package management
This commit is contained in:
9
neural/.package
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9
neural/.package
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{
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required = {
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'opus-develop-1.8',
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},
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title = 'Programs for the neural interface',
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repository = 'kepler155c/opus-apps/develop1.8/neural',
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description = [[ ... ]],
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licence = 'MIT',
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}
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11
neural/apis/neural/angle.lua
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11
neural/apis/neural/angle.lua
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@@ -0,0 +1,11 @@
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local Angle = { }
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function Angle.towards(x, y, z)
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return math.deg(math.atan2(-x, z)), 0
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end
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function Angle.away(x, y, z)
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return math.deg(math.atan2(x, -z)), 0
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end
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return Angle
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139
neural/apis/neural/interface.lua
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139
neural/apis/neural/interface.lua
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local Interface = { }
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local Angle = require('neural.angle')
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local Util = require('util')
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local device = _G.device
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local os = _G.os
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local ni = device.neuralInterface or { }
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for k,v in pairs(ni) do
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Interface[k] = v
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end
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local function yap(pt)
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local x, y, z = pt.x, pt.y + 1, pt.z
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local pitch = -math.atan2(y, math.atan2(-(x - .5), z - .5))
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local yaw = math.deg(math.atan2(-(x - .5), z - .5))
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return math.deg(yaw), math.deg(pitch)
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end
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function Interface.launchTo(pt, strength)
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local yaw = math.deg(math.atan2(pt.x, -pt.z))
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if not strength then
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local dist = math.sqrt(
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math.pow(pt.x, 2) +
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math.pow(pt.z, 2))
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strength = math.sqrt(math.max(32, dist) / 3)
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debug(strength)
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end
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Interface.launch(yaw, 225, strength or 1)
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end
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function Interface.dropArmor()
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for i = 3, 5 do
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Interface.unequip(i)
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end
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end
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function Interface.walkTo(pt)
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local s, m = ni.walk(pt.x, pt.y, pt.z)
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if not s then
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_G.printError(m)
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end
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os.sleep(.05)
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while ni.isWalking() do
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os.sleep(0)
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end
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end
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-- flatten equipment functions
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function Interface.getEquipmentList()
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local l = Interface.getEquipment and Interface.getEquipment().list() or { }
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for k, v in pairs(l) do
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v.slot = k
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end
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return l
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end
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function Interface.equip(slot)
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return Interface.getEquipment and Interface.getEquipment().suck(slot) or 0
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end
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function Interface.unequip(slot)
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return Interface.getEquipment and Interface.getEquipment().drop(slot)
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end
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function Interface.getUniqueNames()
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local t = { }
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for _,v in pairs(Interface.sense()) do
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t[v.name] = v.name
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end
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return Util.transpose(t)
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end
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function Interface.lookAt(pt)
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local yaw, pitch = Angle.towards(pt.x - .5, pt.y + 1, pt.z - .5)
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return Interface.look(yaw, pitch)
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end
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function Interface.shootAt(entity, strength)
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Interface.lookAt(entity)
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return Interface.shoot(strength or 1)
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end
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function Interface.shootAt2(entity, strength)
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local x, z = entity.x - .5, entity.z - .5
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local function quad(a, b, c)
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if math.abs(a) < 1e-6 then
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if math.abs(b) < 1e-6 then
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return math.abs(c) < 1e-6 and 0, 0
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else
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return -c/b, -c/b
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end
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else
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local disc = b*b - 4*a*c
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if disc >= 0 then
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disc = math.sqrt(disc)
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a = 2*a
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return (-b-disc)/a, (-b+disc)/a
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end
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end
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end
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local v = .025 -- velocity of arrow
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local tvx = entity.motionX
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local tvz = entity.motionZ
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local a = tvx*tvx + tvz*tvz - v*v
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local b = 2 * (tvx * x + tvz * z)
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local c = x * x + z * z
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local t0, t1 = quad(a, b, c)
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if t0 then
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local t = math.min(t0, t1)
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if t < 0 then
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t = math.max(t0, t1)
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end
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if t > 0 then
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--Util.print({ x, t, tvx, x + tvx * t })
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x = x + tvx * t
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z = z + tvz * t
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end
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end
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local yaw = math.deg(math.atan2(-(x - .5), z - .5))
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local pitch = -math.deg(math.atan2(entity.y, math.sqrt(x * x + z * z)))
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Interface.look(yaw, pitch) -- pitch is broken
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return Interface.shoot(strength or 1)
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end
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function Interface.setStatus(s)
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ni.status = s
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end
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return Interface
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22
neural/apis/neural/mobs.lua
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22
neural/apis/neural/mobs.lua
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@@ -0,0 +1,22 @@
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local Mobs = { }
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local hostiles = {
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ancient_golem = true,
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BabySkeleton = true,
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BabyZombie = true,
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Bat = true,
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Creeper = true,
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Husk = true,
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Skeleton = true,
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Slime = true,
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Spider = true,
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Witch = true,
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Zombie = true,
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ZombieVillager = true,
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}
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function Mobs.getNames()
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return hostiles
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end
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return Mobs
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24
neural/autorun/6.neural.lua
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24
neural/autorun/6.neural.lua
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_G.requireInjector(_ENV)
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local GPS = require('gps')
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local kernel = _G.kernel
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kernel.onDeviceAttach('neuralInterface', function(dev)
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dev.goTo = function(x, _, z)
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local pt = GPS.locate(2)
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if pt then
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return pcall(function()
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local gpt = {
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x = x - pt.x,
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y = 0,
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z = z - pt.z,
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}
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gpt.x = math.min(math.max(gpt.x, -15), 15)
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gpt.z = math.min(math.max(gpt.z, -15), 15)
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return dev.walk(gpt.x, gpt.y, gpt.z)
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end)
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end
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return false, 'No GPS'
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end
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end)
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22
neural/etc/apps/neural-apps.db
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22
neural/etc/apps/neural-apps.db
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@@ -0,0 +1,22 @@
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{
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[ "shootingGallery" ] = {
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title = "Gallery",
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category = "Neural",
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run = "shootingGallery.lua",
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},
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[ "neuralFight" ] = {
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title = "Fight",
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category = "Neural",
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run = "neuralFight.lua",
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},
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[ "neuralFly" ] = {
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title = "Fly",
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category = "Neural",
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run = "neuralFly.lua",
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},
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[ "neuralRemote" ] = {
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title = "Remote",
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category = "Neural",
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run = "neuralRemote.lua",
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},
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}
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49
neural/mobfollow.lua
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49
neural/mobfollow.lua
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_G.requireInjector(_ENV)
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local GPS = require('gps')
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local Util = require('util')
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local Peripheral = require('peripheral')
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local Point = require('point')
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local os = _G.os
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local args = { ... }
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local remoteId = args[1] or error('mobFollow <remote id>')
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local ni = Peripheral.lookup(remoteId .. '://name/neuralInterface')
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if not ni then
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error('failed to connect')
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end
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local lpt = nil
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while true do
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local pt = GPS.locate(2)
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if not pt then
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print('No GPS')
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else
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local gpt = Util.shallowCopy(pt)
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if pt and lpt and Point.same(pt, lpt) then
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-- havent moved
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print('no move')
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else
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if not lpt then
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gpt.x = gpt.x - 2
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else
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local dx = lpt.x - pt.x
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local dz = lpt.z - pt.z
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local angle = math.atan2(dx, dz)
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gpt.x = pt.x + 2.5 * math.sin(angle)
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gpt.z = pt.z + 2.5 * math.cos(angle)
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end
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lpt = pt
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local s, m = ni.goTo(gpt.x, gpt.y + 1, gpt.z)
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if not s then
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print(m)
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end
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end
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end
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os.sleep(.5)
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end
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98
neural/neuralFight.lua
Normal file
98
neural/neuralFight.lua
Normal file
@@ -0,0 +1,98 @@
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_G.requireInjector()
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local Angle = require('neural.angle')
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local GPS = require('gps')
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local Mobs = require('neural.mobs')
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local ni = require('neural.interface')
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local Point = require('point')
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local Util = require('util')
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local os = _G.os
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local RADIUS = 13
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local ROTATION = math.pi / 16
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local uid = ni.getID and ni.getID() or error('Introspection module is required')
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local pos = { x = 0, y = 0, z = 0 }
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local function findTargets()
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local l = ni.sense()
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table.sort(l, function(e1, e2)
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return Point.distance(e1, pos) < Point.distance(e2, pos)
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end)
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local targets = { }
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for _,v in ipairs(l) do
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if v.id ~= uid and Mobs.getNames()[v.name] then
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if math.abs(v.y) < 2 and Point.distance(v, pos) < 16 then -- pitch is broken
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table.insert(targets, v)
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end
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end
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end
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return #targets > 0 and targets
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end
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local function shootAt(targets)
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for _,target in ipairs(targets) do
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target = ni.getMetaByID(target.id)
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if target and target.isAlive and Point.distance(target, pos) < 14 then
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ni.shootAt(target)
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end
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end
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end
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local potions = Util.filter(
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ni.getEquipmentList(),
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function(a)
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return a.name == 'minecraft:splash_potion'
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end)
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local function heal(target)
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local hands = { 'main', 'off' }
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if #potions > 0 and ni.getMetaOwner().health < 10 then
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local yaw, pitch = Angle.away(target.x - .5, 0, target.z - .5)
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ni.look(yaw, pitch)
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ni.use(.01, hands[potions[1].slot])
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ni.launch(yaw, pitch, 1)
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table.remove(potions, 1)
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end
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end
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local pt = GPS.locate()
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while true do
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local targets = findTargets()
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if not targets then
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local cpt = GPS.locate()
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if Point.distance(pt, cpt) > 2 then
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print('walking to starting point')
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local s, m = ni.goTo(pt.x, pt.y, pt.z)
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Util.print({ s, m })
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os.sleep(.05)
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while ni.isWalking() do
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os.sleep(0)
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end
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Util.print('done walking')
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end
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os.sleep(1)
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else
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local target = targets[1]
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local angle = math.atan2(-target.x, -target.z) + ROTATION
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ni.launchTo({
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x = target.x + RADIUS * math.sin(angle),
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y = 0,
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z = target.z + RADIUS * math.cos(angle)
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}, 1)
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os.sleep(.2)
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shootAt(targets)
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heal(target)
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if math.random(1, 3) == 3 then
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ROTATION = -ROTATION
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end
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end
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end
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78
neural/neuralFly.lua
Normal file
78
neural/neuralFly.lua
Normal file
@@ -0,0 +1,78 @@
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_G.requireInjector(_ENV)
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local ni = require('neural.interface')
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local GPS = require('gps')
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local strength = .315
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local delay = .1
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while ni.getMetaOwner().health < 26 do
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print('health: ' .. ni.getMetaOwner().health)
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os.sleep(1)
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end
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ni.launch(0, 270, 1.5)
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os.sleep(.25)
|
||||
|
||||
local pt
|
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|
||||
local function fly()
|
||||
for i = 1, 100 do
|
||||
os.sleep(1)
|
||||
if pt then
|
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print(pt.y)
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print(strength)
|
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end
|
||||
end
|
||||
end
|
||||
|
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local function gps()
|
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local lastY = 12
|
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while true do
|
||||
pt = GPS.locate()
|
||||
if pt then
|
||||
local d = math.abs(lastY - pt.y)
|
||||
|
||||
-- force required to get to lvl 12
|
||||
|
||||
local motionY = ni.getMetaOwner().motionY
|
||||
-- print('y: ' .. pt.y)
|
||||
if pt.y < 12 then
|
||||
if pt.y > lastY then
|
||||
--strength = strength + .001
|
||||
else
|
||||
strength = strength + .02 * d
|
||||
end
|
||||
elseif pt.y > 12 then
|
||||
if pt.y > lastY then
|
||||
strength = strength - .02 * d
|
||||
else
|
||||
--strength = strength - .001
|
||||
end
|
||||
end
|
||||
lastY = pt.y
|
||||
|
||||
-- force required to offset motion
|
||||
local om = (motionY - 0.138) / 0.8
|
||||
|
||||
ni.launch(0, 270, strength-motionY)
|
||||
-- print('strength: ' .. strength)
|
||||
os.sleep(delay)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
parallel.waitForAny(fly, gps)
|
||||
|
||||
repeat
|
||||
ni.launch(0, 270, .25)
|
||||
os.sleep(.1)
|
||||
until not ni.getMetaOwner().isAirborne
|
||||
|
||||
print('descending')
|
||||
for i = 1, 50 do
|
||||
ni.launch(0, 270, .2)
|
||||
os.sleep(.1)
|
||||
end
|
||||
|
||||
ni.look(180, 0)
|
||||
88
neural/neuralRecorder.lua
Normal file
88
neural/neuralRecorder.lua
Normal file
@@ -0,0 +1,88 @@
|
||||
_G.requireInjector(_ENV)
|
||||
|
||||
local GPS = require('gps')
|
||||
local Point = require('point')
|
||||
local Util = require('util')
|
||||
|
||||
local os = _G.os
|
||||
local parallel = _G.parallel
|
||||
|
||||
local t = { }
|
||||
local ni = _G.device.neuralInterface or error('Neural Interface not found')
|
||||
|
||||
if not ni.getID then
|
||||
error('Missing Introspection Module')
|
||||
end
|
||||
|
||||
local uid = ni.getID()
|
||||
local c = os.clock()
|
||||
|
||||
local pt = GPS.locate(3) or error('GPS failed')
|
||||
local lpt
|
||||
local me = Util.find(ni.sense(), 'id', uid)
|
||||
|
||||
local function gps()
|
||||
while true do
|
||||
me = Util.find(ni.sense(), 'id', uid)
|
||||
pt = GPS.locate(3) or error('GPS failed')
|
||||
os.sleep(.3)
|
||||
print('got gps')
|
||||
end
|
||||
end
|
||||
|
||||
local function record()
|
||||
local timerId = os.startTimer(.1)
|
||||
repeat
|
||||
local event, ch = os.pullEvent()
|
||||
local v
|
||||
local delay = os.clock() - c
|
||||
c = os.clock()
|
||||
--print(event .. ' ' .. tostring(ch))
|
||||
if event == 'char' then
|
||||
print('char ' .. ch)
|
||||
if ch == ' ' then
|
||||
v = {
|
||||
action = 'walk',
|
||||
x = pt.x,
|
||||
y = pt.y,
|
||||
z = pt.z,
|
||||
pitch = me.pitch,
|
||||
yaw = me.yaw,
|
||||
delay = delay,
|
||||
}
|
||||
elseif ch == 'u' then
|
||||
v = {
|
||||
action = 'use',
|
||||
x = pt.x,
|
||||
y = pt.y,
|
||||
z = pt.z,
|
||||
pitch = me.pitch,
|
||||
yaw = me.yaw,
|
||||
delay = delay,
|
||||
}
|
||||
end
|
||||
elseif event == 'timer' and ch == timerId then
|
||||
if not lpt or not Point.same(pt, lpt) then
|
||||
v = {
|
||||
action = 'walk',
|
||||
x = pt.x,
|
||||
y = pt.y,
|
||||
z = pt.z,
|
||||
pitch = me.pitch,
|
||||
yaw = me.yaw,
|
||||
delay = delay,
|
||||
}
|
||||
lpt = pt
|
||||
end
|
||||
timerId = os.startTimer(.2)
|
||||
end
|
||||
|
||||
if v then
|
||||
Util.print(v)
|
||||
table.insert(t, v)
|
||||
end
|
||||
until event == 'char' and ch == 'q'
|
||||
end
|
||||
|
||||
parallel.waitForAny(gps, record)
|
||||
Util.writeTable('neural.tbl', t)
|
||||
56
neural/neuralRemote.lua
Normal file
56
neural/neuralRemote.lua
Normal file
@@ -0,0 +1,56 @@
|
||||
rednet.open("right")
|
||||
local sensor = peripheral.wrap("back")
|
||||
local modules = peripheral.wrap("back")
|
||||
local Ka = peripheral.find("neuralInterface")
|
||||
local function fire(entity)
|
||||
local x, y, z = entity.x, entity.y, entity.z
|
||||
local pitch = -math.atan2(y, math.sqrt(x * x + z * z))
|
||||
local yaw = math.atan2(-x, z)
|
||||
|
||||
Ka.look(math.deg(yaw), math.deg(pitch), 5)
|
||||
Ka.shoot(1)
|
||||
sleep(0.2)
|
||||
end
|
||||
local mobNames = {"Skeleton"}
|
||||
local mobLookup = {}
|
||||
for i = 1, #mobNames do
|
||||
mobLookup[mobNames[i]] = true
|
||||
end
|
||||
|
||||
function SkeletonShoot()
|
||||
local mobs = sensor.sense()
|
||||
local candidates = {}
|
||||
for i = 1, #mobs do
|
||||
local mob = mobs[i]
|
||||
if mobLookup[mob.name] then
|
||||
candidates[#candidates + 1] = mob
|
||||
end
|
||||
end
|
||||
if #candidates > 0 then
|
||||
local mob = candidates[math.random(1, #candidates)]
|
||||
fire(mob)
|
||||
else
|
||||
sleep(.1)
|
||||
end
|
||||
end
|
||||
|
||||
while true do
|
||||
local id,message = rednet.receive()
|
||||
print(tostring(id)..message)
|
||||
if id == 582 then
|
||||
if message == "forward" then --W
|
||||
Ka.walk(1,0,0)
|
||||
elseif message == "back" then --S
|
||||
Ka.walk(-1,0,0)
|
||||
elseif message == "turnLeft" then--A
|
||||
Ka.walk(0,0,-1)
|
||||
elseif message == "turnRight" then--D
|
||||
Ka.walk(0,0,1)
|
||||
elseif message == "shoot" then--Starts fell program
|
||||
SkeletonShoot()
|
||||
end
|
||||
else
|
||||
write(" Denied!")
|
||||
end
|
||||
end
|
||||
|
||||
52
neural/neuralReplay.lua
Normal file
52
neural/neuralReplay.lua
Normal file
@@ -0,0 +1,52 @@
|
||||
_G.requireInjector(_ENV)
|
||||
|
||||
local GPS = require('gps')
|
||||
local Util = require('util')
|
||||
|
||||
local os = _G.os
|
||||
local shell = _ENV.shell
|
||||
|
||||
local args = { ... }
|
||||
local fileName = args[1] or 'neural.tbl'
|
||||
|
||||
local t = Util.readTable(shell.resolve(fileName)) or error('Unable to read ' .. fileName)
|
||||
local ni = _G.device.neuralInterface
|
||||
|
||||
local function walkTo(x, y, z)
|
||||
local pt = GPS.locate(2)
|
||||
if pt then
|
||||
local s, m, m2 = pcall(function()
|
||||
local gpt = {
|
||||
x = x - pt.x,
|
||||
y = math.floor(y) - math.floor(pt.y),
|
||||
z = z - pt.z,
|
||||
}
|
||||
gpt.x = math.min(math.max(gpt.x, -30), 30)
|
||||
gpt.z = math.min(math.max(gpt.z, -30), 30)
|
||||
return ni.walk(gpt.x, gpt.y, gpt.z)
|
||||
end)
|
||||
if not s or not m then
|
||||
_G.printError(m2 or m)
|
||||
end
|
||||
end
|
||||
os.sleep(.5)
|
||||
while ni.isWalking() do
|
||||
os.sleep(0)
|
||||
end
|
||||
end
|
||||
|
||||
for _,v in pairs(t) do
|
||||
Util.print(v)
|
||||
|
||||
--if v.action == 'walk' then
|
||||
walkTo(v.x, v.y, v.z)
|
||||
--end
|
||||
ni.look(v.yaw, v.pitch)
|
||||
if v.action == 'use' then
|
||||
ni.use()
|
||||
os.sleep(2)
|
||||
end
|
||||
-- os.sleep(v.delay)
|
||||
-- os.sleep(2)
|
||||
-- read()
|
||||
end
|
||||
28
neural/neuralSword.lua
Normal file
28
neural/neuralSword.lua
Normal file
@@ -0,0 +1,28 @@
|
||||
_G.requireInjector(_ENV)
|
||||
|
||||
local ni = require('neural.interface')
|
||||
local Util = require('util')
|
||||
|
||||
local os = _G.os
|
||||
|
||||
while true do
|
||||
local target = Util.find(ni.sense(), 'name', 'joebodo')
|
||||
if target then
|
||||
if math.abs(target.x) < 2 and
|
||||
math.abs(target.z) < 2 then
|
||||
ni.lookAt(target)
|
||||
ni.swing()
|
||||
os.sleep(.5)
|
||||
else
|
||||
local angle = math.atan2(-(target.x - .5), target.z - .5)
|
||||
ni.walkTo({
|
||||
x = target.x + 1.5 * math.sin(angle),
|
||||
y = 0,
|
||||
z = target.z - 1.5 * math.cos(angle)
|
||||
}, 1)
|
||||
end
|
||||
else
|
||||
print('no target')
|
||||
os.sleep(1)
|
||||
end
|
||||
end
|
||||
83
neural/robotWars.lua
Normal file
83
neural/robotWars.lua
Normal file
@@ -0,0 +1,83 @@
|
||||
_G.requireInjector()
|
||||
|
||||
local Angle = require('neural.angle')
|
||||
local ni = require('neural.interface')
|
||||
local Util = require('util')
|
||||
|
||||
local os = _G.os
|
||||
|
||||
local RADIUS = 13
|
||||
local ROTATION = math.pi / 16
|
||||
|
||||
local args = { ... }
|
||||
local TARGET = args[1] or error('Syntax: robotWars <targetName>')
|
||||
local uid = ni.getID and ni.getID() or error('Introspection module is required')
|
||||
|
||||
local function findTarget(name)
|
||||
for _, v in pairs(ni.sense()) do
|
||||
if v.name == name and v.id ~= uid then
|
||||
return v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function shootAt(entity)
|
||||
local target = ni.getMetaByID(entity.id)
|
||||
if target then
|
||||
ni.shootAt(target)
|
||||
end
|
||||
end
|
||||
|
||||
local enemy = findTarget(TARGET)
|
||||
local potions = Util.filter(
|
||||
ni.getEquipmentList(),
|
||||
function(a)
|
||||
return a.name == 'minecraft:splash_potion'
|
||||
end)
|
||||
|
||||
if not enemy then
|
||||
print('Current enemies:')
|
||||
for _,v in pairs(ni.getUniqueNames()) do
|
||||
print(v)
|
||||
end
|
||||
print()
|
||||
error('Invalid enemy')
|
||||
end
|
||||
|
||||
local function heal(target)
|
||||
local hands = { 'main', 'off' }
|
||||
|
||||
if #potions > 0 and ni.getMetaOwner().health < 10 then
|
||||
local yaw, pitch = Angle.away({ x = target.x, y = 0, z = target.z })
|
||||
ni.look(yaw, pitch)
|
||||
ni.use(.01, hands[potions[1].slot])
|
||||
ni.launch(yaw, pitch, 1)
|
||||
table.remove(potions, 1)
|
||||
end
|
||||
end
|
||||
|
||||
repeat
|
||||
local target = ni.getMetaByID(enemy.id)
|
||||
if not target then
|
||||
print('lost target')
|
||||
break
|
||||
end
|
||||
local angle = math.atan2(-target.x, -target.z) + ROTATION
|
||||
|
||||
ni.launchTo({
|
||||
x = target.x + RADIUS * math.sin(angle),
|
||||
y = 0,
|
||||
z = target.z + RADIUS * math.cos(angle)
|
||||
}, 1)
|
||||
os.sleep(.2)
|
||||
|
||||
shootAt(enemy)
|
||||
|
||||
heal(enemy)
|
||||
|
||||
if math.random(1, 3) == 3 then
|
||||
ROTATION = -ROTATION
|
||||
end
|
||||
until not target.isAlive
|
||||
|
||||
print('Won !')
|
||||
31
neural/shootMob.lua
Normal file
31
neural/shootMob.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
_G.requireInjector(_ENV)
|
||||
|
||||
local ni = require('neural.interface')
|
||||
local uid = ni.getID and ni.getID() or error('Introspection module is required')
|
||||
|
||||
local os = _G.os
|
||||
|
||||
local args = { ... }
|
||||
|
||||
local function findEntity(name)
|
||||
for _,v in pairs(ni.sense()) do
|
||||
if v.id ~= uid and v.name == name then
|
||||
return v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
print('Targets:')
|
||||
for _,v in pairs(ni.sense()) do
|
||||
print(v.name)
|
||||
end
|
||||
|
||||
local target = args[1] or error('specify target name')
|
||||
|
||||
repeat
|
||||
local entity = findEntity(target)
|
||||
if entity then
|
||||
ni.shootAt(entity, 1)
|
||||
end
|
||||
os.sleep(.5)
|
||||
until not entity
|
||||
48
neural/shootingGallery.lua
Normal file
48
neural/shootingGallery.lua
Normal file
@@ -0,0 +1,48 @@
|
||||
_G.requireInjector(_ENV)
|
||||
|
||||
local Mobs = require('neural.mobs')
|
||||
local ni = require('neural.interface')
|
||||
local Point = require('point')
|
||||
local Util = require('util')
|
||||
|
||||
local os = _G.os
|
||||
|
||||
if not ni.look then
|
||||
error('neuralInterface required')
|
||||
end
|
||||
|
||||
local uid = ni.getID and ni.getID() or error('Introspection module is required')
|
||||
|
||||
local function findTargets()
|
||||
local pos = { x = 0, y = 0, z = 0 }
|
||||
local l = ni.sense()
|
||||
table.sort(l, function(e1, e2)
|
||||
return Point.distance(e1, pos) < Point.distance(e2, pos)
|
||||
end)
|
||||
|
||||
local targets = { }
|
||||
for _,v in ipairs(l) do
|
||||
if v.id ~= uid and Mobs.getNames()[v.name] then
|
||||
if math.abs(v.y) < 2 then -- pitch is broken
|
||||
table.insert(targets, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
return #targets > 0 and targets
|
||||
end
|
||||
|
||||
print('Targets:')
|
||||
for _,v in pairs(ni.sense()) do
|
||||
print(v.name)
|
||||
end
|
||||
|
||||
while true do
|
||||
local targets = findTargets()
|
||||
if targets then
|
||||
for _, entity in ipairs(targets) do
|
||||
Util.print(entity)
|
||||
ni.shootAt(entity, 1)
|
||||
end
|
||||
end
|
||||
os.sleep(.5)
|
||||
end
|
||||
Reference in New Issue
Block a user