autocrafting improvements

This commit is contained in:
kepler155c
2018-01-03 02:41:56 -05:00
parent aa50b55ab1
commit 45bbc72fc3
13 changed files with 289 additions and 357 deletions

View File

@@ -1,18 +1,18 @@
_G.requireInjector()
local Ansi = require('ansi')
local ChestAdapter = require('chestAdapter18')
local Config = require('config')
local Craft = require('turtle.craft')
local Event = require('event')
local itemDB = require('itemDB')
local MEAdapater = require('meAdapter')
local Peripheral = require('peripheral')
local RefinedAdapter = require('refinedAdapter')
local Terminal = require('terminal')
local UI = require('ui')
local Util = require('util')
local ControllerAdapter = require('controllerAdapter')
local InventoryAdapter = require('inventoryAdapter')
local device = _G.device
local multishell = _ENV.multishell
local peripheral = _G.peripheral
@@ -22,35 +22,23 @@ local turtle = _G.turtle
multishell.setTitle(multishell.getCurrent(), 'Resource Manager')
-- 3 wide monitor (any side of turtle)
-- Config location is /sys/config/chestManager
-- adjust directions in that file if needed
local config = {
trashDirection = 'up', -- trash /chest in relation to chest
inventoryDirection = { direction = 'north', wrapSide = 'back' },
chestDirection = { direction = 'down', wrapSide = 'top' },
trashDirection = 'up', -- trash /chest in relation to chest
inventoryDirection = { direction = 'north', wrapSide = 'back' },
chestDirection = { direction = 'down', wrapSide = 'top' },
controllerDirection = { direction = 'south', wrapSide = 'right' },
}
Config.load('chestManager', config)
local inventoryAdapter = ChestAdapter(config.inventoryDirection)
local turtleChestAdapter = ChestAdapter(config.chestDirection)
local inventoryAdapter = InventoryAdapter.wrap(config.inventoryDirection)
local turtleChestAdapter = InventoryAdapter.wrap(config.chestDirection)
local controllerAdapter = ControllerAdapter.wrap(config.controllerDirection)
local duckAntenna
local controller = RefinedAdapter()
if not controller:isValid() then
controller = MEAdapater(config.inventoryDirection)
if not controller:isValid() then
controller = nil
else
inventoryAdapter = controller -- ME functions as inventory and crafting
end
end
if device.workbench then
local oppositeSide = {
[ 'left' ] = 'right',
[ 'right' ] = 'left',
@@ -83,21 +71,6 @@ local function getItem(items, inItem, ignoreDamage, ignoreNbtHash)
end
end
local function getItemQuantity(items, item)
local count = 0
for _,v in pairs(items) do
if v.name == item.name and
(not item.damage or v.damage == item.damage) and
v.nbtHash == item.nbtHash then
if item.damage then
return v.count
end
count = count + v.count
end
end
return count
end
local function uniqueKey(item)
return table.concat({ item.name, item.damage, item.nbtHash }, ':')
end
@@ -145,6 +118,7 @@ local function listItems()
if not items then
-- error('could not check inventory')
term.clear()
print('Communication failure')
print('rebooting in 5 secs')
os.sleep(5)
os.reboot()
@@ -190,7 +164,6 @@ local function clearGrid()
if count > 0 then
inventoryAdapter:insert(i, count)
if turtle.getItemCount(i) ~= 0 then
debug('insert failed')
return false
end
end
@@ -229,28 +202,6 @@ local function craftItem(recipe, items, originalItem, craftList, count)
if missing.name then
originalItem.status = string.format('%s missing', itemDB:getName(missing.name))
originalItem.statusCode = 'missing'
-- debug(missing.name)
end
if originalItem.forceCrafting and toCraft == 0 then
for key,qty in pairs(Craft.sumIngredients(recipe)) do
local iRecipe = Craft.recipes[key]
if iRecipe then
local need = count * qty
local has = getItemQuantity(items, itemDB:splitKey(key))
--debug({ key, need, has })
if has < need then
--debug('crafting ' .. key .. ' - ' .. need - has)
--read()
craftItem(iRecipe, items, originalItem, { }, math.ceil((need - has) / iRecipe.count))
items = listItems()
if not items then
error('list failed')
--return 0
end
end
end
end
end
local crafted = 0
@@ -263,11 +214,11 @@ local function craftItem(recipe, items, originalItem, craftList, count)
end
if count > 0 and items then
local ingredients = Craft.getResourceList(recipe, items, count)
local ingredients = Craft.getResourceList4(recipe, items, count)
for _,ingredient in pairs(ingredients) do
--if not ingredient.recipe and ingredient.count < 0 then
if ingredient.count < 0 then
addCraftingRequest(ingredient, craftList, -ingredient.count)
if ingredient.need > 0 then
addCraftingRequest(ingredient, craftList, ingredient.need)
end
end
end
@@ -288,7 +239,7 @@ local function forceCraftItem(inRecipe, items, originalItem, craftList, inCount)
local summedItem = summed[key]
if not summedItem then
summedItem = Util.shallowCopy(item)
summedItem.recipe = Craft.recipes[key]
summedItem.recipe = Craft.findRecipe(item)
summedItem.count = Craft.getItemCount(items, key)
summedItem.need = 0
summedItem.used = 0
@@ -321,17 +272,18 @@ local function forceCraftItem(inRecipe, items, originalItem, craftList, inCount)
local c = sumItems(summedItem.recipe, need) -- 4
craftable = math.min(craftable, math.floor((used + c) / iqty))
summedItem.craftable = summedItem.craftable + c
end
end
end
if craftable > 0 then
craftable = Craft.craftRecipe(recipe, craftable, inventoryAdapter) / recipe.count
craftable = Craft.craftRecipe(recipe, craftable * recipe.count, inventoryAdapter) / recipe.count
clearGrid()
end
return craftable * recipe.count
end
local count = sumItems(inRecipe, inCount)
-- local count, summed = Craft.getResourceList3(inRecipe, items, inCount, inventoryAdapter)
@@ -348,7 +300,6 @@ local function forceCraftItem(inRecipe, items, originalItem, craftList, inCount)
end
local function craftItems(craftList, allItems)
for _,key in pairs(Util.keys(craftList)) do
local item = craftList[key]
local recipe = Craft.recipes[key]
@@ -371,17 +322,17 @@ local function craftItems(craftList, allItems)
for key,item in pairs(craftList) do
if not Craft.recipes[key] and not item.rsControl then
if not controller then
if not controllerAdapter then
item.status = '(no recipe)'
else
if controller:isCrafting(item) then
if controllerAdapter:isCrafting(item) then
item.status = '(crafting)'
else
local count = item.count
while count >= 1 do -- try to request smaller quantities until successful
local s = pcall(function()
item.status = '(no recipe)'
if not controller:craft(item, count) then
if not controllerAdapter:craft(item, count) then
item.status = '(missing ingredients)'
error('failed')
end
@@ -442,6 +393,8 @@ local function jobMonitor()
return colors.red
elseif row.statusCode == 'missing' then
return colors.yellow
elseif row.statusCode == 'success' then
return colors.lime
end
return UI.Grid:getRowTextColor(row, selected)
end
@@ -514,11 +467,6 @@ local function watchResources(items)
item.damage = 0
end
local key = uniqueKey(res)
if res.name == 'harvestcraft:applesauceitem' then
_G._p = items
debug('applesause')
error('applesauce')
end
craftList[key] = {
damage = item.damage,
@@ -801,7 +749,6 @@ function itemPage:eventHandler(event)
else
filtered.ignoreNbtHash = nil
end
debug(filtered)
resources[originalKey] = nil
resources[uniqueKey(filtered)] = filtered
saveResources()
@@ -834,15 +781,13 @@ local listingPage = UI.Page {
sortColumn = 'displayName',
},
statusBar = UI.StatusBar {
filterText = UI.Text {
x = 2,
value = 'Filter',
},
filter = UI.TextEntry {
x = 9, ex = -5,
x = 1, ex = -4,
limit = 50,
backgroundColor = colors.gray,
backgroundFocusColor = colors.gray,
shadowText = 'filter',
shadowTextColor = colors.gray,
backgroundColor = colors.cyan,
backgroundFocusColor = colors.cyan,
},
display = UI.Button {
x = -3,
@@ -858,6 +803,10 @@ local listingPage = UI.Page {
displayMode = 0,
}
function listingPage.statusBar:draw()
return UI.Window.draw(self)
end
function listingPage.grid:getRowTextColor(row, selected)
if row.is_craftable then
return colors.yellow
@@ -880,10 +829,6 @@ function listingPage.grid:getDisplayValues(row)
return row
end
function listingPage.statusBar:draw()
return UI.Window.draw(self)
end
function listingPage:eventHandler(event)
if event.type == 'quit' then
UI:exitPullEvents()
@@ -1062,7 +1007,7 @@ local function learnRecipe(page)
for k,ingredient in pairs(ingredients) do
if ingredient.maxDamage > 0 then
ingredient.damage = '*'
ingredient.damage = '*' -- I don't think this is right
end
ingredients[k] = uniqueKey(ingredient)
end
@@ -1137,9 +1082,7 @@ function learnPage:eventHandler(event)
end
local craftPage = UI.Page {
titleBar = UI.TitleBar {
title = "Information",
},
titleBar = UI.TitleBar { },
wizard = UI.Wizard {
y = 2, ey = -2,
pages = {
@@ -1170,14 +1113,13 @@ local craftPage = UI.Page {
},
resources = UI.Window {
index = 2,
grid = UI.Grid {
grid = UI.ScrollingGrid {
y = 2, ey = -2,
columns = {
{ heading = 'Name', key = 'displayName' },
{ heading = 'Total', key = 'total' , width = 4 },
{ heading = 'Used', key = 'used' , width = 4 },
{ heading = 'Craf', key = 'craftable' , width = 4 },
{ heading = 'Need', key = 'need' , width = 4 },
{ heading = 'Total', key = 'total' , width = 5 },
{ heading = 'Used', key = 'used' , width = 5 },
{ heading = 'Need', key = 'need' , width = 5 },
},
sortColumn = 'displayName',
},
@@ -1189,6 +1131,7 @@ local craftPage = UI.Page {
function craftPage:enable(item)
self.item = item
self:focusFirst()
self.titleBar.title = itemDB:getName(item)
-- self.wizard.pages.quantity.eject.value = true
UI.Page.enable(self)
end
@@ -1203,27 +1146,39 @@ function craftPage.wizard.pages.resources.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
row.total = Util.toBytes(row.total)
row.used = dv(row.used)
row.craftable = dv(row.craftable)
row.need = dv(row.need)
return row
end
function craftPage.wizard.pages.resources.grid:getRowTextColor(row, selected)
if row.need - row.craftable > 0 then
if row.need > 0 then
return colors.orange
end
return UI.Grid:getRowTextColor(row, selected)
end
function craftPage.wizard:eventHandler(event)
if event.type == 'nextView' then
local count = tonumber(self.pages.quantity.count.value)
if not count or count <= 0 then
self.pages.quantity.count.backgroundColor = colors.red
self.pages.quantity.count:draw()
return false
end
self.pages.quantity.count.backgroundColor = colors.black
end
return UI.Wizard.eventHandler(self, event)
end
function craftPage:eventHandler(event)
if event.type == 'cancel' then
UI:setPreviousPage()
elseif event.type == 'enable_view' and event.view == self.wizard.pages.resources then
local items = listItems()
local count = self.wizard.pages.quantity.count.value
local recipe = Craft.recipes[uniqueKey(self.item)]
local _, ingredients = Craft.getResourceList3(recipe, items, count)
local count = tonumber(self.wizard.pages.quantity.count.value)
local recipe = Craft.findRecipe(self.item)
local ingredients = Craft.getResourceList4(recipe, items, count)
for _,v in pairs(ingredients) do
v.displayName = itemDB:getName(v)
end
@@ -1290,9 +1245,10 @@ Event.onInterval(5, function()
for _,key in pairs(Util.keys(demandCrafting)) do
local item = demandCrafting[key]
if item.crafted then
item.count = item.count - item.crafted
item.count = math.max(0, item.count - item.crafted)
if item.count <= 0 then
demandCrafting[key] = nil
item.statusCode = 'success'
if item.eject then
inventoryAdapter:eject(item, item.ocount, inventoryAdapter.getMetadata().state.facing)
end