package management

This commit is contained in:
kepler155c
2018-11-03 18:14:11 -04:00
parent aa66b1c663
commit 1f7ef4a483
124 changed files with 1274 additions and 9 deletions

9
builder/.package Normal file
View File

@@ -0,0 +1,9 @@
{
required = {
'opus-develop-1.8',
},
title = 'Schematic Builder',
repository = 'kepler155c/opus-apps/develop1.8/builder',
description = [[ ... ]],
licence = 'MIT',
}

135
builder/apis/base64.lua Normal file
View File

@@ -0,0 +1,135 @@
-- Base64 Encoder / Decoder
-- By KillaVanilla
-- see: http://www.computercraft.info/forums2/index.php?/topic/12450-killavanillas-various-apis/
Base64 = { }
local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
local function sixBitToBase64(input)
return string.sub(alphabet, input+1, input+1)
end
local function base64ToSixBit(input)
for i=1, 64 do
if input == string.sub(alphabet, i, i) then
return i-1
end
end
end
local function octetToBase64(o1, o2, o3)
local i1 = sixBitToBase64(bit.brshift(bit.band(o1, 0xFC), 2))
local i2 = "A"
local i3 = "="
local i4 = "="
if o2 then
i2 = sixBitToBase64(bit.bor( bit.blshift(bit.band(o1, 3), 4), bit.brshift(bit.band(o2, 0xF0), 4) ))
if not o3 then
i3 = sixBitToBase64(bit.blshift(bit.band(o2, 0x0F), 2))
else
i3 = sixBitToBase64(bit.bor( bit.blshift(bit.band(o2, 0x0F), 2), bit.brshift(bit.band(o3, 0xC0), 6) ))
end
else
i2 = sixBitToBase64(bit.blshift(bit.band(o1, 3), 4))
end
if o3 then
i4 = sixBitToBase64(bit.band(o3, 0x3F))
end
return i1..i2..i3..i4
end
-- octet 1 needs characters 1/2
-- octet 2 needs characters 2/3
-- octet 3 needs characters 3/4
local function base64ToThreeOctet(s1)
local c1 = base64ToSixBit(string.sub(s1, 1, 1))
local c2 = base64ToSixBit(string.sub(s1, 2, 2))
local c3 = 0
local c4 = 0
local o1 = 0
local o2 = 0
local o3 = 0
if string.sub(s1, 3, 3) == "=" then
c3 = nil
c4 = nil
elseif string.sub(s1, 4, 4) == "=" then
c3 = base64ToSixBit(string.sub(s1, 3, 3))
c4 = nil
else
c3 = base64ToSixBit(string.sub(s1, 3, 3))
c4 = base64ToSixBit(string.sub(s1, 4, 4))
end
o1 = bit.bor( bit.blshift(c1, 2), bit.brshift(bit.band( c2, 0x30 ), 4) )
if c3 then
o2 = bit.bor( bit.blshift(bit.band(c2, 0x0F), 4), bit.brshift(bit.band( c3, 0x3C ), 2) )
else
o2 = nil
end
if c4 then
o3 = bit.bor( bit.blshift(bit.band(c3, 3), 6), c4 )
else
o3 = nil
end
return o1, o2, o3
end
local function splitIntoBlocks(bytes)
local blockNum = 1
local blocks = {}
for i=1, #bytes, 3 do
blocks[blockNum] = {bytes[i], bytes[i+1], bytes[i+2]}
--[[
if #blocks[blockNum] < 3 then
for j=#blocks[blockNum]+1, 3 do
table.insert(blocks[blockNum], 0)
end
end
]]
blockNum = blockNum+1
end
return blocks
end
function Base64.encode(bytes)
local blocks = splitIntoBlocks(bytes)
local output = ""
for i=1, #blocks do
output = output..octetToBase64( unpack(blocks[i]) )
end
return output
end
function Base64.decode(str)
local bytes = {}
local blocks = {}
local blockNum = 1
for i=1, #str, 4 do
blocks[blockNum] = string.sub(str, i, i+3)
blockNum = blockNum+1
end
for i=1, #blocks do
local o1, o2, o3 = base64ToThreeOctet(blocks[i])
table.insert(bytes, o1)
table.insert(bytes, o2)
table.insert(bytes, o3)
if (i % 1000) == 0 then
os.sleep(0)
end
end
-- Remove padding:
--[[
for i=#bytes, 1, -1 do
if bytes[i] ~= 0 then
break
else
bytes[i] = nil
end
end
]]
return bytes
end
return Base64

View File

@@ -0,0 +1,549 @@
local class = require('class')
local Util = require('util')
local TableDB = require('tableDB')
local JSON = require('json')
-- see https://github.com/Khroki/MCEdit-Unified/blob/master/pymclevel/minecraft.yaml
-- see https://github.com/Khroki/MCEdit-Unified/blob/master/Items/minecraft/blocks.json
--[[-- blockDB --]]--
local blockDB = TableDB()
function blockDB:load()
local blocks = JSON.decodeFromFile('usr/etc/names/minecraft.json')
if not blocks then
error('Unable to read blocks.json')
end
for strId, block in pairs(blocks) do
strId = 'minecraft:' .. strId
if type(block.name) == 'string' then
self:add(block.id, 0, block.name, strId, block.place)
else
for nid,name in pairs(block.name) do
self:add(block.id, nid - 1, name, strId, block.place)
end
end
end
end
function blockDB:lookup(id, dmg)
if not id then
return
end
return self.data[id .. ':' .. dmg]
end
function blockDB:add(id, dmg, name, strId, place)
local key = id .. ':' .. dmg
TableDB.add(self, key, {
id = id,
dmg = dmg,
name = name,
strId = strId,
place = place,
})
end
--[[-- placementDB --]]--
-- in memory table that expands the standardBlock and blockType tables for each item/dmg/placement combination
local placementDB = TableDB()
function placementDB:load(sbDB, btDB)
for k,v in pairs(sbDB.data) do
if v.place then
local bt = btDB.data[v.place]
if not bt then
error('missing block type: ' .. v.place)
end
local id, dmg = string.match(k, '(%d+):*(%d+)')
self:addSubsForBlockType(tonumber(id), tonumber(dmg), bt)
end
end
-- special case for quartz pillars
self:addSubsForBlockType(155, 2, btDB.data['quartz-pillar'])
end
function placementDB:addSubsForBlockType(id, dmg, bt)
for _,sub in pairs(bt) do
local odmg = sub.odmg
if type(sub.odmg) == 'string' then
odmg = dmg + tonumber(string.match(odmg, '+(%d+)'))
end
local b = blockDB:lookup(id, dmg)
local strId = tostring(id)
if b then
strId = b.strId
end
self:add(
id,
odmg,
sub.sid or strId,
sub.sdmg or dmg,
sub.dir,
sub.extra)
end
end
function placementDB:add(id, dmg, sid, sdmg, direction, extra)
if direction and #direction == 0 then
direction = nil
end
local entry = {
oid = id, -- numeric ID
odmg = dmg, -- dmg with placement info
id = sid, -- string ID
dmg = sdmg, -- dmg without placement info
direction = direction,
}
if extra then
Util.merge(entry, extra)
end
self.data[id .. ':' .. dmg] = entry
end
--[[-- BlockTypeDB --]]--
local blockTypeDB = TableDB()
function blockTypeDB:addTemp(blockType, subs)
local bt = self.data[blockType]
if not bt then
bt = { }
self.data[blockType] = bt
end
for _,sub in pairs(subs) do
table.insert(bt, {
odmg = sub[1],
sid = sub[2],
sdmg = sub[3],
dir = sub[4],
extra = sub[5]
})
end
self.dirty = true
end
function blockTypeDB:load()
blockTypeDB:addTemp('stairs', {
{ 0, nil, 0, 'east-up' },
{ 1, nil, 0, 'west-up' },
{ 2, nil, 0, 'south-up' },
{ 3, nil, 0, 'north-up' },
{ 4, nil, 0, 'east-down' },
{ 5, nil, 0, 'west-down' },
{ 6, nil, 0, 'south-down' },
{ 7, nil, 0, 'north-down' },
})
blockTypeDB:addTemp('gate', {
{ 0, nil, 0, 'north' },
{ 1, nil, 0, 'east' },
{ 2, nil, 0, 'south' },
{ 3, nil, 0, 'west' },
{ 4, nil, 0, 'north' },
{ 5, nil, 0, 'east' },
{ 6, nil, 0, 'south' },
{ 7, nil, 0, 'west' },
})
blockTypeDB:addTemp('pumpkin', {
{ 0, nil, 0, 'north-block' },
{ 1, nil, 0, 'east-block' },
{ 2, nil, 0, 'south-block' },
{ 3, nil, 0, 'west-block' },
{ 4, nil, 0, 'north-block' },
{ 5, nil, 0, 'east-block' },
{ 6, nil, 0, 'south-block' },
{ 7, nil, 0, 'west-block' },
})
blockTypeDB:addTemp('anvil', {
{ 0, nil, 0, 'south' },
{ 1, nil, 0, 'east' },
{ 2, nil, 0, 'south'},
{ 3, nil, 0, 'east' },
{ 4, nil, 0, 'south' },
{ 5, nil, 0, 'east' },
{ 6, nil, 0, 'east' },
{ 7, nil, 0, 'south' },
{ 8, nil, 0, 'south' },
{ 9, nil, 0, 'east' },
{ 10, nil, 0, 'east' },
{ 11, nil, 0, 'south' },
{ 12, nil, 0 },
{ 13, nil, 0 },
{ 14, nil, 0 },
{ 15, nil, 0 },
})
blockTypeDB:addTemp('bed', {
{ 0, nil, 0, 'south' },
{ 1, nil, 0, 'west' },
{ 2, nil, 0, 'north' },
{ 3, nil, 0, 'east' },
{ 4, nil, 0, 'south' },
{ 5, nil, 0, 'west' },
{ 6, nil, 0, 'north' },
{ 7, nil, 0, 'east' },
{ 8, 'minecraft:air', 0 },
{ 9, 'minecraft:air', 0 },
{ 10, 'minecraft:air', 0 },
{ 11, 'minecraft:air', 0 },
{ 12, 'minecraft:air', 0 },
{ 13, 'minecraft:air', 0 },
{ 14, 'minecraft:air', 0 },
{ 15, 'minecraft:air', 0 },
})
blockTypeDB:addTemp('comparator', {
{ 0, nil, 0, 'south' },
{ 1, nil, 0, 'west' },
{ 2, nil, 0, 'north' },
{ 3, nil, 0, 'east' },
{ 4, nil, 0, 'south' },
{ 5, nil, 0, 'west' },
{ 6, nil, 0, 'north' },
{ 7, nil, 0, 'east' },
{ 8, nil, 0, 'south' },
{ 9, nil, 0, 'west' },
{ 10, nil, 0, 'north' },
{ 11, nil, 0, 'east' },
{ 12, nil, 0, 'south' },
{ 13, nil, 0, 'west' },
{ 14, nil, 0, 'north' },
{ 15, nil, 0, 'east' },
})
blockTypeDB:addTemp('quartz-pillar', {
{ 2, nil, 2 },
{ 3, nil, 2, 'north-south-block' },
{ 4, nil, 2, 'east-west-block' }, -- should be east-west-block
})
blockTypeDB:addTemp('hay-bale', {
{ 0, nil, 0 },
{ 4, nil, 0, 'east-west-block' }, -- should be east-west-block
{ 8, nil, 0, 'north-south-block' },
})
blockTypeDB:addTemp('button', {
{ 1, nil, 0, 'west-block' },
{ 2, nil, 0, 'east-block' },
{ 3, nil, 0, 'north-block' },
{ 4, nil, 0, 'south-block' },
{ 5, nil, 0 }, -- block top
})
blockTypeDB:addTemp('cauldron', {
{ 0, nil, 0 },
{ 1, nil, 0 },
{ 2, nil, 0 },
{ 3, nil, 0 },
})
blockTypeDB:addTemp('dispenser', {
{ 0, nil, 0, 'wrench-down' },
{ 1, nil, 0, 'wrench-up' },
{ 2, nil, 0, 'south' },
{ 3, nil, 0, 'north' },
{ 4, nil, 0, 'east' },
{ 5, nil, 0, 'west' },
{ 9, nil, 0 },
})
blockTypeDB:addTemp('end_rod', {
{ 0, nil, 0, 'wrench-down' },
{ 1, nil, 0, 'wrench-up' },
{ 2, nil, 0, 'south-block-flip' },
{ 3, nil, 0, 'north-block-flip' },
{ 4, nil, 0, 'east-block-flip' },
{ 5, nil, 0, 'west-block-flip' },
{ 9, nil, 0 },
})
blockTypeDB:addTemp('hopper', {
{ 0, nil, 0 },
{ 1, nil, 0 },
{ 2, nil, 0, 'south-block' },
{ 3, nil, 0, 'north-block' },
{ 4, nil, 0, 'east-block' },
{ 5, nil, 0, 'west-block' },
{ 8, nil, 0 },
{ 9, nil, 0 },
{ 10, nil, 0 },
{ 11, nil, 0, 'south-block' },
{ 12, nil, 0, 'north-block' },
{ 13, nil, 0, 'east-block' },
{ 14, nil, 0, 'west-block' },
})
blockTypeDB:addTemp('mobhead', {
{ 0, nil, 0 },
{ 1, nil, 0 },
{ 2, nil, 0, 'south-block' },
{ 3, nil, 0, 'north-block' },
{ 4, nil, 0, 'west-block' },
{ 5, nil, 0, 'east-block' },
})
blockTypeDB:addTemp('rail', {
{ 0, nil, 0, 'south' },
{ 1, nil, 0, 'east' },
{ 2, nil, 0, 'east' },
{ 3, nil, 0, 'east' },
{ 4, nil, 0, 'south' },
{ 5, nil, 0, 'south' },
{ 6, nil, 0, 'east' },
{ 7, nil, 0, 'south' },
{ 8, nil, 0, 'east' },
{ 9, nil, 0, 'south' },
})
blockTypeDB:addTemp('adp-rail', {
{ 0, nil, 0, 'south' },
{ 1, nil, 0, 'east' },
{ 2, nil, 0, 'east' },
{ 3, nil, 0, 'east' },
{ 4, nil, 0, 'south' },
{ 5, nil, 0, 'south' },
{ 8, nil, 0, 'south' },
{ 9, nil, 0, 'east' },
{ 10, nil, 0, 'east' },
{ 11, nil, 0, 'east' },
{ 12, nil, 0, 'south' },
{ 13, nil, 0, 'south' },
})
blockTypeDB:addTemp('signpost', {
{ 0, nil, 0, 'north' },
{ 1, nil, 0, 'north', { facing = 1 } },
{ 2, nil, 0, 'north', { facing = 2 } },
{ 3, nil, 0, 'north', { facing = 3 } },
{ 4, nil, 0, 'east' },
{ 5, nil, 0, 'east', { facing = 1 } },
{ 6, nil, 0, 'east', { facing = 2 } },
{ 7, nil, 0, 'east', { facing = 3 } },
{ 8, nil, 0, 'south' },
{ 9, nil, 0, 'south', { facing = 1 } },
{ 10, nil, 0, 'south', { facing = 2 } },
{ 11, nil, 0, 'south', { facing = 3 } },
{ 12, nil, 0, 'west' },
{ 13, nil, 0, 'west', { facing = 1 } },
{ 14, nil, 0, 'west', { facing = 2 } },
{ 15, nil, 0, 'west', { facing = 3 } },
})
blockTypeDB:addTemp('vine', {
{ 0, nil, 0 },
{ 1, nil, 0, 'south-block-vine' },
{ 2, nil, 0, 'west-block-vine' },
{ 3, nil, 0, 'south-block-vine' },
{ 4, nil, 0, 'north-block-vine' },
{ 5, nil, 0, 'south-block-vine' },
{ 6, nil, 0, 'north-block-vine' },
{ 7, nil, 0, 'south-block-vine' },
{ 8, nil, 0, 'east-block-vine' },
{ 9, nil, 0, 'south-block-vine' },
{ 10, nil, 0, 'east-block-vine' },
{ 11, nil, 0, 'east-block-vine' },
{ 12, nil, 0, 'east-block-vine' },
{ 13, nil, 0, 'east-block-vine' },
{ 14, nil, 0, 'east-block-vine' },
{ 15, nil, 0, 'east-block-vine' },
})
blockTypeDB:addTemp('torch', {
{ 0, nil, 0 },
{ 1, nil, 0, 'west-block' },
{ 2, nil, 0, 'east-block' },
{ 3, nil, 0, 'north-block' },
{ 4, nil, 0, 'south-block' },
{ 5, nil, 0 },
})
blockTypeDB:addTemp('tripwire', {
{ 0, nil, 0, 'north-block' },
{ 1, nil, 0, 'east-block' },
{ 2, nil, 0, 'south-block' },
{ 3, nil, 0, 'west-block' },
})
blockTypeDB:addTemp('trapdoor', {
{ 0, nil, 0, 'south-block' },
{ 1, nil, 0, 'north-block' },
{ 2, nil, 0, 'east-block' },
{ 3, nil, 0, 'west-block' },
{ 4, nil, 0, 'south-block' },
{ 5, nil, 0, 'north-block' },
{ 6, nil, 0, 'east-block' },
{ 7, nil, 0, 'west-block' },
{ 8, nil, 0, 'south' },
{ 9, nil, 0, 'north' },
{ 10, nil, 0, 'east' },
{ 11, nil, 0, 'west' },
{ 12, nil, 0, 'south' },
{ 13, nil, 0, 'north' },
{ 14, nil, 0, 'east' },
{ 15, nil, 0, 'west' },
})
blockTypeDB:addTemp('piston', {
{ 0, nil, 0, 'piston-down' },
{ 1, nil, 0, 'piston-up' },
{ 2, nil, 0, 'piston-north' },
{ 3, nil, 0, 'piston-south' },
{ 4, nil, 0, 'piston-west' },
{ 5, nil, 0, 'piston-east' },
{ 8, nil, 0, 'piston-down' },
{ 9, nil, 0, 'piston-up' },
{ 10, nil, 0, 'piston-north' },
{ 11, nil, 0, 'piston-south' },
{ 12, nil, 0, 'piston-west' },
{ 13, nil, 0, 'piston-east' },
})
blockTypeDB:addTemp('lever', {
{ 0, nil, 0, 'up' },
{ 1, nil, 0, 'west-block' },
{ 2, nil, 0, 'east-block' },
{ 3, nil, 0, 'north-block' },
{ 4, nil, 0, 'south-block' },
{ 5, nil, 0, 'north' },
{ 6, nil, 0, 'west' },
{ 7, nil, 0, 'up' },
{ 8, nil, 0, 'up' },
{ 9, nil, 0, 'west-block' },
{ 10, nil, 0, 'east-block' },
{ 11, nil, 0, 'north-block' },
{ 12, nil, 0, 'south-block' },
{ 13, nil, 0, 'north' },
{ 14, nil, 0, 'west' },
{ 15, nil, 0, 'up' },
})
blockTypeDB:addTemp('wallsign-ladder', {
{ 0, nil, 0 },
{ 1, nil, 0 },
{ 2, nil, 0, 'south-block' },
{ 3, nil, 0, 'north-block' },
{ 4, nil, 0, 'east-block' },
{ 5, nil, 0, 'west-block' },
})
blockTypeDB:addTemp('chest-furnace', {
{ 0, nil, 0 },
{ 2, nil, 0, 'south' },
{ 3, nil, 0, 'north' },
{ 4, nil, 0, 'east' },
{ 5, nil, 0, 'west' },
})
blockTypeDB:addTemp('repeater', {
{ 0, nil, 0, 'north' },
{ 1, nil, 0, 'east' },
{ 2, nil, 0, 'south' },
{ 3, nil, 0, 'west' },
{ 4, nil, 0, 'north' },
{ 5, nil, 0, 'east' },
{ 6, nil, 0, 'south' },
{ 7, nil, 0, 'west' },
{ 8, nil, 0, 'north' },
{ 9, nil, 0, 'east' },
{ 10, nil, 0, 'south' },
{ 11, nil, 0, 'west' },
{ 12, nil, 0, 'north' },
{ 13, nil, 0, 'east' },
{ 14, nil, 0, 'south' },
{ 15, nil, 0, 'west' },
})
blockTypeDB:addTemp('flatten', {
{ 0, nil, 0 },
{ 1, nil, 0 },
{ 2, nil, 0 },
{ 3, nil, 0 },
{ 4, nil, 0 },
{ 5, nil, 0 },
{ 6, nil, 0 },
{ 7, nil, 0 },
{ 8, nil, 0 },
{ 9, nil, 0 },
{ 10, nil, 0 },
{ 11, nil, 0 },
{ 12, nil, 0 },
{ 13, nil, 0 },
{ 14, nil, 0 },
{ 15, nil, 0 },
})
blockTypeDB:addTemp('sapling', {
{ '+0', nil, nil },
{ '+8', nil, nil },
})
blockTypeDB:addTemp('leaves', {
{ '+0', nil, nil },
{ '+4', nil, nil },
{ '+8', nil, nil },
{ '+12', nil, nil },
})
blockTypeDB:addTemp('slab', {
{ '+0', nil, nil, 'bottom' },
{ '+8', nil, nil, 'top' },
})
blockTypeDB:addTemp('largeplant', {
{ '+0', nil, nil, 'east-door', { twoHigh = true } }, -- should use a generic double tall keyword
{ '+8', 'minecraft:air', 0 },
})
blockTypeDB:addTemp('wood', {
{ '+0', nil, nil },
{ '+4', nil, nil, 'east-west-block' },
{ '+8', nil, nil, 'north-south-block' },
{ '+12', nil, nil },
})
blockTypeDB:addTemp('door', {
{ 0, nil, 0, 'east-door', { twoHigh = true } },
{ 1, nil, 0, 'south-door', { twoHigh = true } },
{ 2, nil, 0, 'west-door', { twoHigh = true } },
{ 3, nil, 0, 'north-door', { twoHigh = true } },
{ 4, nil, 0, 'east-door', { twoHigh = true } },
{ 5, nil, 0, 'south-door', { twoHigh = true } },
{ 6, nil, 0, 'west-door', { twoHigh = true } },
{ 7, nil, 0, 'north-door', { twoHigh = true } },
{ 8,'minecraft:air', 0 },
{ 9,'minecraft:air', 0 },
{ 10,'minecraft:air', 0 },
{ 11,'minecraft:air', 0 },
{ 12,'minecraft:air', 0 },
{ 13,'minecraft:air', 0 },
{ 14,'minecraft:air', 0 },
{ 15,'minecraft:air', 0 },
})
blockTypeDB:addTemp('cocoa', {
{ 0, nil, 0, 'south-block' },
{ 1, nil, 0, 'west-block' },
{ 2, nil, 0, 'north-block' },
{ 3, nil, 0, 'east-block' },
{ 4, nil, 0, 'south-block' },
{ 5, nil, 0, 'west-block' },
{ 6, nil, 0, 'north-block' },
{ 7, nil, 0, 'east-block' },
{ 8, nil, 0, 'south-block' },
{ 9, nil, 0, 'west-block' },
{ 10, nil, 0, 'north-block' },
{ 11, nil, 0, 'east-block' },
})
end
local Blocks = class()
function Blocks:init(args)
Util.merge(self, args)
self.blockDB = blockDB
blockDB:load()
blockTypeDB:load()
placementDB:load(blockDB, blockTypeDB)
end
-- for an ID / dmg (with placement info)
-- return the correct block (without the placment info embedded in the dmg)
function Blocks:getPlaceableBlock(id, dmg)
local p = placementDB:get({id, dmg})
if p then
return Util.shallowCopy(p)
end
local b = blockDB:get({id, dmg})
if b then
return { id = b.strId, dmg = b.dmg }
end
b = blockDB:get({id, 0})
if b then
return { id = b.strId, dmg = b.dmg }
end
return { id = id, dmg = dmg }
end
return Blocks

View File

@@ -0,0 +1,101 @@
local Blocks = require('builder.blocks')
local class = require('class')
local Message = require('message')
local Util = require('util')
local device = _G.device
local fs = _G.fs
local turtle = _G.turtle
local Builder = class()
Util.merge(Builder, {
isCommandComputer = not turtle,
loc = { },
index = 1,
mode = 'build',
})
local BUILDER_DIR = 'usr/builder'
local blockInfo = Blocks()
function Builder:getBlockCounts()
local blocks = { }
for k = self.index, #self.schematic.blocks do
local b = self.schematic.blocks[k]
local key = tostring(b.id) .. ':' .. b.dmg
local block = blocks[key]
if not block then
block = Util.shallowCopy(b)
block.qty = 0
block.need = 0
blocks[key] = block
end
block.need = block.need + 1
end
return blocks
end
function Builder:substituteBlocks(throttle)
for _,b in pairs(self.schematic.blocks) do
-- replace schematic block type with substitution
local pb = blockInfo:getPlaceableBlock(b.id, b.dmg)
Util.merge(b, pb)
b.odmg = pb.odmg or pb.dmg
local sub = self.subDB:get({ b.id, b.dmg })
if sub then
b.id, b.dmg = self.subDB:extract(sub)
end
throttle()
end
end
function Builder:reloadSchematic(throttle)
self.schematic:reload(throttle)
self:substituteBlocks(throttle)
end
function Builder:log(...)
Util.print(...)
end
function Builder:dumpInventory()
end
function Builder:logBlock(index, b)
local bdir = b.direction or ''
local logText = string.format('%d %s:%d (x:%d,z:%d:y:%d) %s',
index, b.id, b.dmg, b.x, b.z, b.y, bdir)
self:log(logText)
-- self:log(b.index) -- unique identifier of block
if device.wireless_modem then
Message.broadcast('builder', { x = b.x, y = b.y, z = b.z, heading = b.heading })
end
end
function Builder:saveProgress(index)
Util.writeTable(
fs.combine(BUILDER_DIR, self.schematic.filename .. '.progress'),
{ index = index, loc = self.loc }
)
end
function Builder:loadProgress(filename)
local progress = Util.readTable(fs.combine(BUILDER_DIR, filename))
if progress then
self.index = progress.index
if self.index > #self.schematic.blocks then
self.index = 1
end
self.loc = progress.loc or { }
end
end
return Builder

View File

@@ -0,0 +1,84 @@
local Builder = require('builder.builder')
local Event = require('event')
local Util = require('util')
local commands = _G.commands
local fs = _G.fs
local os = _G.os
local read = _G.read
function Builder:begin()
local direction = 1
local last = #self.schematic.blocks
local throttle = Util.throttle()
local cx, cy, cz = commands.getBlockPosition()
if self.loc.x then
cx, cy, cz = self.loc.rx, self.loc.ry, self.loc.rz
end
if self.mode == 'destroy' then
direction = -1
last = 1
end
for i = self.index, last, direction do
self.index = i
local b = self.schematic:getComputedBlock(i)
if b.id ~= 'minecraft:air' then
self:logBlock(self.index, b)
local id = b.id
if self.mode == 'destroy' then
id = 'minecraft:air'
end
local function placeBlock(bid, dmg, x, y, z)
local command = table.concat({
"setblock",
cx + x + 1,
cy + y,
cz + z + 1,
bid,
dmg,
}, ' ')
commands.execAsync(command)
local result = { os.pullEvent("task_complete") }
if not result[4] then
Util.print(result[5])
if self.mode ~= 'destroy' then
read()
end
end
end
placeBlock(id, b.odmg, b.x, b.y, b.z)
if b.twoHigh then
local _, topBlock = self.schematic:findIndexAt(b.x, b.z, b.y + 1, true)
if topBlock then
placeBlock(id, topBlock.odmg, b.x, b.y + 1, b.z)
end
end
if self.mode == 'destroy' then
self:saveProgress(math.max(self.index, 1))
else
self:saveProgress(self.index + 1)
end
else
throttle() -- sleep in case there are a large # of skipped blocks
end
end
fs.delete(self.schematic.filename .. '.progress')
print('Finished')
Event.exitPullEvents()
end
return Builder

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

870
builder/apis/deflatelua.lua Normal file
View File

@@ -0,0 +1,870 @@
--[[
LUA MODULE
compress.deflatelua - deflate (and gunzip/zlib) implemented in Lua.
SYNOPSIS
local DEFLATE = require 'compress.deflatelua'
-- uncompress gzip file
local fh = assert(io.open'foo.txt.gz', 'rb')
local ofh = assert(io.open'foo.txt', 'wb')
DEFLATE.gunzip {input=fh, output=ofh}
fh:close(); ofh:close()
-- can also uncompress from string including zlib and raw DEFLATE formats.
DESCRIPTION
This is a pure Lua implementation of decompressing the DEFLATE format,
including the related zlib and gzip formats.
Note: This library only supports decompression.
Compression is not currently implemented.
API
Note: in the following functions, input stream `fh` may be
a file handle, string, or an iterator function that returns strings.
Output stream `ofh` may be a file handle or a function that
consumes one byte (number 0..255) per call.
DEFLATE.inflate {input=fh, output=ofh}
Decompresses input stream `fh` in the DEFLATE format
while writing to output stream `ofh`.
DEFLATE is detailed in http://tools.ietf.org/html/rfc1951 .
DEFLATE.gunzip {input=fh, output=ofh, disable_crc=disable_crc}
Decompresses input stream `fh` with the gzip format
while writing to output stream `ofh`.
`disable_crc` (defaults to `false`) will disable CRC-32 checking
to increase speed.
gzip is detailed in http://tools.ietf.org/html/rfc1952 .
DEFLATE.inflate_zlib {input=fh, output=ofh, disable_crc=disable_crc}
Decompresses input stream `fh` with the zlib format
while writing to output stream `ofh`.
`disable_crc` (defaults to `false`) will disable CRC-32 checking
to increase speed.
zlib is detailed in http://tools.ietf.org/html/rfc1950 .
DEFLATE.adler32(byte, crc) --> rcrc
Returns adler32 checksum of byte `byte` (number 0..255) appended
to string with adler32 checksum `crc`. This is internally used by
`inflate_zlib`.
ADLER32 in detailed in http://tools.ietf.org/html/rfc1950 .
COMMAND LINE UTILITY
A `gunziplua` command line utility (in folder `bin`) is also provided.
This mimicks the *nix `gunzip` utility but is a pure Lua implementation
that invokes this library. For help do
gunziplua -h
DEPENDENCIES
Requires 'digest.crc32lua' (used for optional CRC-32 checksum checks).
https://github.com/davidm/lua-digest-crc32lua
Will use a bit library ('bit', 'bit32', 'bit.numberlua') if available. This
is not that critical for this library but is required by digest.crc32lua.
'pythonic.optparse' is only required by the optional `gunziplua`
command-line utilty for command line parsing.
https://github.com/davidm/lua-pythonic-optparse
INSTALLATION
Copy the `compress` directory into your LUA_PATH.
REFERENCES
[1] DEFLATE Compressed Data Format Specification version 1.3
http://tools.ietf.org/html/rfc1951
[2] GZIP file format specification version 4.3
http://tools.ietf.org/html/rfc1952
[3] http://en.wikipedia.org/wiki/DEFLATE
[4] pyflate, by Paul Sladen
http://www.paul.sladen.org/projects/pyflate/
[5] Compress::Zlib::Perl - partial pure Perl implementation of
Compress::Zlib
http://search.cpan.org/~nwclark/Compress-Zlib-Perl/Perl.pm
LICENSE
(c) 2008-2011 David Manura. Licensed under the same terms as Lua (MIT).
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
(end license)
--]]
local M = {_TYPE='module', _NAME='compress.deflatelua', _VERSION='0.3.20111128'}
local assert = assert
local error = error
local ipairs = ipairs
local pairs = pairs
local print = print
local require = require
local tostring = tostring
local type = type
local setmetatable = setmetatable
local io = io
local math = math
local table_sort = table.sort
local math_max = math.max
local string_char = string.char
--[[
Requires the first module listed that exists, else raises like `require`.
If a non-string is encountered, it is returned.
Second return value is module name loaded (or '').
--]]
local function requireany(...)
local errs = {}
for i = 1, select('#', ...) do local name = select(i, ...)
if type(name) ~= 'string' then return name, '' end
local ok, mod = pcall(require, name)
if ok then return mod, name end
errs[#errs+1] = mod
end
error(table.concat(errs, '\n'), 2)
end
--local crc32 = require "digest.crc32lua" . crc32_byte
--local bit, name_ = requireany('bit', 'bit32', 'bit.numberlua', nil)
local bit
local crc32
local DEBUG = false
-- Whether to use `bit` library functions in current module.
-- Unlike the crc32 library, it doesn't make much difference in this module.
local NATIVE_BITOPS = (bit ~= nil)
local band, lshift, rshift
if NATIVE_BITOPS then
band = bit.band
lshift = bit.lshift
rshift = bit.rshift
end
local function warn(s)
io.stderr:write(s, '\n')
end
local function debug(...)
print('DEBUG', ...)
end
local function runtime_error(s, level)
level = level or 1
error({s}, level+1)
end
local function make_outstate(outbs)
local outstate = {}
outstate.outbs = outbs
outstate.window = {}
outstate.window_pos = 1
return outstate
end
local function output(outstate, byte)
-- debug('OUTPUT:', s)
local window_pos = outstate.window_pos
outstate.outbs(byte)
outstate.window[window_pos] = byte
outstate.window_pos = window_pos % 32768 + 1 -- 32K
end
local function noeof(val)
return assert(val, 'unexpected end of file')
end
local function hasbit(bits, bit)
return bits % (bit + bit) >= bit
end
local function memoize(f)
local mt = {}
local t = setmetatable({}, mt)
function mt:__index(k)
local v = f(k)
t[k] = v
return v
end
return t
end
-- small optimization (lookup table for powers of 2)
local pow2 = memoize(function(n) return 2^n end)
--local tbits = memoize(
-- function(bits)
-- return memoize( function(bit) return getbit(bits, bit) end )
-- end )
-- weak metatable marking objects as bitstream type
local is_bitstream = setmetatable({}, {__mode='k'})
-- DEBUG
-- prints LSB first
--[[
local function bits_tostring(bits, nbits)
local s = ''
local tmp = bits
local function f()
local b = tmp % 2 == 1 and 1 or 0
s = s .. b
tmp = (tmp - b) / 2
end
if nbits then
for i=1,nbits do f() end
else
while tmp ~= 0 do f() end
end
return s
end
--]]
local function bytestream_from_file(fh)
local o = {}
function o:read()
local sb = fh:read(1)
if sb then return sb:byte() end
end
return o
end
local function bytestream_from_string(s)
local i = 1
local o = {}
function o:read()
local by
if i <= #s then
by = s:byte(i)
i = i + 1
end
return by
end
return o
end
local function bytestream_from_function(f)
local i = 0
local buffer = ''
local o = {}
function o:read()
return f()
-- i = i + 1
-- if i > #buffer then
-- buffer = f()
-- if not buffer then return end
-- i = 1
-- end
-- return buffer:byte(i,i)
end
return o
end
local function bitstream_from_bytestream(bys)
local buf_byte = 0
local buf_nbit = 0
local o = {}
function o:nbits_left_in_byte()
return buf_nbit
end
if NATIVE_BITOPS then
function o:read(nbits)
nbits = nbits or 1
while buf_nbit < nbits do
local byte = bys:read()
if not byte then return end -- note: more calls also return nil
buf_byte = buf_byte + lshift(byte, buf_nbit)
buf_nbit = buf_nbit + 8
end
local bits
if nbits == 0 then
bits = 0
elseif nbits == 32 then
bits = buf_byte
buf_byte = 0
else
bits = band(buf_byte, rshift(0xffffffff, 32 - nbits))
buf_byte = rshift(buf_byte, nbits)
end
buf_nbit = buf_nbit - nbits
return bits
end
else
function o:read(nbits)
nbits = nbits or 1
while buf_nbit < nbits do
local byte = bys:read()
if not byte then return end -- note: more calls also return nil
buf_byte = buf_byte + pow2[buf_nbit] * byte
buf_nbit = buf_nbit + 8
end
local m = pow2[nbits]
local bits = buf_byte % m
buf_byte = (buf_byte - bits) / m
buf_nbit = buf_nbit - nbits
return bits
end
end
is_bitstream[o] = true
return o
end
local function get_bitstream(o)
local bs
if is_bitstream[o] then
return o
elseif io.type(o) == 'file' then
bs = bitstream_from_bytestream(bytestream_from_file(o))
elseif type(o) == 'string' then
bs = bitstream_from_bytestream(bytestream_from_string(o))
elseif type(o) == 'function' then
bs = bitstream_from_bytestream(bytestream_from_function(o))
else
runtime_error 'unrecognized type'
end
return bs
end
local function get_obytestream(o)
local bs
if io.type(o) == 'file' then
bs = function(sbyte) o:write(string_char(sbyte)) end
elseif type(o) == 'function' then
bs = o
else
runtime_error('unrecognized type: ' .. tostring(o))
end
return bs
end
local function HuffmanTable(init, is_full)
local t = {}
if is_full then
for val,nbits in pairs(init) do
if nbits ~= 0 then
t[#t+1] = {val=val, nbits=nbits}
--debug('*',val,nbits)
end
end
else
for i=1,#init-2,2 do
local firstval, nbits, nextval = init[i], init[i+1], init[i+2]
--debug(val, nextval, nbits)
if nbits ~= 0 then
for val=firstval,nextval-1 do
t[#t+1] = {val=val, nbits=nbits}
end
end
end
end
table_sort(t, function(a,b)
return a.nbits == b.nbits and a.val < b.val or a.nbits < b.nbits
end)
-- assign codes
local code = 1 -- leading 1 marker
local nbits = 0
for i,s in ipairs(t) do
if s.nbits ~= nbits then
code = code * pow2[s.nbits - nbits]
nbits = s.nbits
end
s.code = code
--debug('huffman code:', i, s.nbits, s.val, code, bits_tostring(code))
code = code + 1
end
local minbits = math.huge
local look = {}
for i,s in ipairs(t) do
minbits = math.min(minbits, s.nbits)
look[s.code] = s.val
end
--for _,o in ipairs(t) do
-- debug(':', o.nbits, o.val)
--end
-- function t:lookup(bits) return look[bits] end
local msb = NATIVE_BITOPS and function(bits, nbits)
local res = 0
for i=1,nbits do
res = lshift(res, 1) + band(bits, 1)
bits = rshift(bits, 1)
end
return res
end or function(bits, nbits)
local res = 0
for i=1,nbits do
local b = bits % 2
bits = (bits - b) / 2
res = res * 2 + b
end
return res
end
local tfirstcode = memoize(
function(bits) return pow2[minbits] + msb(bits, minbits) end)
function t:read(bs)
local code = 1 -- leading 1 marker
local nbits = 0
while 1 do
if nbits == 0 then -- small optimization (optional)
code = tfirstcode[noeof(bs:read(minbits))]
nbits = nbits + minbits
else
local b = noeof(bs:read())
nbits = nbits + 1
code = code * 2 + b -- MSB first
--[[NATIVE_BITOPS
code = lshift(code, 1) + b -- MSB first
--]]
end
--debug('code?', code, bits_tostring(code))
local val = look[code]
if val then
--debug('FOUND', val)
return val
end
end
end
return t
end
local function parse_gzip_header(bs)
-- local FLG_FTEXT = 2^0
local FLG_FHCRC = 2^1
local FLG_FEXTRA = 2^2
local FLG_FNAME = 2^3
local FLG_FCOMMENT = 2^4
local id1 = bs:read(8)
local id2 = bs:read(8)
if id1 ~= 31 or id2 ~= 139 then
runtime_error 'not in gzip format'
end
local cm = bs:read(8) -- compression method
local flg = bs:read(8) -- FLaGs
local mtime = bs:read(32) -- Modification TIME
local xfl = bs:read(8) -- eXtra FLags
local os = bs:read(8) -- Operating System
if DEBUG then
debug("CM=", cm)
debug("FLG=", flg)
debug("MTIME=", mtime)
-- debug("MTIME_str=",os.date("%Y-%m-%d %H:%M:%S",mtime)) -- non-portable
debug("XFL=", xfl)
debug("OS=", os)
end
if not os then runtime_error 'invalid header' end
if hasbit(flg, FLG_FEXTRA) then
local xlen = bs:read(16)
local extra = 0
for i=1,xlen do
extra = bs:read(8)
end
if not extra then runtime_error 'invalid header' end
end
local function parse_zstring(bs)
repeat
local by = bs:read(8)
if not by then runtime_error 'invalid header' end
until by == 0
end
if hasbit(flg, FLG_FNAME) then
parse_zstring(bs)
end
if hasbit(flg, FLG_FCOMMENT) then
parse_zstring(bs)
end
if hasbit(flg, FLG_FHCRC) then
local crc16 = bs:read(16)
if not crc16 then runtime_error 'invalid header' end
-- IMPROVE: check CRC. where is an example .gz file that
-- has this set?
if DEBUG then
debug("CRC16=", crc16)
end
end
end
local function parse_zlib_header(bs)
local cm = bs:read(4) -- Compression Method
local cinfo = bs:read(4) -- Compression info
local fcheck = bs:read(5) -- FLaGs: FCHECK (check bits for CMF and FLG)
local fdict = bs:read(1) -- FLaGs: FDICT (present dictionary)
local flevel = bs:read(2) -- FLaGs: FLEVEL (compression level)
local cmf = cinfo * 16 + cm -- CMF (Compresion Method and flags)
local flg = fcheck + fdict * 32 + flevel * 64 -- FLaGs
if cm ~= 8 then -- not "deflate"
runtime_error("unrecognized zlib compression method: " + cm)
end
if cinfo > 7 then
runtime_error("invalid zlib window size: cinfo=" + cinfo)
end
local window_size = 2^(cinfo + 8)
if (cmf*256 + flg) % 31 ~= 0 then
runtime_error("invalid zlib header (bad fcheck sum)")
end
if fdict == 1 then
runtime_error("FIX:TODO - FDICT not currently implemented")
local dictid_ = bs:read(32)
end
return window_size
end
local function parse_huffmantables(bs)
local hlit = bs:read(5) -- # of literal/length codes - 257
local hdist = bs:read(5) -- # of distance codes - 1
local hclen = noeof(bs:read(4)) -- # of code length codes - 4
local ncodelen_codes = hclen + 4
local codelen_init = {}
local codelen_vals = {
16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}
for i=1,ncodelen_codes do
local nbits = bs:read(3)
local val = codelen_vals[i]
codelen_init[val] = nbits
end
local codelentable = HuffmanTable(codelen_init, true)
local function decode(ncodes)
local init = {}
local nbits
local val = 0
while val < ncodes do
local codelen = codelentable:read(bs)
--FIX:check nil?
local nrepeat
if codelen <= 15 then
nrepeat = 1
nbits = codelen
--debug('w', nbits)
elseif codelen == 16 then
nrepeat = 3 + noeof(bs:read(2))
-- nbits unchanged
elseif codelen == 17 then
nrepeat = 3 + noeof(bs:read(3))
nbits = 0
elseif codelen == 18 then
nrepeat = 11 + noeof(bs:read(7))
nbits = 0
else
error 'ASSERT'
end
for i=1,nrepeat do
init[val] = nbits
val = val + 1
end
end
local huffmantable = HuffmanTable(init, true)
return huffmantable
end
local nlit_codes = hlit + 257
local ndist_codes = hdist + 1
local littable = decode(nlit_codes)
local disttable = decode(ndist_codes)
return littable, disttable
end
local tdecode_len_base
local tdecode_len_nextrabits
local tdecode_dist_base
local tdecode_dist_nextrabits
local function parse_compressed_item(bs, outstate, littable, disttable)
local val = littable:read(bs)
--debug(val, val < 256 and string_char(val))
if val < 256 then -- literal
output(outstate, val)
elseif val == 256 then -- end of block
return true
else
if not tdecode_len_base then
local t = {[257]=3}
local skip = 1
for i=258,285,4 do
for j=i,i+3 do t[j] = t[j-1] + skip end
if i ~= 258 then skip = skip * 2 end
end
t[285] = 258
tdecode_len_base = t
--for i=257,285 do debug('T1',i,t[i]) end
end
if not tdecode_len_nextrabits then
local t = {}
if NATIVE_BITOPS then
for i=257,285 do
local j = math_max(i - 261, 0)
t[i] = rshift(j, 2)
end
else
for i=257,285 do
local j = math_max(i - 261, 0)
t[i] = (j - (j % 4)) / 4
end
end
t[285] = 0
tdecode_len_nextrabits = t
--for i=257,285 do debug('T2',i,t[i]) end
end
local len_base = tdecode_len_base[val]
local nextrabits = tdecode_len_nextrabits[val]
local extrabits = bs:read(nextrabits)
local len = len_base + extrabits
if not tdecode_dist_base then
local t = {[0]=1}
local skip = 1
for i=1,29,2 do
for j=i,i+1 do t[j] = t[j-1] + skip end
if i ~= 1 then skip = skip * 2 end
end
tdecode_dist_base = t
--for i=0,29 do debug('T3',i,t[i]) end
end
if not tdecode_dist_nextrabits then
local t = {}
if NATIVE_BITOPS then
for i=0,29 do
local j = math_max(i - 2, 0)
t[i] = rshift(j, 1)
end
else
for i=0,29 do
local j = math_max(i - 2, 0)
t[i] = (j - (j % 2)) / 2
end
end
tdecode_dist_nextrabits = t
--for i=0,29 do debug('T4',i,t[i]) end
end
local dist_val = disttable:read(bs)
local dist_base = tdecode_dist_base[dist_val]
local dist_nextrabits = tdecode_dist_nextrabits[dist_val]
local dist_extrabits = bs:read(dist_nextrabits)
local dist = dist_base + dist_extrabits
--debug('BACK', len, dist)
for i=1,len do
local pos = (outstate.window_pos - 1 - dist) % 32768 + 1 -- 32K
output(outstate, assert(outstate.window[pos], 'invalid distance'))
end
end
return false
end
local function parse_block(bs, outstate)
local bfinal = bs:read(1)
local btype = bs:read(2)
local BTYPE_NO_COMPRESSION = 0
local BTYPE_FIXED_HUFFMAN = 1
local BTYPE_DYNAMIC_HUFFMAN = 2
local BTYPE_RESERVED_ = 3
if DEBUG then
debug('bfinal=', bfinal)
debug('btype=', btype)
end
if btype == BTYPE_NO_COMPRESSION then
bs:read(bs:nbits_left_in_byte())
local len = bs:read(16)
local nlen_ = noeof(bs:read(16))
for i=1,len do
local by = noeof(bs:read(8))
output(outstate, by)
end
elseif btype == BTYPE_FIXED_HUFFMAN or btype == BTYPE_DYNAMIC_HUFFMAN then
local littable, disttable
if btype == BTYPE_DYNAMIC_HUFFMAN then
littable, disttable = parse_huffmantables(bs)
else
littable = HuffmanTable {0,8, 144,9, 256,7, 280,8, 288,nil}
disttable = HuffmanTable {0,5, 32,nil}
end
repeat
local is_done = parse_compressed_item(
bs, outstate, littable, disttable)
until is_done
else
runtime_error 'unrecognized compression type'
end
return bfinal ~= 0
end
function M.inflate(t)
local bs = get_bitstream(t.input)
local outbs = get_obytestream(t.output)
local outstate = make_outstate(outbs)
repeat
local is_final = parse_block(bs, outstate)
until is_final
end
local inflate = M.inflate
function M.gunzip(t)
local bs = get_bitstream(t.input)
local outbs = get_obytestream(t.output)
local disable_crc = t.disable_crc
if disable_crc == nil then disable_crc = false end
parse_gzip_header(bs)
local data_crc32 = 0
inflate{input=bs, output=
disable_crc and outbs or
function(byte)
data_crc32 = crc32(byte, data_crc32)
outbs(byte)
end
}
bs:read(bs:nbits_left_in_byte())
local expected_crc32 = bs:read(32)
local isize = bs:read(32) -- ignored
if DEBUG then
debug('crc32=', expected_crc32)
debug('isize=', isize)
end
if not disable_crc and data_crc32 then
if data_crc32 ~= expected_crc32 then
runtime_error('invalid compressed data--crc error')
end
end
if bs:read() then
warn 'trailing garbage ignored'
end
end
function M.adler32(byte, crc)
local s1 = crc % 65536
local s2 = (crc - s1) / 65536
s1 = (s1 + byte) % 65521
s2 = (s2 + s1) % 65521
return s2*65536 + s1
end -- 65521 is the largest prime smaller than 2^16
function M.inflate_zlib(t)
local bs = get_bitstream(t.input)
local outbs = get_obytestream(t.output)
local disable_crc = t.disable_crc
if disable_crc == nil then disable_crc = false end
local window_size_ = parse_zlib_header(bs)
local data_adler32 = 1
inflate{input=bs, output=
disable_crc and outbs or
function(byte)
data_adler32 = M.adler32(byte, data_adler32)
outbs(byte)
end
}
bs:read(bs:nbits_left_in_byte())
local b3 = bs:read(8)
local b2 = bs:read(8)
local b1 = bs:read(8)
local b0 = bs:read(8)
local expected_adler32 = ((b3*256 + b2)*256 + b1)*256 + b0
if DEBUG then
debug('alder32=', expected_adler32)
end
if not disable_crc then
if data_adler32 ~= expected_adler32 then
runtime_error('invalid compressed data--crc error')
end
end
if bs:read() then
warn 'trailing garbage ignored'
end
end
return M

40
builder/base64dl.lua Normal file
View File

@@ -0,0 +1,40 @@
_G.requireInjector()
local Base64 = require('base64')
local http = _G.http
local os = _G.os
local shell = _ENV.shell
local args = { ... }
if not args[2] then
error('Syntax: base64dl <file name> <url>')
end
local c = http.get(args[2])
if not c then
error('unable to open url')
end
local data = c.readAll()
c.close()
print('size: ' .. #data)
local decoded = Base64.decode(data)
print('decoded: ' .. #decoded)
local file = io.open(shell.resolve(args[1]), "wb")
if not file then
error('Unable to open ' .. args[1], 2)
end
for k,b in ipairs(decoded) do
if (k % 1000) == 0 then
os.sleep(0)
end
file:write(b)
end
file:close()
print('done')

779
builder/builder.lua Normal file
View File

@@ -0,0 +1,779 @@
if not _G.turtle and not _G.commands then
error('Must be run on a turtle or a command computer')
end
_G.requireInjector()
local Adapter = require('inventoryAdapter')
local Event = require('event')
local GPS = require('gps')
local itemDB = require('itemDB')
local Schematic = require('builder.schematic')
local TableDB = require('tableDB')
local UI = require('ui')
local Util = require('util')
local colors = _G.colors
local fs = _G.fs
local BUILDER_DIR = 'usr/builder'
local substitutionPage
local Builder
if _G.commands then
Builder = require('builder.commands')
else
Builder = require('builder.turtle')
end
Builder = Builder()
Builder.schematic = Schematic()
local function convertSingleBack(item)
if item then
item.id = item.name
item.dmg = item.damage
item.qty = item.count
item.max_size = item.maxCount
item.display_name = item.displayName
end
return item
end
local function convertBack(t)
for _,v in pairs(t) do
convertSingleBack(v)
end
return t
end
--[[-- SubDB --]]--
local subDB = TableDB({
fileName = fs.combine(BUILDER_DIR, 'sub.db'),
})
function subDB:load()
if fs.exists(self.fileName) then
TableDB.load(self)
elseif not Builder.isCommandComputer then
self:seedDB()
end
end
function subDB:seedDB()
self.data = {
[ "minecraft:redstone_wire:0" ] = "minecraft:redstone:0",
[ "minecraft:wall_sign:0" ] = "minecraft:sign:0",
[ "minecraft:standing_sign:0" ] = "minecraft:sign:0",
[ "minecraft:potatoes:0" ] = "minecraft:potato:0",
[ "minecraft:unlit_redstone_torch:0" ] = "minecraft:redstone_torch:0",
[ "minecraft:powered_repeater:0" ] = "minecraft:repeater:0",
[ "minecraft:unpowered_repeater:0" ] = "minecraft:repeater:0",
[ "minecraft:carrots:0" ] = "minecraft:carrot:0",
[ "minecraft:cocoa:0" ] = "minecraft:dye:3",
[ "minecraft:unpowered_comparator:0" ] = "minecraft:comparator:0",
[ "minecraft:powered_comparator:0" ] = "minecraft:comparator:0",
[ "minecraft:piston_head:0" ] = "minecraft:air:0",
[ "minecraft:piston_extension:0" ] = "minecraft:air:0",
[ "minecraft:portal:0" ] = "minecraft:air:0",
[ "minecraft:double_wooden_slab:0" ] = "minecraft:planks:0",
[ "minecraft:double_wooden_slab:1" ] = "minecraft:planks:1",
[ "minecraft:double_wooden_slab:2" ] = "minecraft:planks:2",
[ "minecraft:double_wooden_slab:3" ] = "minecraft:planks:3",
[ "minecraft:double_wooden_slab:4" ] = "minecraft:planks:4",
[ "minecraft:double_wooden_slab:5" ] = "minecraft:planks:5",
[ "minecraft:lit_redstone_lamp:0" ] = "minecraft:redstone_lamp:0",
[ "minecraft:double_stone_slab:1" ] = "minecraft:sandstone:0",
[ "minecraft:double_stone_slab:2" ] = "minecraft:planks:0",
[ "minecraft:double_stone_slab:3" ] = "minecraft:cobblestone:0",
[ "minecraft:double_stone_slab:4" ] = "minecraft:brick_block:0",
[ "minecraft:double_stone_slab:5" ] = "minecraft:stonebrick:0",
[ "minecraft:double_stone_slab:6" ] = "minecraft:nether_brick:0",
[ "minecraft:double_stone_slab:7" ] = "minecraft:quartz_block:0",
[ "minecraft:double_stone_slab:9" ] = "minecraft:sandstone:2",
[ "minecraft:double_stone_slab2:0" ] = "minecraft:sandstone:0",
[ "minecraft:stone_slab:2" ] = "minecraft:wooden_slab:0",
[ "minecraft:wheat:0" ] = "minecraft:wheat_seeds:0",
[ "minecraft:flowing_water:0" ] = "minecraft:air:0",
[ "minecraft:lit_furnace:0" ] = "minecraft:furnace:0",
[ "minecraft:wall_banner:0" ] = "minecraft:banner:0",
[ "minecraft:standing_banner:0" ] = "minecraft:banner:0",
[ "minecraft:tripwire:0" ] = "minecraft:string:0",
[ "minecraft:pumpkin_stem:0" ] = "minecraft:pumpkin_seeds:0",
}
self.dirty = true
self:flush()
end
function subDB:add(s)
TableDB.add(self, { s.id, s.dmg }, table.concat({ s.sid, s.sdmg }, ':'))
self:flush()
end
function subDB:remove(s)
-- TODO: tableDB.remove should take table key
TableDB.remove(self, s.id .. ':' .. s.dmg)
self:flush()
end
function subDB:extract(s)
local id, dmg = s:match('(.+):(%d+)')
return id, tonumber(dmg)
end
function subDB:getSubstitutedItem(id, dmg)
local sub = TableDB.get(self, { id, dmg })
if sub then
id, dmg = self:extract(sub)
end
return { id = id, dmg = dmg }
end
function subDB:lookupBlocksForSub(sid, sdmg)
local t = { }
for k,v in pairs(self.data) do
local id, dmg = self:extract(v)
if id == sid and dmg == sdmg then
id, dmg = self:extract(k)
t[k] = { id = id, dmg = dmg, sid = sid, sdmg = sdmg }
end
end
return t
end
--[[-- blankPage --]]--
local blankPage = UI.Page()
function blankPage:draw()
self:clear(colors.black)
self:setCursorPos(1, 1)
end
function blankPage:enable()
self:sync()
UI.Page.enable(self)
end
--[[-- selectSubstitutionPage --]]--
local selectSubstitutionPage = UI.Page({
titleBar = UI.TitleBar({
title = 'Select a substitution',
previousPage = 'listing'
}),
grid = UI.ScrollingGrid({
columns = {
{ heading = 'id', key = 'id' },
{ heading = 'dmg', key = 'dmg' },
},
sortColumn = 'id',
height = UI.term.height-1,
autospace = true,
y = 2,
}),
})
function selectSubstitutionPage:enable()
self.grid:adjustWidth()
self.grid:setIndex(1)
UI.Page.enable(self)
end
function selectSubstitutionPage:eventHandler(event)
if event.type == 'grid_select' then
substitutionPage.sub = event.selected
UI:setPage(substitutionPage)
elseif event.type == 'key' and event.key == 'q' then
UI:setPreviousPage()
else
return UI.Page.eventHandler(self, event)
end
return true
end
--[[-- substitutionPage --]]--
substitutionPage = UI.Page {
titleBar = UI.TitleBar {
previousPage = true,
title = 'Substitute a block'
},
menuBar = UI.MenuBar {
y = 2,
buttons = {
{ text = 'Accept', event = 'accept', help = 'Accept' },
{ text = 'Revert', event = 'revert', help = 'Restore to original' },
{ text = 'Air', event = 'air', help = 'Air' },
},
},
info = UI.Window { y = 4, width = UI.term.width, height = 3 },
grid = UI.ScrollingGrid {
columns = {
{ heading = 'Name', key = 'display_name', width = UI.term.width-9 },
{ heading = 'Qty', key = 'fQty', width = 5 },
},
sortColumn = 'display_name',
height = UI.term.height-7,
y = 7,
},
throttle = UI.Throttle { },
statusBar = UI.StatusBar { }
}
substitutionPage.menuBar:add({
filterLabel = UI.Text({
value = 'Search',
x = UI.term.width-14,
}),
filter = UI.TextEntry({
x = UI.term.width-7,
width = 7,
})
})
function substitutionPage.info:draw()
local sub = self.parent.sub
local inName = itemDB:getName({ name = sub.id, damage = sub.dmg })
local outName = ''
if sub.sid then
outName = itemDB:getName({ name = sub.sid, damage = sub.sdmg })
end
self:clear()
self:setCursorPos(1, 1)
self:print(' Replace ' .. inName .. '\n')
--self:print(' ' .. sub.id .. ':' .. sub.dmg .. '\n', nil, colors.yellow)
self:print(' With ' .. outName)
end
function substitutionPage:enable()
self.allItems = convertBack(Builder.itemAdapter:refresh())
self.grid.values = self.allItems
for _,item in pairs(self.grid.values) do
item.key = item.id .. ':' .. item.dmg
item.lname = string.lower(item.display_name)
item.fQty = Util.toBytes(item.qty)
end
self.grid:update()
self.menuBar.filter.value = ''
self.menuBar.filter.pos = 1
self:setFocus(self.menuBar.filter)
UI.Page.enable(self)
end
function substitutionPage:applySubstitute(id, dmg)
self.sub.sid = id
self.sub.sdmg = dmg
end
function substitutionPage:eventHandler(event)
if event.type == 'grid_focus_row' then
local s = string.format('%s:%d',
event.selected.id,
event.selected.dmg)
self.statusBar:setStatus(s)
self.statusBar:draw()
elseif event.type == 'grid_select' then
self:applySubstitute(event.selected.id, event.selected.dmg)
self.info:draw()
elseif event.type == 'text_change' then
local text = event.text
if #text == 0 then
self.grid.values = self.allItems
else
self.grid.values = { }
for _,item in pairs(self.allItems) do
if string.find(item.lname, text) then
table.insert(self.grid.values, item)
end
end
end
self.grid:update()
self.grid:setIndex(1)
self.grid:draw()
elseif event.type == 'accept' or event.type == 'air' or event.type == 'revert' then
self.statusBar:setStatus('Saving changes...')
self.statusBar:draw()
self:sync()
if event.type == 'air' then
self:applySubstitute('minecraft:air', 0)
end
if event.type == 'revert' then
subDB:remove(self.sub)
elseif not self.sub.sid then
self.statusBar:setStatus('Select a substition')
self.statusBar:draw()
return UI.Page.eventHandler(self, event)
else
subDB:add(self.sub)
end
self.throttle:enable()
Builder:reloadSchematic(function() self.throttle:update() end)
self.throttle:disable()
UI:setPage('listing')
elseif event.type == 'cancel' then
UI:setPreviousPage()
end
return UI.Page.eventHandler(self, event)
end
--[[-- ListingPage --]]--
local listingPage = UI.Page({
titleBar = UI.TitleBar({
title = 'Supply List',
previousPage = 'start'
}),
menuBar = UI.MenuBar({
y = 2,
buttons = {
{ text = 'Craft', event = 'craft', help = 'Request crafting' },
{ text = 'Refresh', event = 'refresh', help = 'Refresh inventory' },
{ text = 'Toggle', event = 'toggle', help = 'Toggles needed blocks' },
{ text = 'Substitute', event = 'edit', help = 'Substitute a block' },
}
}),
grid = UI.ScrollingGrid({
columns = {
{ heading = 'Name', key = 'display_name', width = UI.term.width - 14 },
{ heading = 'Need', key = 'need', width = 5 },
{ heading = 'Have', key = 'qty', width = 5 },
},
sortColumn = 'display_name',
y = 3,
height = UI.term.height-3,
help = 'Set a block type or pick a substitute block'
}),
accelerators = {
q = 'menu',
c = 'craft',
r = 'refresh',
t = 'toggle',
},
statusBar = UI.StatusBar(),
fullList = true
})
function listingPage:enable(throttle)
listingPage:refresh(throttle)
UI.Page.enable(self)
end
function listingPage:eventHandler(event)
if event.type == 'craft' then
local s = self.grid:getSelected()
local item = convertSingleBack(Builder.itemAdapter:getItemInfo({
name = s.id,
damage = s.dmg,
nbtHash = s.nbt_hash,
}))
if item and item.is_craftable then
local qty = math.max(0, s.need - item.qty)
if item and Builder.itemAdapter.craftItems then
Builder.itemAdapter:craftItems({{ name = s.id, damage = s.dmg, nbtHash = s.nbt_hash, count = qty }})
local name = s.display_name or s.id
self.statusBar:timedStatus('Requested ' .. qty .. ' ' .. name, 3)
end
else
self.statusBar:timedStatus('Unable to craft')
end
elseif event.type == 'grid_focus_row' then
self.statusBar:setStatus(event.selected.id .. ':' .. event.selected.dmg)
self.statusBar:draw()
elseif event.type == 'refresh' then
self:refresh()
self:draw()
self.statusBar:timedStatus('Refreshed ', 3)
elseif event.type == 'toggle' then
self.fullList = not self.fullList
self:refresh()
self:draw()
elseif event.type == 'menu' then
UI:setPage('start')
elseif event.type == 'edit' or event.type == 'grid_select' then
self:manageBlock(self.grid:getSelected())
elseif event.type == 'focus_change' then
if event.focused.help then
self.statusBar:timedStatus(event.focused.help, 3)
end
end
return UI.Page.eventHandler(self, event)
end
function listingPage.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
row.need = Util.toBytes(row.need)
row.qty = Util.toBytes(row.qty)
return row
end
function listingPage.grid:getRowTextColor(row, selected)
if row.is_craftable then
return colors.yellow
end
return UI.Grid:getRowTextColor(row, selected)
end
function listingPage:refresh(throttle)
local supplyList = Builder:getBlockCounts()
Builder.itemAdapter:refresh(throttle)
for _,b in pairs(supplyList) do
if b.need > 0 then
local item = convertSingleBack(Builder.itemAdapter:getItemInfo({
name = b.id,
damage = b.dmg,
nbtHash = b.nbt_hash,
}))
if item then
b.display_name = item.display_name
b.qty = item.qty
b.is_craftable = item.is_craftable
else
b.display_name = itemDB:getName({ name = b.id, damage = b.dmg })
end
end
if throttle then
throttle()
end
end
if self.fullList then
self.grid:setValues(supplyList)
else
local t = {}
for _,b in pairs(supplyList) do
if self.fullList or b.qty < b.need then
table.insert(t, b)
end
end
self.grid:setValues(t)
end
self.grid:setIndex(1)
end
function listingPage:manageBlock(selected)
local substitutes = subDB:lookupBlocksForSub(selected.id, selected.dmg)
if Util.empty(substitutes) then
substitutionPage.sub = { id = selected.id, dmg = selected.dmg }
UI:setPage(substitutionPage)
elseif Util.size(substitutes) == 1 then
local _,sub = next(substitutes)
substitutionPage.sub = sub
UI:setPage(substitutionPage)
else
selectSubstitutionPage.selected = selected
selectSubstitutionPage.grid:setValues(substitutes)
UI:setPage(selectSubstitutionPage)
end
end
--[[-- startPage --]]--
local wy = 2
local my = 3
if UI.term.width < 30 then
wy = 9
my = 2
end
local startPage = UI.Page {
window = UI.Window {
x = UI.term.width-16,
y = wy,
width = 16,
height = 9,
backgroundColor = colors.gray,
grid = UI.Grid {
columns = {
{ heading = 'Name', key = 'name', width = 6 },
{ heading = 'Value', key = 'value', width = 7 },
},
disableHeader = true,
x = 1,
y = 2,
width = 16,
height = 9,
inactive = true,
backgroundColor = colors.gray
},
},
menu = UI.Menu {
x = 2,
y = my,
height = 7,
backgroundColor = UI.Page.defaults.backgroundColor,
menuItems = {
{ prompt = 'Set starting level', event = 'startLevel' },
{ prompt = 'Set starting block', event = 'startBlock' },
{ prompt = 'Set starting point', event = 'startPoint' },
{ prompt = 'Supply list', event = 'assignBlocks' },
{ prompt = 'Toggle mode', event = 'toggleMode' },
{ prompt = 'Begin', event = 'begin' },
{ prompt = 'Quit', event = 'quit' }
}
},
throttle = UI.Throttle { },
accelerators = {
x = 'test',
q = 'quit'
}
}
function startPage:draw()
local t = {
{ name = 'mode', value = Builder.mode },
{ name = 'start', value = Builder.index },
{ name = 'blocks', value = #Builder.schematic.blocks },
{ name = 'length', value = Builder.schematic.length },
{ name = 'width', value = Builder.schematic.width },
{ name = 'height', value = Builder.schematic.height },
}
self.window.grid:setValues(t)
UI.Page.draw(self)
end
function startPage:enable()
self:setFocus(self.menu)
UI.Page.enable(self)
end
function startPage:eventHandler(event)
if event.type == 'startLevel' then
local dialog = UI.Dialog({
title = 'Enter Starting Level',
height = 7,
form = UI.Form {
y = 3, x = 2, height = 4,
text = UI.Text({ x = 5, y = 1, textColor = colors.gray,
value = '0 - ' .. Builder.schematic.height }),
textEntry = UI.TextEntry({ x = 15, y = 1, '0 - 11', width = 7 }),
},
statusBar = UI.StatusBar(),
})
function dialog:eventHandler(event)
if event.type == 'form_complete' then
local l = tonumber(self.form.textEntry.value)
if l and l < Builder.schematic.height and l >= 0 then
for k,v in pairs(Builder.schematic.blocks) do
if v.y >= l then
Builder.index = k
Builder:saveProgress(Builder.index)
UI:setPreviousPage()
break
end
end
else
self.statusBar:timedStatus('Invalid Level', 3)
end
elseif event.type == 'form_cancel' or event.type == 'cancel' then
UI:setPreviousPage()
else
return UI.Dialog.eventHandler(self, event)
end
return true
end
dialog:setFocus(dialog.form.textEntry)
UI:setPage(dialog)
elseif event.type == 'startBlock' then
local dialog = UI.Dialog {
title = 'Enter Block Number',
height = 7,
form = UI.Form {
y = 3, x = 2, height = 4,
text = UI.Text { x = 2, y = 1,
value = '1 - ' .. #Builder.schematic.blocks, textColor = colors.gray },
textEntry = UI.TextEntry { x = 16, y = 1,
value = tostring(Builder.index), width = 10, limit = 8 }
},
statusBar = UI.StatusBar(),
}
function dialog:eventHandler(event)
if event.type == 'form_complete' then
local bn = tonumber(self.form.textEntry.value)
if bn and bn < #Builder.schematic.blocks and bn >= 0 then
Builder.index = bn
Builder:saveProgress(Builder.index)
UI:setPreviousPage()
else
self.statusBar:timedStatus('Invalid Block', 3)
end
elseif event.type == 'form_cancel' or event.type == 'cancel' then
UI:setPreviousPage()
else
return UI.Dialog.eventHandler(self, event)
end
return true
end
dialog:setFocus(dialog.form.textEntry)
UI:setPage(dialog)
elseif event.type == 'startPoint' then
local loc = Util.shallowCopy(Builder.loc)
if not loc.x then
if _G.turtle then
local pt = GPS.getPoint()
if pt then
loc.x = pt.x
loc.y = pt.y
loc.z = pt.z
end
elseif _G.commands then
loc.x, loc.y, loc.z = _G.commands.getBlockPosition()
end
end
local dialog = UI.Dialog {
title = 'Set starting point',
height = 11,
width = 30,
form = UI.Form {
y = 2, x = 2, ey = -2,
values = loc,
text1 = UI.Text {
x = 1, y = 2, value = 'Turtle location' },
xLoc = UI.TextEntry {
x = 1, y = 3, formKey = 'x', width = 7, limit = 16, shadowText = 'x', required = true },
yLoc = UI.TextEntry {
x = 9, y = 3, formKey = 'y', width = 7, limit = 16, shadowText = 'y', required = true },
zLoc = UI.TextEntry {
x = 17, y = 3, formKey = 'z', width = 7, limit = 16, shadowText = 'z', required = true },
text2 = UI.Text {
x = 1, y = 5, value = 'Starting Point' },
xrLoc = UI.TextEntry {
x = 1, y = 6, formKey = 'rx', width = 7, limit = 16, shadowText = 'x', required = true },
yrLoc = UI.TextEntry {
x = 9, y = 6, formKey = 'ry', width = 7, limit = 16, shadowText = 'y', required = true },
zrLoc = UI.TextEntry {
x = 17, y = 6, formKey = 'rz', width = 7, limit = 16, shadowText = 'z', required = true },
revert = UI.Button {
x = 1, y = -2, text = 'Revert', event = 'revert' },
},
statusBar = UI.StatusBar({ values = 'Optional start point'}),
}
function dialog:eventHandler(event)
if event.type == 'form_complete' then
for k,v in pairs(loc) do
Builder.loc[k] = tonumber(v)
end
Builder:saveProgress(Builder.index)
UI:setPreviousPage()
elseif event.type == 'revert' then
Builder.loc = { }
Builder:saveProgress(Builder.index)
UI:setPreviousPage()
elseif event.type == 'form_invalid' then
self.statusBar:setStatus(event.message)
elseif event.type == 'form_cancel' or event.type == 'cancel' then
UI:setPreviousPage()
else
return UI.Dialog.eventHandler(self, event)
end
return true
end
UI:setPage(dialog)
elseif event.type == 'assignBlocks' then
-- this might be an approximation of the blocks needed
-- as the current level's route may or may not have been
-- computed
Builder:dumpInventory()
UI:setPage('listing', function() self.throttle:update() end)
self.throttle:disable()
elseif event.type == 'toggleMode' then
if Builder.mode == 'build' then
if Builder.index == 1 then
Builder.index = #Builder.schematic.blocks
end
Builder.mode = 'destroy'
else
if Builder.index == #Builder.schematic.blocks then
Builder.index = 1
end
Builder.mode = 'build'
end
self:draw()
elseif event.type == 'begin' then
UI:setPage('blank')
self:sync()
print('Reloading schematic')
Builder:reloadSchematic(Util.throttle())
Builder:begin()
elseif event.type == 'quit' then
UI.term:reset()
Event.exitPullEvents()
end
return UI.Page.eventHandler(self, event)
end
--[[-- startup logic --]]--
local args = {...}
if #args < 1 then
error('supply file name')
end
Builder.itemAdapter = Adapter.wrap({ side = 'bottom', direction = 'up' })
if not Builder.itemAdapter then
error('A chest or ME interface must be below turtle')
end
subDB:load()
UI.term:reset()
print('Loading schematic')
Builder.schematic:load(args[1])
print('Substituting blocks')
Builder.subDB = subDB
Builder:substituteBlocks(Util.throttle())
if not fs.exists(BUILDER_DIR) then
fs.makeDir(BUILDER_DIR)
end
Builder:loadProgress(Builder.schematic.filename .. '.progress')
Event.on('build', function()
Builder:build()
end)
UI:setPages({
listing = listingPage,
start = startPage,
blank = blankPage
})
UI:setPage('start')
UI:pullEvents()

437
builder/supplier.lua Normal file
View File

@@ -0,0 +1,437 @@
_G.requireInjector()
local Event = require('event')
local Logger = require('logger')
local MEProvider = require('meProvider')
local Message = require('message')
local Point = require('point')
local TableDB = require('tableDB')
local Util = require('util')
local device = _G.device
local os = _G.os
local turtle = _G.turtle
--[[
A supplier turtle for the builder turtle. For larger builds, use
ender modems.
Setup:
1. chest or ME interface at level 0 (bottom of build area)
2. builder turtle on top facing the build area
3. If facing the build turtle, the supplier turtle is to the right
pointing at the chest/interface
]]--
local ChestProvider = require('chestProvider')
if Util.getVersion() == 1.8 then
ChestProvider = require('chestProvider18')
end
if not device.wireless_modem then
error('No wireless modem detected')
end
Logger.filter('modem_send', 'event', 'ui')
Logger.setWirelessLogging()
local __BUILDER_ID = 6
local itemInfoDB
local Builder = {
version = '1.70',
ccVersion = nil,
slots = { },
index = 1,
fuelItem = { id = 'minecraft:coal', dmg = 0 },
resupplying = true,
ready = true,
}
--[[-- maxStackDB --]]--
local maxStackDB = TableDB({
fileName = 'maxstack.db',
tabledef = {
autokeys = false,
type = 'simple',
columns = {
{ label = 'Key', type = 'key', length = 8 },
{ label = 'Quantity', type = 'number', length = 2 }
}
}
})
function maxStackDB:get(id, dmg)
return self.data[id .. ':' .. dmg] or 64
end
function Builder:dumpInventory()
local success = true
for i = 1, 16 do
local qty = turtle.getItemCount(i)
if qty > 0 then
self.itemProvider:insert(i, qty)
end
if turtle.getItemCount(i) ~= 0 then
success = false
end
end
turtle.select(1)
return success
end
function Builder:dumpInventoryWithCheck()
while not self:dumpInventory() do
Builder:log('Unable to dump inventory')
print('Provider is full or missing - make space or replace')
print('Press enter to continue')
--turtle.setHeading(0)
self.ready = false
_G.read()
end
self.ready = true
end
function Builder:autocraft(supplies)
local t = { }
for _,s in pairs(supplies) do
local key = s.id .. ':' .. s.dmg
local item = t[key]
if not item then
item = {
id = s.id,
dmg = s.dmg,
qty = 0,
}
t[key] = item
end
item.qty = item.qty + (s.need-s.qty)
end
Builder.itemProvider:craftItems(t)
end
function Builder:refuel()
while turtle.getFuelLevel() < 4000 and self.fuelItem do
Builder:log('Refueling')
turtle.select(1)
self.itemProvider:provide(self.fuelItem, 64, 1)
if turtle.getItemCount(1) == 0 then
Builder:log('Out of fuel, add coal to chest/ME system')
--turtle.setHeading(0)
os.sleep(5)
else
turtle.refuel(64)
end
end
end
function Builder:log(...)
Logger.log('supplier', ...)
Util.print(...)
end
function Builder:getSupplies()
Builder.itemProvider:refresh()
local t = { }
for _,s in ipairs(self.slots) do
if s.need > 0 then
local item = Builder.itemProvider:getItemInfo(s)
if item then
if item.name then
s.name = item.name
end
local qty = math.min(s.need-s.qty, item.qty)
if qty + s.qty > item.max_size then
maxStackDB:add({ s.id, s.dmg }, item.max_size)
maxStackDB.dirty = true
maxStackDB:flush()
qty = item.max_size
s.need = qty
end
if qty > 0 then
self.itemProvider:provide(item, qty, s.index)
s.qty = turtle.getItemCount(s.index)
end
end
end
if s.qty < s.need then
table.insert(t, s)
local name = s.name or s.id .. ':' .. s.dmg
local item = itemInfoDB:get({ s.id, s.dmg })
if item then
name = item.displayName
end
Builder:log('Need %d %s', s.need - s.qty, name)
end
end
return t
end
local function moveTowardsX(dx)
local direction = dx - turtle.point.x
local move
if direction == 0 then
return false
end
if direction > 0 and turtle.point.heading == 0 or
direction < 0 and turtle.point.heading == 2 then
move = turtle.forward
else
move = turtle.back
end
return move()
end
local function moveTowardsZ(dz)
local direction = dz - turtle.point.z
local move
if direction == 0 then
return false
end
if direction > 0 and turtle.point.heading == 1 or
direction < 0 and turtle.point.heading == 3 then
move = turtle.forward
else
move = turtle.back
end
return move()
end
function Builder:finish()
Builder.resupplying = true
Builder.ready = false
if turtle.gotoLocation('supplies') then
turtle.setHeading(1)
os.sleep(.1) -- random 'Computer is not connected' error...
Builder:dumpInventory()
Event.exitPullEvents()
print('Finished')
end
end
function Builder:gotoBuilder()
if Builder.lastPoint then
turtle.setStatus('tracking')
while true do
local pt = Point.copy(Builder.lastPoint)
pt.y = pt.y + 3
if turtle.point.y ~= pt.y then
turtle.gotoY(pt.y)
else
local distance = Point.turtleDistance(turtle.point, pt)
if distance <= 3 then
Builder:log('Synchronized')
break
end
if turtle.point.heading % 2 == 0 then
if turtle.point.x == pt.x then
turtle.headTowardsZ(pt.z)
moveTowardsZ(pt.z)
else
moveTowardsX(pt.x)
end
elseif turtle.point.z ~= pt.z then
moveTowardsZ(pt.z)
else
turtle.headTowardsX(pt.x)
moveTowardsX(pt.x)
end
end
end
end
end
Message.addHandler('builder',
function(_, id, msg)
if not id or id ~= __BUILDER_ID then
return
end
if not Builder.resupplying then
local pt = msg.contents
pt.y = pt.y + 3
turtle.setStatus('supervising')
turtle.gotoYfirst(pt)
end
end)
Message.addHandler('supplyList',
function(_, id, msg)
if not id or id ~= __BUILDER_ID then
return
end
turtle.setStatus('resupplying')
Builder.resupplying = true
Builder.slots = msg.contents.slots
Builder.slotUid = msg.contents.uid
Builder:log('Received supply list ' .. Builder.slotUid)
os.sleep(0)
if not turtle.gotoLocation('supplies') then
Builder:log('Failed to go to supply location')
Builder.ready = false
Event.exitPullEvents()
end
turtle.setHeading(1)
os.sleep(.2) -- random 'Computer is not connected' error...
Builder:dumpInventoryWithCheck()
Builder:refuel()
while true do
local supplies = Builder:getSupplies()
if #supplies == 0 then
break
end
Builder:autocraft(supplies)
turtle.setStatus('waiting')
os.sleep(5)
end
Builder:log('Got all supplies')
os.sleep(0)
Builder:gotoBuilder()
Builder.resupplying = false
end)
Message.addHandler('needSupplies',
function(_, id, msg)
if not id or id ~= __BUILDER_ID then
return
end
if Builder.resupplying or msg.contents.uid ~= Builder.slotUid then
Builder:log('No supplies ready')
Message.send(__BUILDER_ID, 'gotSupplies')
else
turtle.setStatus('supplying')
Builder:log('Supplying')
os.sleep(0)
local pt = msg.contents.point
pt.y = turtle.getPoint().y
pt.heading = nil
if not turtle.gotoYfirst(pt) then -- location of builder
Builder.resupplying = true
Message.send(__BUILDER_ID, 'gotSupplies')
os.sleep(0)
if not turtle.gotoLocation('supplies') then
Builder:log('failed to go to supply location')
Event.exitPullEvents()
end
turtle.setHeading(1)
return
end
pt.y = pt.y - 2 -- location where builder should go for the chest to be above
turtle.select(15)
turtle.placeDown()
os.sleep(.1) -- random computer not connected error
local p = ChestProvider({ direction = 'up', wrapSide = 'bottom' })
for i = 1, 16 do
p:insert(i, 64)
end
Message.send(__BUILDER_ID, 'gotSupplies', { supplies = true, point = pt })
Message.waitForMessage('thanks', 5, __BUILDER_ID)
--os.sleep(0)
--p.condenseItems()
for i = 1, 16 do
p:extract(i, 64)
end
turtle.digDown()
turtle.setStatus('waiting')
end
end)
Message.addHandler('finished',
function(_, id)
if not id or id ~= __BUILDER_ID then
return
end
Builder:finish()
end)
Event.on('turtle_abort',
function()
turtle.abort(false)
turtle.setStatus('aborting')
Builder:finish()
end)
local function onTheWay() -- parallel routine
while true do
local _, _, _, id, msg, _ = os.pullEvent('modem_message')
if Builder.ready then
if id == __BUILDER_ID and msg and msg.type then
if msg.type == 'needSupplies' then
Message.send(__BUILDER_ID, 'gotSupplies', { supplies = true })
elseif msg.type == 'builder' then
Builder.lastPoint = msg.contents
end
end
end
end
end
local args = {...}
if #args < 2 then
error('syntax: <builder id> <facing>')
end
__BUILDER_ID = tonumber(args[1])
maxStackDB:load()
itemInfoDB = TableDB({
fileName = 'items.db'
})
itemInfoDB:load()
Builder.itemProvider = MEProvider({ direction = args[2] })
if not Builder.itemProvider:isValid() then
local sides = {
east = 'west',
west = 'east',
north = 'south',
south = 'north',
}
Builder.itemProvider = ChestProvider({ direction = sides[args[2]], wrapSide = 'front' })
if not Builder.itemProvider:isValid() then
error('A chest or ME interface must be in front of turtle')
end
end
turtle.run(function()
turtle.setPoint({ x = -1, z = -2, y = -1, heading = 1 })
turtle.saveLocation('supplies')
Event.pullEvents(onTheWay)
end)