Ui enhancements 2.0 (#29)
* canvas overhaul * editor 2.0 * more tweaks * more editor work * completions + refactor * cleanup + editor additions * cleanup + undo overhaul * editor recent/peripherals/redo + cleanup * editor path issues * cleanup * changes for deprecated ui methods - recolor milo - make turtle scripts run again - mob rancher improvements * can now use named colors
This commit was merged in pull request #29.
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@@ -1,6 +1,15 @@
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--[[
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Breed either cows or sheep.
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Must be run on a mob with the same height.
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Changed to use a 2-high mob (smaller mobs may work ?)
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Updated due to entity.look working correctly now.
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The mob looks head-on to the lever. Make sure the
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lever is accessible by the mob.
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Laser is now optional - if no laser, the mobs will be
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punched (or provide a stick). Best mob may be a
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skeleton (unlimited ammo).
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Feeding hand has been changed to off-hand.
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]]
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local Array = require('opus.array')
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@@ -21,80 +30,100 @@ local WALK_SPEED = 1.5
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neural.assertModules({
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'plethora:sensor',
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'plethora:scanner',
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'plethora:laser',
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--'plethora:laser',
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'plethora:kinetic',
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'plethora:introspection',
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})
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local caninimals = config.animals or { [ config.animal ] = true }
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local animals = { }
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for k in pairs(caninimals) do
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animals[k] = { }
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end
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local fed = { }
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local function resupply()
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local slot = neural.getEquipment().list()[1]
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local slot = neural.getEquipment().list()[2]
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if slot and slot.count > 32 then
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return
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end
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print('resupplying')
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for _ = 1, 2 do
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local dispenser = Map.find(neural.scan(), 'name', 'minecraft:dispenser')
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local dispenser = Map.find(neural.scan(), 'name', 'minecraft:lever')
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if not dispenser then
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print('dispenser not found')
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break
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end
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if math.abs(dispenser.x) <= 1 and math.abs(dispenser.z) <= 1 then
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neural.lookAt(dispenser)
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if math.abs(dispenser.x) <= 1.2 and math.abs(dispenser.z) <= 1.2 then
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neural.lookAt({ x = dispenser.x, y = dispenser.y, z = dispenser.z })
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for _ = 1, 8 do
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neural.use(0, 'off')
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if not neural.use(0, 'off') then
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break
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end
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os.sleep(.2)
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neural.getEquipment().suck(1, 64)
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neural.getEquipment().suck(2, 64)
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end
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break
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else
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neural.walkTo({ x = dispenser.x, y = 0, z = dispenser.z }, WALK_SPEED)
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neural.walkTo({ x = dispenser.x, y = 0, z = dispenser.z }, WALK_SPEED, .5)
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end
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end
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end
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local function breed(entity)
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print('breeding')
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entity.lastFed = os.clock()
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fed[entity.id] = entity
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print('breeding ' .. entity.name)
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neural.walkTo(entity, WALK_SPEED, 1)
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entity = neural.getMetaByID(entity.id)
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if entity then
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neural.lookAt(entity)
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neural.use(1)
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if neural.use(1, 'off') then
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entity.lastFed = os.clock()
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fed[entity.id] = entity
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end
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os.sleep(.1)
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end
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end
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local function kill(entity)
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print('killing')
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neural.walkTo(entity, WALK_SPEED, 2.5)
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print('killing ' .. entity.name)
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neural.walkTo(entity, WALK_SPEED, (neural.fire or neural.shoot) and 2.5 or .5)
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entity = neural.getMetaByID(entity.id)
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if entity then
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neural.lookAt(entity)
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neural.fireAt({ x = entity.x, y = 0, z = entity.z })
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if neural.fire or neural.shoot then
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neural.shootAt(entity)
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else
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neural.swing()
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end
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Sound.play('entity.firework.launch')
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os.sleep(.2)
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end
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end
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local function getEntities()
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local sheep = Array.filter(neural.sense(), function(entity)
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if entity.name == 'Sheep' and entity.y > -.5 then
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return true
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end
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end)
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if #sheep > config.maxAdults then
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return sheep
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local function shuffle(tbl)
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for i = #tbl, 2, -1 do
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local j = math.random(i)
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tbl[i], tbl[j] = tbl[j], tbl[i]
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end
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return tbl
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end
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return Map.filter(neural.sense(), function(entity)
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if entity.name == config.animal and entity.y > -.5 then
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return true
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local function getEntities()
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return shuffle(Array.filter(neural.sense(), function(entity)
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if animals[entity.name] then
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if not animals[entity.name].height then
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entity = neural.getMetaByID(entity.id)
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if entity and not entity.isChild and entity.motionX == 0 and entity.motionZ == 0 then
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animals[entity.name].height = entity.y
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return true
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end
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elseif entity.y == animals[entity.name].height then
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return true
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end
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end
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end)
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end))
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end
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local function getHungry(entities)
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@@ -105,13 +134,25 @@ local function getHungry(entities)
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end
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end
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local function randomEntity(entities)
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local r = math.random(1, Map.size(entities))
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local i = 1
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local function getCount(entities, name)
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local c = 0
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for _, v in pairs(entities) do
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i = i + 1
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if i > r then
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return v
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if v.name == name then
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c = c + 1
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end
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end
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print(name .. ' ' .. c)
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return c
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end
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local function getKillable(entities)
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print('map: ' .. Map.size(fed))
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if Map.size(fed) > 1000 then
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fed = { }
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end
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for name in pairs(animals) do
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if getCount(entities, name) > config.maxAdults then
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return Array.find(entities, 'name', name)
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end
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end
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end
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@@ -120,9 +161,10 @@ while true do
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resupply()
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local entities = getEntities()
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local killable = getKillable(entities)
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if Map.size(entities) > config.maxAdults then
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kill(randomEntity(entities))
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if killable then
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kill(killable)
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else
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local entity = getHungry(entities)
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if entity then
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