better armor stand intelligence
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@@ -10,39 +10,61 @@ local sensor = device['plethora:sensor'] or error('Missing sensor')
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local intro = device['plethora:introspection'] or error('Missing introspection module')
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local ownerId = intro.getMetaOwner().id
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local targets = { }
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local function findTargets()
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local l = Array.filter(sensor.sense(), function(a)
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return math.abs(a.motionY) > 0 and ownerId ~= a.id
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end)
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table.sort(l, function(e1, e2)
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return Point.distance(e1, pos) < Point.distance(e2, pos)
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end)
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local now = os.clock()
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local moved = { }
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local l = Array.filter(sensor.sense(), function(a)
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if math.abs(a.motionY) > 0 and ownerId ~= a.id then
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local loc = table.concat({ a.x, a.y, a.z }, ':')
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if not targets[a.id] then
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targets[a.id] = { c = now }
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elseif targets[a.id].loc ~= loc then
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targets[a.id].c = now
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table.insert(moved, a)
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end
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targets[a.id].loc = loc
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a.c = targets[a.id].c
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return now - a.c < 5
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end
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end)
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if #moved > 0 then
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table.sort(moved, function(e1, e2)
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return Point.distance(e1, pos) < Point.distance(e2, pos)
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end)
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return moved[1]
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end
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if #l > 1 then
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table.sort(l, function(e1, e2)
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return now - e1.c < now - e2.c
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end)
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return targets[1]
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end
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return l[1]
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end
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local last
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local count = 0
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local count = 50
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while true do
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local target = findTargets()
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if target and (not last or Point.distance(last, target) > .2) then
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last = target
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kinetic.lookAt(target)
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if target then
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count = 0
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kinetic.lookAt(target)
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os.sleep(0)
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elseif count > 25 then
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kinetic.lookAt({
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x = math.random(-10, 10),
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y = math.random(-10, 10),
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z = math.random(-10, 10)
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})
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os.sleep(3)
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else
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count = count + 1
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if count > 50 or not target then
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kinetic.lookAt({
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x = math.random(-10, 10),
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y = math.random(-10, 10),
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z = math.random(-10, 10)
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})
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os.sleep(3)
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else
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os.sleep(.1)
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end
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os.sleep(.1)
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end
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end
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