package management

This commit is contained in:
kepler155c
2018-11-03 18:14:11 -04:00
parent aa66b1c663
commit 1f7ef4a483
124 changed files with 1274 additions and 9 deletions

9
miners/.package Normal file
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{
required = {
'opus-develop-1.8',
},
title = 'Turtle mining programs',
repository = 'kepler155c/opus-apps/develop1.8/miners',
description = [[ ... ]],
licence = 'MIT',
}

619
miners/scanningMiner.lua Normal file
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--[[
Efficient miner
GPS is required.
Miner Requires:
Diamond pick
Ender Modem
Plethora scanner
Bucket
--]]
_G.requireInjector(_ENV)
local Event = require('event')
local GPS = require('gps')
local Point = require('point')
local UI = require('ui')
local Util = require('util')
local colors = _G.colors
local fs = _G.fs
local os = _G.os
local peripheral = _G.peripheral
local read = _G.read
local turtle = _G.turtle
UI:configure('scanningMiner', ...)
local args = { ... }
local options = {
chunks = { arg = 'c', type = 'number', value = -1,
desc = 'Number of chunks to mine' },
setTrash = { arg = 's', type = 'flag', value = false,
desc = 'Set trash items' },
help = { arg = 'h', type = 'flag', value = false,
desc = 'Displays the options' },
}
local MIN_FUEL = 7500
local LOW_FUEL = 1500
local MAX_FUEL = turtle.getFuelLimit()
local DICTIONARY_FILE = 'usr/config/mining.dictionary'
local PROGRESS_FILE = 'usr/config/scanning_mining.progress'
local mining
local ignores = {
ignore = true,
retain = true,
}
local dictionary = {
data = Util.readTable(DICTIONARY_FILE) or {
[ 'minecraft:chest' ] = 'suck',
[ 'minecraft:lava' ] = 'liquid_fuel',
[ 'minecraft:flowing_lava' ] = 'liquid_fuel',
[ 'minecraft:bedrock' ] = 'ignore',
[ 'minecraft:flowing_water' ] = 'ignore',
[ 'minecraft:water' ] = 'ignore',
[ 'minecraft:air' ] = 'ignore',
[ 'minecraft:bucket' ] = 'retain',
[ 'computercraft:advanced_modem' ] = 'retain',
[ 'minecraft:diamond_pickaxe' ] = 'retain',
[ 'plethora:module' ] = 'retain',
},
}
function dictionary:write()
Util.writeTable(DICTIONARY_FILE, self.data)
end
function dictionary:mineable(name, damage)
self.data[name .. ':' .. damage] = nil
end
function dictionary:ignore(name, damage)
if damage then
self.data[name .. ':' .. damage] = 'ignore'
else
self.data[name] = 'ignore'
end
end
function dictionary:get(name, damage)
return self.data[name] or self.data[name .. ':' .. damage]
end
function dictionary:isTrash(name, damage)
return self:get(name, damage) == 'ignore'
end
local page = UI.Page {
menuBar = UI.MenuBar {
buttons = {
--{ text = 'Mine', event = 'mine' },
{ text = 'Ignore', event = 'ignore' },
{ text = 'Ignore All', event = 'ignore_all' },
},
},
grid = UI.Grid {
y = 2, ey = -2,
sortColumn = 'name',
columns = {
{ heading = 'Count', key = 'count', width = 5 },
{ heading = 'Resource', key = 'displayName' },
},
},
statusBar = UI.StatusBar {
columns = {
{ key = 'status' },
{ key = 'fuel', width = 6 },
},
},
accelerators = {
q = 'cancel',
}
}
function page:eventHandler(event)
local t = self.grid:getSelected()
if t then
if event.type == 'mine' then
dictionary:mineable(t.name, t.damage)
dictionary:write()
elseif event.type == 'ignore' then
dictionary:ignore(t.name, t.damage)
dictionary:write()
self.grid:draw()
elseif event.type == 'ignore_all' then
dictionary:ignore(t.name)
dictionary:write()
self.grid:draw()
end
end
if event.type == 'quit' then
turtle.abort(true)
end
UI.Page.eventHandler(self, event)
end
function page.grid:getRowTextColor(row, selected)
if dictionary:get(row.name, row.damage) == 'ignore' then
return colors.lightGray
end
if row.displayName == self.nextBlock then
return colors.yellow
end
return UI.Grid.getRowTextColor(self, row, selected)
end
local function getChunkCoordinates(diameter, index, x, z)
local dirs = { -- circumference of grid
{ xd = 0, zd = 1, heading = 1 }, -- south
{ xd = -1, zd = 0, heading = 2 },
{ xd = 0, zd = -1, heading = 3 },
{ xd = 1, zd = 0, heading = 0 } -- east
}
-- always move east when entering the next diameter
if index == 0 then
dirs[4].x = x + 16
dirs[4].z = z
return dirs[4]
end
local dir = dirs[math.floor(index / (diameter - 1)) + 1]
dir.x = x + dir.xd * 16
dir.z = z + dir.zd * 16
return dir
end
local function getCornerOf(c)
return math.floor(c.x / 16) * 16, math.floor(c.z / 16) * 16
end
local function isFinished()
if mining.chunks ~= -1 then
local chunks = math.pow(mining.diameter-2, 2) + mining.chunkIndex
if chunks >= mining.chunks then
return true
end
end
end
local function nextChunk()
local x, z = getCornerOf({ x = mining.x, z = mining.z })
local points = math.pow(mining.diameter, 2) - math.pow(mining.diameter-2, 2)
mining.chunkIndex = mining.chunkIndex + 1
if mining.chunkIndex >= points then
mining.diameter = mining.diameter + 2
mining.chunkIndex = 0
end
local nc = getChunkCoordinates(mining.diameter, mining.chunkIndex, x, z)
-- enter next chunk
mining.x = nc.x
mining.z = nc.z
Util.writeTable(PROGRESS_FILE, mining)
return not isFinished()
end
local function status(newStatus)
turtle.setStatus(newStatus)
page.statusBar:setValue('status', newStatus)
page.statusBar:draw()
page:sync()
end
local function refuel()
if turtle.getFuelLevel() < MIN_FUEL then
local oldStatus = turtle.getStatus()
status('refueling')
turtle.refuel('minecraft:coal:0', 32)
if turtle.getFuelLevel() < MIN_FUEL then
turtle.eachFilledSlot(function(slot)
if turtle.getFuelLevel() < MIN_FUEL then
turtle.select(slot.index)
turtle.refuel(64)
end
end)
end
status(oldStatus)
end
turtle.select(1)
end
local function safeGoto(x, z, y, h)
local oldStatus = turtle.getStatus()
while not turtle._goto({ x = x, z = z, y = y or turtle.point.y, heading = h }) do
status('stuck')
if turtle.isAborted() then
return false
end
os.sleep(3)
end
turtle.setStatus(oldStatus)
return true
end
local function safeGotoY(y)
local oldStatus = turtle.getStatus()
while not turtle.gotoY(y) do
status('stuck')
if turtle.isAborted() then
return false
end
os.sleep(1)
end
turtle.setStatus(oldStatus)
return true
end
local function unload()
local oldStatus = turtle.getStatus()
status('unloading')
local pt = Util.shallowCopy(turtle.point)
safeGotoY(0)
safeGoto(0, 0, 0)
if not turtle.detectUp() then
error('no chest')
end
local slots = turtle.getFilledSlots()
for _,slot in pairs(slots) do
local action = dictionary:get(slot.name, slot.damage)
if not ignores[action] then
turtle.select(slot.index)
turtle.dropUp(64)
end
end
turtle.condense()
turtle.select(1)
safeGoto(pt.x, pt.z, 0, pt.heading)
safeGotoY(pt.y)
status(oldStatus)
end
local function ejectTrash()
turtle.eachFilledSlot(function(slot)
if dictionary:isTrash(slot.name, slot.damage) then
turtle.select(slot.index)
turtle.dropDown(64)
end
end)
end
local function checkSpace()
if turtle.getItemCount(15) > 0 then
refuel()
local oldStatus = turtle.getStatus()
status('condensing')
ejectTrash()
turtle.condense()
if turtle.getItemCount(15) > 0 then
unload()
end
status(oldStatus)
turtle.select(1)
end
end
local function collectDrops(suckAction)
for _ = 1, 50 do
checkSpace()
if not suckAction() then
break
end
end
end
local function equip(side, item)
if not turtle.equip(side, item) then
turtle.selectSlotWithQuantity(0)
turtle.equip(side)
if not turtle.equip(side, item) then
error('Unable to equip ' .. item)
end
end
end
local function scan()
equip('left', 'plethora:module')
local blocks = peripheral.call('left', 'scan')
equip('left', 'minecraft:diamond_pickaxe')
local bedrock = -256
local counts = { }
for _, b in pairs(blocks) do
if b.x == 0 and b.y == 0 and b.z == 0 then
b.name = 'minecraft:air'
end
b.x = b.x + turtle.point.x
b.y = b.y + turtle.point.y
b.z = b.z + turtle.point.z
if b.name == 'minecraft:bedrock' then
if b.y > bedrock then
bedrock = b.y
end
end
end
Util.filterInplace(blocks, function(b)
if b.y >= 0 or
(b.action == 'liquid_fuel' and b.y <= bedrock) then
return false
elseif b.y >= bedrock then
b.action = dictionary:get(b.name, b.metadata) or 'mine'
if ignores[b.action] then
return false
end
local key = b.name .. ':' .. b.metadata
if not counts[key] then
counts[key] = {
displayName = key,
name = b.name,
damage = b.metadata,
count = 1
}
else
counts[key].count = counts[key].count + 1
end
return true
end
end)
turtle.select(1)
local dirty = true
local function display()
if dirty then
page.grid:draw()
page:sync()
end
dirty = false
end
page.grid:setValues(counts)
page.grid:draw()
display()
status('mining')
local i = #blocks
Point.eachClosest(turtle.point, blocks, function(b)
if turtle.isAborted() then
error('aborted')
end
page.grid.nextBlock = b.name .. ':' .. b.metadata
-- Get the action again in case the user has ignored via UI
b.action = dictionary:get(b.name, b.metadata) or 'mine'
if b.action == 'suck' or b.action == 'mine' then
if b.action == 'suck' then
local pt = turtle.moveAgainst(b)
collectDrops(turtle.getAction(pt.direction).suck)
end
checkSpace()
local s, m
if b.y == bedrock then
s, m = turtle.digDownAt(b)
else
s, m = turtle.digAt(b)
end
if not s then
page.statusBar:setValue('status', b.name .. ' ' .. m)
page.statusBar:draw()
page:sync()
if debug and type(debug) == 'function' then
debug(b.name .. ' ' .. m)
end
-- os.sleep(3)
else
page.statusBar:setValue('mining', m)
end
dirty = true
elseif b.action == 'liquid_fuel' then
if turtle.getFuelLevel() < (MAX_FUEL - 1000) then
if turtle.placeAt(b, 'minecraft:bucket:0') then
turtle.refuel()
turtle.select(1)
dirty = true
end
end
end
local key = b.name .. ':' .. b.metadata
counts[key].count = counts[key].count - 1
i = i - 1
display()
end)
end
local function mineChunk()
local pts = { }
for i = 1, math.ceil(mining.home.y / 16) do
pts[i] = { x = mining.x + 8, z = mining.z + 8, y = (i - 1) * 16 + 8 }
if pts[i].y > mining.home.y - 8 then
pts[i].y = mining.home.y - 8
end
pts[i].y = pts[i].y - mining.home.y -- abs to rel
end
Point.eachClosest(turtle.point, pts, function(pt)
if turtle.isAborted() then
error('aborted')
end
local chunks = math.pow(mining.diameter-2, 2) + mining.chunkIndex
status(string.format('scanning %d %d-%d',
chunks,
pt.y + mining.home.y - 8,
pt.y + mining.home.y + 8))
turtle.select(1)
safeGoto(pt.x, pt.z, pt.y)
scan()
if turtle.getFuelLevel() < LOW_FUEL then
refuel()
local veryMinFuel = Point.turtleDistance(turtle.point, { x = 0, y = 0, z = 0 }) + 512
if turtle.getFuelLevel() < veryMinFuel then
error('Not enough fuel to continue')
end
end
end)
end
local function addTrash()
local slots = turtle.getFilledSlots()
for _,slot in pairs(slots) do
local e = dictionary:get(slot.name, slot.damage)
if not e or e ~= 'retain' then
dictionary:ignore(slot.name, slot.damage)
end
end
dictionary:write()
end
-- Startup logic
if not Util.getOptions(options, args) then
return
end
-- in plethora code, we can override initialize with a scanner version
turtle.initialize = function()
if turtle.isEquipped('modem') ~= 'right' then
equip('right', 'computercraft:advanced_modem')
end
equip('left', 'minecraft:diamond_pickaxe')
local function verify(item)
if not turtle.has(item) then
error('Missing: ' .. item)
end
end
local items = { 'minecraft:bucket', 'plethora:module' }
for _,v in pairs(items) do
verify(v)
end
--os.sleep(5)
local pt = GPS.getPoint(2) or error('GPS not found')
equip('left', 'plethora:module')
local facing = peripheral.call('left', 'getBlockMeta', 0, 0, 0).state.facing
pt.heading = Point.facings[facing].heading
turtle.setPoint(pt, true)
equip('left', 'minecraft:diamond_pickaxe')
end
local function main()
repeat
mineChunk()
until not nextChunk()
end
local success, msg
if not fs.exists(DICTIONARY_FILE) or options.setTrash.value then
print('Place blocks into the turtles inventory to ignore, such as cobble, stone, gravel, etc.')
print('\nPress enter when ready')
read()
addTrash()
end
Event.addRoutine(function()
turtle.reset()
ejectTrash()
turtle.initialize {
right = 'computercraft:advanced_modem',
left = 'minecraft:diamond_pickaxe',
required = {
'minecraft:bucket',
'plethora:module',
},
GPS = true,
minFuel = 100,
-- searchFor = 'ironchest:iron_shulker_box_white'
}
turtle.setMoveCallback(function()
page.statusBar:setValue('fuel', Util.toBytes(turtle.getFuelLevel()))
page.statusBar:draw()
page:sync()
end)
mining = Util.readTable(PROGRESS_FILE) or {
diameter = 1,
chunkIndex = 0,
x = 0, z = 0,
chunks = options.chunks.value,
home = Point.copy(turtle.point),
heading = turtle.point.heading, -- always using east for now
}
if options.chunks.value ~= -1 then
mining.chunks = options.chunks.value
end
-- use coordinates relative to initial starting point
turtle.setPoint({
x = turtle.point.x - mining.home.x,
y = turtle.point.y - mining.home.y,
z = turtle.point.z - mining.home.z,
})
if not fs.exists(PROGRESS_FILE) then
Util.writeTable(PROGRESS_FILE, mining)
end
turtle.setPolicy(turtle.policies.digAttack)
turtle.setDigPolicy(turtle.digPolicies.turtleSafe)
turtle.setMovementStrategy('goto')
status('mining')
if isFinished() then
success = false
msg = 'Mining complete'
else
success, msg = pcall(main)
end
status(success and 'finished' or turtle.isAborted() and 'aborting' or 'error')
if turtle._goto({ x = 0, y = 0, z = 0 }) then
unload()
end
turtle.reset()
Event.exitPullEvents()
end)
Event.onTerminate(function()
turtle.abort(true)
end)
UI:setPage(page)
UI:pullEvents()
UI.term:reset()
turtle.reset()
if not success and msg then
_G.printError(msg)
end

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miners/simpleMiner.lua Normal file
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_G.requireInjector()
local Pathing = require('turtle.pathfind')
local Point = require('point')
local Util = require('util')
local fs = _G.fs
local read = _G.read
local os = _G.os
local turtle = _G.turtle
local args = { ... }
local options = {
chunks = { arg = 'c', type = 'number', value = -1,
desc = 'Number of chunks to mine' },
depth = { arg = 'd', type = 'number', value = 9000,
desc = 'Mining depth' },
-- enderChest = { arg = 'e', type = 'flag', value = false,
-- desc = 'Use ender chest' },
resume = { arg = 'r', type = 'flag', value = false,
desc = 'Resume mining' },
fortunePick = { arg = 'p', type = 'string', value = nil,
desc = 'Pick to use with CCTweaks toolhost' },
setTrash = { arg = 's', type = 'flag', value = false,
desc = 'Set trash items' },
help = { arg = 'h', type = 'flag', value = false,
desc = 'Displays the options' },
}
local fortuneBlocks = {
[ 'minecraft:redstone_ore' ] = true,
[ 'minecraft:lapis_ore' ] = true,
[ 'minecraft:coal_ore' ] = true,
[ 'minecraft:diamond_ore' ] = true,
[ 'minecraft:emerald_ore' ] = true,
}
local MIN_FUEL = 7500
local LOW_FUEL = 1500
local MAX_FUEL = turtle.getFuelLimit()
local PROGRESS_FILE = 'usr/config/mining.progress'
local TRASH_FILE = 'usr/config/mining.trash'
local mining = {
diameter = 1,
chunkIndex = 0,
chunks = -1,
}
local trash, boreDirection, unload
local function getChunkCoordinates(diameter, index, x, z)
local dirs = { -- circumference of grid
{ xd = 0, zd = 1, heading = 1 }, -- south
{ xd = -1, zd = 0, heading = 2 },
{ xd = 0, zd = -1, heading = 3 },
{ xd = 1, zd = 0, heading = 0 } -- east
}
-- always move east when entering the next diameter
if index == 0 then
dirs[4].x = x + 16
dirs[4].z = z
return dirs[4]
end
local dir = dirs[math.floor(index / (diameter - 1)) + 1]
dir.x = x + dir.xd * 16
dir.z = z + dir.zd * 16
return dir
end
local function getBoreLocations(x, z)
local locations = {}
while true do
local a = math.abs(z)
local b = math.abs(x)
if x > 0 and z > 0 or
x < 0 and z < 0 then
-- rotate coords
a = math.abs(x)
b = math.abs(z)
end
if (a % 5 == 0 and b % 5 == 0) or
(a % 5 == 2 and b % 5 == 1) or
(a % 5 == 4 and b % 5 == 2) or
(a % 5 == 1 and b % 5 == 3) or
(a % 5 == 3 and b % 5 == 4) then
table.insert(locations, { x = x, z = z, y = 0 })
end
if z % 2 == 0 then -- forward dir
if (x + 1) % 16 == 0 then
z = z + 1
else
x = x + 1
end
else
if (x - 1) % 16 == 15 then
if (z + 1) % 16 == 0 then
break
end
z = z + 1
else
x = x - 1
end
end
end
return locations
end
-- get the bore location closest to the miner
local function getClosestLocation(points)
local key = 1
local leastMoves = 9000
for k,pt in pairs(points) do
local moves = Point.calculateMoves(turtle.point, pt)
if moves < leastMoves then
key = k
leastMoves = moves
if leastMoves == 0 then
break
end
end
end
return table.remove(points, key)
end
local function getCornerOf(c)
return math.floor(c.x / 16) * 16, math.floor(c.z / 16) * 16
end
local function nextChunk()
local x, z = getCornerOf({ x = mining.x, z = mining.z })
local points = math.pow(mining.diameter, 2) - math.pow(mining.diameter-2, 2)
mining.chunkIndex = mining.chunkIndex + 1
if mining.chunkIndex >= points then
mining.diameter = mining.diameter + 2
mining.chunkIndex = 0
end
if mining.chunks ~= -1 then
local chunks = math.pow(mining.diameter-2, 2) + mining.chunkIndex
if chunks >= mining.chunks then
return false
end
end
local nc = getChunkCoordinates(mining.diameter, mining.chunkIndex, x, z)
mining.locations = getBoreLocations(nc.x, nc.z)
-- enter next chunk
mining.x = nc.x
mining.z = nc.z
Util.writeTable(PROGRESS_FILE, mining)
return true
end
local function addTrash()
if not trash then
trash = { }
end
local slots = turtle.getFilledSlots()
for _,slot in pairs(slots) do
trash[slot.iddmg] = true
end
trash['minecraft:bucket:0'] = nil
Util.writeTable(TRASH_FILE, trash)
end
local function log(text)
print(text)
end
local function status(newStatus)
turtle.setStatus(newStatus)
log(newStatus)
end
local function refuel()
if turtle.getFuelLevel() < MIN_FUEL then
local oldStatus = turtle.getStatus()
status('refueling')
if turtle.select('minecraft:coal:0') then
local qty = turtle.getItemCount()
print('refueling ' .. qty)
turtle.refuel(qty)
end
if turtle.getFuelLevel() < MIN_FUEL then
log('desperate fueling')
turtle.eachFilledSlot(function(slot)
if turtle.getFuelLevel() < MIN_FUEL then
turtle.select(slot.index)
turtle.refuel(64)
end
end)
end
log('Fuel: ' .. turtle.getFuelLevel())
status(oldStatus)
end
turtle.select(1)
end
local function safeGoto(x, z, y, h)
local oldStatus = turtle.getStatus()
-- only pathfind above or around other turtles (never down)
local box = Point.normalizeBox({ x = turtle.point.x, y = turtle.point.y, z = turtle.point.z,
ex = x, ey = y, ez = z })
box.x = box.x - 1
box.z = box.z - 1
box.ex = box.ex + 1
box.ey = box.ey + 1
box.ez = box.ez + 1
Pathing.setBox(box)
while not turtle.pathfind({ x = x, z = z, y = y or turtle.point.y, heading = h }) do
--status('stuck')
if turtle.isAborted() then
return false
end
os.sleep(3)
end
turtle.setStatus(oldStatus)
return true
end
local function safeGotoY(y)
local oldStatus = turtle.getStatus()
while not turtle.gotoY(y) do
status('stuck')
if turtle.isAborted() then
return false
end
os.sleep(1)
end
turtle.setStatus(oldStatus)
return true
end
local function makeWalkableTunnel(action, tpt, pt)
if action ~= 'turn' and not Point.compare(tpt, { x = 0, z = 0 }) then -- not at source
if not Point.compare(tpt, pt) then -- not at dest
local r, block = turtle.inspectUp()
if r and not turtle.isTurtleAtSide('top') then
if block.name ~= 'minecraft:cobblestone' and
block.name ~= 'minecraft:chest' then
turtle.digUp()
end
end
end
end
end
--[[
local function enderChestUnload()
log('unloading')
turtle.select(1)
if not Util.tryTimed(5, function()
turtle.digDown()
return turtle.placeDown()
end) then
log('placedown failed')
else
turtle.reconcileInventory(slots, turtle.dropDown)
turtle.select(1)
turtle.drop(64)
turtle.digDown()
end
end
]]
local function normalChestUnload()
local oldStatus = turtle.getStatus()
status('unloading')
local pt = Util.shallowCopy(turtle.point)
safeGotoY(0)
turtle.setMoveCallback(function(action, tpt)
makeWalkableTunnel(action, tpt, { x = pt.x, z = pt.z })
end)
safeGoto(0, 0, 0)
if not turtle.detectUp() then
error('no chest')
end
local slots = turtle.getFilledSlots()
for _,slot in pairs(slots) do
if not trash[slot.iddmg] and
slot.iddmg ~= 'minecraft:bucket:0' and
slot.id ~= 'minecraft:diamond_pickaxe' and
slot.id ~= 'cctweaks:toolHost' then
if slot.id ~= options.fortunePick.value then
turtle.select(slot.index)
turtle.dropUp(64)
end
end
end
turtle.condense()
turtle.select(1)
safeGoto(pt.x, pt.z, 0, pt.heading)
turtle.clearMoveCallback()
safeGotoY(pt.y)
status(oldStatus)
end
local function ejectTrash()
local cobbleSlotCount = 0
turtle.eachFilledSlot(function(slot)
if slot.iddmg == 'minecraft:cobblestone:0' then
if cobbleSlotCount == 0 and slot.count > 36 then
turtle.select(slot.index)
turtle.dropDown(slot.count - 36)
end
cobbleSlotCount = cobbleSlotCount + 1
end
if trash[slot.iddmg] then
-- retain 1 slot with cobble in order to indicate active mining
if slot.iddmg ~= 'minecraft:cobblestone:0' or cobbleSlotCount > 1 then
turtle.select(slot.index)
turtle.dropDown(64)
end
end
end)
end
local function checkSpace()
if turtle.getItemCount(16) > 0 then
refuel()
local oldStatus = turtle.getStatus()
status('condensing')
ejectTrash()
turtle.condense()
local lastSlot = 16
if boreDirection == 'down' then
lastSlot = 15
end
if turtle.getItemCount(lastSlot) > 0 then
unload()
end
status(oldStatus)
turtle.select(1)
end
end
local function collectDrops(suckAction)
for _ = 1, 50 do
if not suckAction() then
break
end
checkSpace()
end
end
local function mineable(action)
local r, block = action.inspect()
if not r then
return false
end
if block.name == 'minecraft:chest' then
collectDrops(action.suck)
end
if turtle.getFuelLevel() < (MAX_FUEL - 1000) then
if block.name == 'minecraft:lava' or block.name == 'minecraft:flowing_lava' then
if turtle.select('minecraft:bucket:0') then
if action.place() then
log('Lava! ' .. turtle.getFuelLevel())
turtle.refuel()
log(turtle.getFuelLevel())
end
turtle.select(1)
end
return false
end
end
if action.side == 'bottom' then
return block.name
end
if trash[block.name .. ':0'] then
return false
end
return block.name
end
local function fortuneDig(action, blockName)
if options.fortunePick.value and fortuneBlocks[blockName] then
turtle.select('cctweaks:toolHost')
turtle.equipRight()
turtle.select(options.fortunePick.value)
repeat until not action.dig()
turtle.select('minecraft:diamond_pickaxe')
turtle.equipRight()
turtle.select(1)
return true
end
end
local function mine(action)
local blockName = mineable(action)
if blockName then
checkSpace()
--collectDrops(action.suck)
if not fortuneDig(action, blockName) then
action.dig()
end
end
end
local function bore()
local loc = turtle.point
local level = loc.y
turtle.select(1)
status('boring down')
boreDirection = 'down'
while true do
if turtle.isAborted() then
status('aborting')
return false
end
if loc.y <= -mining.depth then
break
end
mine(turtle.getAction('down'))
if not Util.tryTimed(3, turtle.down) then
break
end
if loc.y < level - 1 then
mine(turtle.getAction('forward'))
turtle.turnRight()
mine(turtle.getAction('forward'))
end
end
boreDirection = 'up'
status('boring up')
turtle.turnRight()
mine(turtle.getAction('forward'))
turtle.turnRight()
mine(turtle.getAction('forward'))
turtle.turnLeft()
while true do
if turtle.isAborted() then
status('aborting')
return false
end
while not Util.tryTimed(3, turtle.up) do
status('stuck')
end
if turtle.getStatus() == 'stuck' then
status('boring up')
end
if loc.y >= level - 1 then
break
end
mine(turtle.getAction('forward'))
turtle.turnLeft()
mine(turtle.getAction('forward'))
end
if turtle.getFuelLevel() < LOW_FUEL then
refuel()
local veryMinFuel = Point.turtleDistance(turtle.point, { x = 0, y = 0, z = 0}) + 512
if turtle.getFuelLevel() < veryMinFuel then
log('Not enough fuel to continue')
return false
end
end
return true
end
function Point.compare(pta, ptb)
if pta.x == ptb.x and pta.z == ptb.z then
if pta.y and ptb.y then
return pta.y == ptb.y
end
return true
end
return false
end
local function inspect(action, name)
local r, block = action.inspect()
if r and block.name == name then
return true
end
end
local function boreCommand()
local pt = getClosestLocation(mining.locations)
turtle.setMoveCallback(function(action, tpt)
makeWalkableTunnel(action, tpt, pt)
end)
safeGotoY(0)
safeGoto(pt.x, pt.z, 0)
turtle.clearMoveCallback()
-- location is either mined, currently being mined or is the
-- dropoff point for a turtle
if inspect(turtle.getAction('up'), 'minecraft:cobblestone') or
inspect(turtle.getAction('up'), 'minecraft:chest') or
inspect(turtle.getAction('down'), 'minecraft:cobblestone') then
return true
end
turtle.digUp()
turtle.placeUp('minecraft:cobblestone:0')
local success = bore()
safeGotoY(0) -- may have aborted
turtle.digUp()
if success then
turtle.placeDown('minecraft:cobblestone:0') -- cap with cobblestone to indicate this spot was mined out
end
return success
end
if not Util.getOptions(options, args) then
return
end
-- TODO: this won't work - need to Util.merge file into mining
mining.depth = options.depth.value
mining.chunks = options.chunks.value
unload = normalChestUnload
--if options.enderChest.value then
-- unload = enderChestUnload
--end
mining.x = 0
mining.z = 0
mining.locations = getBoreLocations(0, 0)
trash = Util.readTable(TRASH_FILE)
if options.resume.value then
mining = Util.readTable(PROGRESS_FILE)
elseif fs.exists(PROGRESS_FILE) then
print('Use -r to resume')
print('Teminate or enter to continue')
read()
end
if not trash or options.setTrash.value then
print('Add blocks to ignore, press enter when ready')
read()
addTrash()
end
if not turtle.getSlot('minecraft:bucket:0') or
not turtle.getSlot('minecraft:cobblestone:0') then
print('Add bucket and cobblestone, press enter when ready')
read()
end
if options.fortunePick.value then
local s = turtle.getSlot(options.fortunePick.value)
if not s then
error('fortunePick not found: ' .. options.fortunePick.value)
end
if not turtle.getSlot('cctweaks:toolHost:0') then
error('CCTweaks tool host not found')
end
trash[s.iddmg] = nil
trash['minecraft:diamond_pickaxe:0'] = nil
trash['cctweaks:toolHost:0'] = nil
end
local function main()
repeat
while #mining.locations > 0 do
status('searching')
if not boreCommand() then
return
end
Util.writeTable(PROGRESS_FILE, mining)
end
until not nextChunk()
end
turtle.run(function()
turtle.reset()
turtle.setPolicy(turtle.policies.digAttack)
turtle.setDigPolicy(turtle.digPolicies.turtleSafe)
unload()
status('mining')
local s, m = pcall(main)
if not s and m then
_G.printError(m)
end
turtle.abort(false)
safeGotoY(0)
safeGoto(0, 0, 0, 0)
unload()
turtle.reset()
end)