
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end
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local function sumItems3(ingredients, items, summedItems, count)
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local function sumItems3(ingredients, items, summedItems, count, throttle)
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for _,key in pairs(ingredients) do
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throttle = throttle or Util.throttle()
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local function sumItems(items)
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-- produces { ['minecraft:planks:0'] = 8 }
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local t = {}
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for _,item in pairs(items) do
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t[item] = (t[item] or 0) + 1
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end
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return t
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end
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for key,iqty in pairs(sumItems(ingredients)) do
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throttle()
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local item = splitKey(key)
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--print(key)
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local summedItem = summedItems[key]
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = recipes[key]
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summedItem.recipe = Craft.recipes[key]
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summedItem.count = getItemQuantity(items, summedItem)
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summedItems[key] = summedItem
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end
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summedItem.count = summedItem.count - count
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summedItem.count = summedItem.count - (count * iqty)
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if summedItem.recipe and summedItem.count < 0 then
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local need = math.ceil(-summedItem.count / summedItem.recipe.count)
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summedItem.count = 0
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sumItems3(summedItem.recipe.ingredients, items, summedItems, need)
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sumItems3(summedItem.recipe.ingredients, items, summedItems, need, throttle)
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end
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end
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end
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@@ -202,45 +221,65 @@ end
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local function craftItem(recipe, items, originalItem, craftList, count)
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if craftingPaused or not canCraft or not isGridClear() then
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return
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return 0
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end
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local missing = { }
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local toCraft = Craft.getCraftableAmount(recipe, count, items, missing)
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if missing.name then
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originalItem.status = string.format('%s missing', itemDB:getName(missing.name))
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originalItem.statusCode = 'missing'
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debug('missing: ' .. missing.name)
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-- debug(missing.name)
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end
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if originalItem.forceCrafting and toCraft == 0 then
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for key,qty in pairs(Craft.sumIngredients(recipe)) do
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local iRecipe = Craft.recipes[key]
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if iRecipe then
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local need = count * qty
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local has = getItemQuantity(items, splitKey(key))
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if has < need then
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craftItem(iRecipe, items, originalItem, { }, need - has)
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items = inventoryAdapter:listItems()
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end
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end
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end
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end
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debug('count: ' .. count)
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debug('toCraft: ' .. toCraft)
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local crafted = 0
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if toCraft > 0 then
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Craft.craftRecipe(recipe, toCraft, inventoryAdapter)
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crafted = Craft.craftRecipe(recipe, toCraft, inventoryAdapter)
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clearGrid()
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items = inventoryAdapter:listItems()
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count = count - crafted
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end
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count = count - toCraft
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debug('count: ' .. count)
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if count > 0 then
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local summedItems = { }
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sumItems3(recipe.ingredients, items, summedItems, math.ceil(count / recipe.count))
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for _,ingredient in pairs(summedItems) do
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if not ingredient.recipe and ingredient.count < 0 then
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--if not ingredient.recipe and ingredient.count < 0 then
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if ingredient.count < 0 then
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addCraftingRequest(ingredient, craftList, -ingredient.count)
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end
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end
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end
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debug('crafted: ' .. crafted)
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return crafted
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end
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local function craftItems(craftList, allItems)
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for _,key in pairs(Util.keys(craftList)) do
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local item = craftList[key]
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local recipe = recipes[key]
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local recipe = Craft.recipes[key]
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if recipe then
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craftItem(recipe, allItems, item, craftList, item.count)
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local crafted = craftItem(recipe, allItems, item, craftList, item.count)
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item.count = item.count - crafted
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allItems = inventoryAdapter:listItems() -- refresh counts
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elseif item.rsControl then
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item.status = 'Activated'
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@@ -249,7 +288,7 @@ local function craftItems(craftList, allItems)
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for key,item in pairs(craftList) do
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if not recipes[key] and not item.rsControl then
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if not Craft.recipes[key] and not item.rsControl then
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if not controller then
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item.status = '(no recipe)'
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else
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@@ -635,16 +674,23 @@ local listingPage = UI.Page {
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value = 'Filter',
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},
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filter = UI.TextEntry {
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x = 9, ex = -2,
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x = 9, ex = -5,
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limit = 50,
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backgroundColor = colors.gray,
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backgroundFocusColor = colors.gray,
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},
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display = UI.Button {
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x = -3,
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event = 'toggle_display',
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value = 0,
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text = 'A',
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},
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},
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accelerators = {
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r = 'refresh',
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q = 'quit',
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}
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},
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displayMode = 0,
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}
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function listingPage.grid:getRowTextColor(row, selected)
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@@ -672,20 +718,6 @@ end
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function listingPage.statusBar:draw()
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return UI.Window.draw(self)
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end
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--[[
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function listingPage.statusBar.filter:eventHandler(event)
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if event.type == 'mouse_rightclick' then
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self.value = ''
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self:draw()
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local page = UI:getCurrentPage()
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page.filter = nil
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page:applyFilter()
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page.grid:draw()
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page:setFocus(self)
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end
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return UI.TextEntry.eventHandler(self, event)
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end
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]]
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function listingPage:eventHandler(event)
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if event.type == 'quit' then
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@@ -700,6 +732,20 @@ function listingPage:eventHandler(event)
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self.grid:draw()
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self.statusBar.filter:focus()
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elseif event.type == 'toggle_display' then
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local values = {
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[0] = 'A',
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[1] = 'I',
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[2] = 'C',
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}
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event.button.value = (event.button.value + 1) % 3
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self.displayMode = event.button.value
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event.button.text = values[event.button.value]
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event.button:draw()
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self:applyFilter()
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self.grid:draw()
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elseif event.type == 'learn' then
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UI:setPage('learn')
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@@ -711,9 +757,10 @@ function listingPage:eventHandler(event)
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if item then
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local key = uniqueKey(item)
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if recipes[key] then
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recipes[key] = nil
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Util.writeTable(RECIPES_FILE, recipes)
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if userRecipes[key] then
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userRecipes[key] = nil
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Util.writeTable(RECIPES_FILE, userRecipes)
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Craft.loadRecipes()
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end
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if resources[key] then
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@@ -754,7 +801,7 @@ function listingPage:refresh()
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end
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function listingPage:applyFilter()
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local t = filterItems(self.allItems, self.filter)
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local t = filterItems(self.allItems, self.filter, self.displayMode)
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self.grid:setValues(t)
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end
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@@ -853,9 +900,10 @@ local function learnRecipe(page)
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ingredients[k] = uniqueKey(ingredient)
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end
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recipes[key] = newRecipe
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userRecipes[key] = newRecipe
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Util.writeTable(RECIPES_FILE, recipes)
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Util.writeTable(RECIPES_FILE, userRecipes)
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Craft.loadRecipes()
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local displayName = itemDB:getName(recipe)
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@@ -950,13 +998,11 @@ end
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function craftPage:enable(item)
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self.item = item
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craftingPaused = true
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self:focusFirst()
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UI.Dialog.enable(self)
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end
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function craftPage:disable()
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craftingPaused = false
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UI.Dialog.disable(self)
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end
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@@ -965,12 +1011,9 @@ function craftPage:eventHandler(event)
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UI:setPreviousPage()
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elseif event.type == 'accept' then
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local key = uniqueKey(self.item)
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local craftList = { }
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craftList[key] = Util.shallowCopy(self.item)
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craftList[key].count = tonumber(self.count.value)
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craftingPaused = false
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craftItems(craftList, inventoryAdapter:listItems())
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demandCrafting[key] = Util.shallowCopy(self.item)
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demandCrafting[key].count = tonumber(self.count.value)
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demandCrafting[key].forceCrafting = true
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UI:setPreviousPage()
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else
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return UI.Dialog.eventHandler(self, event)
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@@ -1005,6 +1048,21 @@ Event.onInterval(5, function()
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else
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local craftList = watchResources(items)
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craftItems(craftList, items)
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if Util.size(demandCrafting) > 0 then
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local list = Util.shallowCopy(demandCrafting)
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craftItems(list, inventoryAdapter:listItems())
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for _,key in pairs(Util.keys(demandCrafting)) do
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debug(key .. ' - ' .. demandCrafting[key].count)
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if demandCrafting[key].count <= 0 then -- should check statusCode
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demandCrafting[key] = nil
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end
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end
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for k,v in pairs(list) do
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craftList[k] = v
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end
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end
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jobListGrid:setValues(craftList)
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jobListGrid:update()
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jobListGrid:draw()
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Reference in New Issue
Block a user