package management
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256
core/Music.lua
Normal file
256
core/Music.lua
Normal file
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_G.requireInjector()
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local Event = require('event')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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local turtle = _G.turtle
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if not turtle then
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error('This program can only be run on a turtle')
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end
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local radio = device.drive or error('No drive attached')
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if radio.side ~= 'top' and radio.side ~= 'bottom' then
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error('Disk drive must be above or below turtle')
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end
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UI:configure('Music', ...)
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UI.Button.defaults.backgroundFocusColor = colors.gray
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local page = UI.Page({
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volume = 15,
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stationName = UI.Text({
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y = 2,
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x = 2,
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ex = -14,
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height = 3,
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backgroundColor = colors.black,
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}),
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play = UI.Button({
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y = -4,
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x = 2,
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height = 3,
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event = 'play',
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text = '> / ll',
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}),
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seek = UI.Button({
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y = -4,
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x = 12,
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height = 3,
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event = 'seek',
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text = ' >> ',
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}),
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quiet = UI.Button({
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y = -4,
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x = -19,
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event = 'quiet',
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width = 3,
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height = 3,
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text = '-',
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}),
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louder = UI.Button({
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y = -4,
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x = -14,
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width = 3,
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height = 3,
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event = 'louder',
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text = '+',
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}),
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volumeDisplay = UI.Text({
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y = 3,
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x = -9,
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width = 4,
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}),
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volume1 = UI.Window({
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y = -2,
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x = -9,
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height = 1,
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width = 1,
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color = colors.white
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}),
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volume2 = UI.Window({
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y = -3,
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x = -8,
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height = 2,
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width = 1,
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color = colors.white
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}),
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volume3 = UI.Window({
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y = -4,
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x = -7,
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height = 3,
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width = 1,
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color = colors.yellow
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}),
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volume4 = UI.Window({
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y = -5,
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x = -6,
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height = 4,
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width = 1,
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color = colors.yellow,
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}),
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volume5 = UI.Window({
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y = -6,
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x = -5,
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height = 5,
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width = 1,
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color = colors.orange,
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}),
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volume6 = UI.Window({
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y = -7,
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x = -4,
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height = 6,
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width = 1,
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color = colors.orange,
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}),
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volume7 = UI.Window({
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y = -8,
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x = -3,
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height = 7,
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width = 1,
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color = colors.red,
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}),
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volume8 = UI.Window({
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y = -9,
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x = -2,
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height = 8,
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width = 1,
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color = colors.red,
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})
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})
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page.volumeControls = {
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page.volume1, page.volume2,
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page.volume3, page.volume4,
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page.volume5, page.volume6,
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page.volume7, page.volume8,
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}
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function page:eventHandler(event)
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if event.type == 'play' then
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self:play(not self.playing)
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elseif event.type == 'seek' then
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self:seek()
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self:play(true)
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elseif event.type == 'louder' then
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if self.playing then
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self:setVolume(self.volume + 1)
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end
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elseif event.type == 'quiet' then
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if self.playing then
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self:setVolume(self.volume - 1)
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end
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end
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end
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function page:setVolume(volume)
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volume = math.min(volume, 15)
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volume = math.max(volume, 1)
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self.volume = volume
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volume = math.ceil(volume / 2)
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for i = 1, volume do
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self.volumeControls[i].backgroundColor =
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self.volumeControls[i].color
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end
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for i = volume + 1, #self.volumeControls do
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self.volumeControls[i].backgroundColor = colors.black
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end
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for i = 1, #self.volumeControls do
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self.volumeControls[i]:clear()
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end
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local percent = math.ceil(self.volume / 15 * 100)
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self.volumeDisplay.value = percent .. '%'
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self.volumeDisplay:draw()
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end
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function page:seek()
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local actions = {
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top = {
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suck = turtle.suckUp,
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drop = turtle.dropUp,
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},
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bottom = {
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suck = turtle.suckDown,
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drop = turtle.dropDown,
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},
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}
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local slot = turtle.selectOpenSlot()
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actions[radio.side].suck()
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repeat
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slot = slot + 1
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if (slot > 16) then
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slot = 1
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end
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until turtle.getItemCount(slot) >= 1
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turtle.select(slot)
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actions[radio.side].drop()
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self:updateStationName()
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end
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function page:play(onOff)
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self.playing = onOff
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if self.playing then
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if not radio.hasAudio() then
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self:seek()
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end
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self:updateStationName()
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radio.playAudio()
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Event.addNamedTimer('songTimer', 180, false, function()
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if self.playing then
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self:seek()
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self:play(true)
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self:sync()
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end
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end)
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else
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radio.stopAudio()
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end
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end
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function page.stationName:draw()
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self:clear()
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self:centeredWrite(2, self.value)
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end
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function page:updateStationName()
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local title = radio.getAudioTitle()
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if title then
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self.stationName.value = title
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self.stationName:draw()
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end
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end
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Event.onInterval(1, function()
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if not page.playing then
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if page.stationName.value == '' then
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page:updateStationName()
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else
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page.stationName.value = ''
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page.stationName:draw()
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end
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page:sync()
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end
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end)
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page:play(true)
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page:setVolume(page.volume, true)
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UI:setPage(page)
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turtle.setStatus('Jamming')
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UI:pullEvents()
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turtle.setStatus('idle')
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page:play(false)
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UI.term:reset()
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