refactor builder
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@@ -6,7 +6,31 @@ local Point = require('point')
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local bit = _G.bit
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local fs = _G.fs
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local term = _G.term
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local turtle = _G.turtle
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local headings = {
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[ 0 ] = { xd = 1, zd = 0, yd = 0, heading = 0, direction = 'east' },
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[ 1 ] = { xd = 0, zd = 1, yd = 0, heading = 1, direction = 'south' },
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[ 2 ] = { xd = -1, zd = 0, yd = 0, heading = 2, direction = 'west' },
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[ 3 ] = { xd = 0, zd = -1, yd = 0, heading = 3, direction = 'north' },
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[ 4 ] = { xd = 0, zd = 0, yd = 1, heading = 4, direction = 'up' },
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[ 5 ] = { xd = 0, zd = 0, yd = -1, heading = 5, direction = 'down' }
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}
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local namedHeadings = {
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east = headings[0],
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south = headings[1],
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west = headings[2],
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north = headings[3],
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up = headings[4],
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down = headings[5]
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}
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local function getHeadingInfo(heading)
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if heading and type(heading) == 'string' then
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return namedHeadings[heading]
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end
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return headings[heading]
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end
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--[[
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Loading and manipulating a schematic
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@@ -431,7 +455,7 @@ function Schematic:findIndexAt(x, z, y, allBlocks)
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end
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function Schematic:findBlockAtSide(b, side)
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local hi = turtle.getHeadingInfo(side)
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local hi = getHeadingInfo(side)
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local index = self:findIndexAt(b.x + hi.xd, b.z + hi.zd, b.y + hi.yd)
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if index then
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return self.blocks[index] -- could be better
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@@ -465,10 +489,10 @@ function Schematic:bestSide(b, chains, ...)
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local blocks = { }
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for k,d in pairs(directions) do
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local hi = turtle.getHeadingInfo(d)
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local hi = getHeadingInfo(d)
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local sb = self:findIndexAt(b.x - hi.xd, b.z - hi.zd, b.y)
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if not sb then
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b.heading = turtle.getHeadingInfo(d).heading
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b.heading = getHeadingInfo(d).heading
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b.direction = d .. '-block'
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return
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end
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@@ -525,7 +549,7 @@ function Schematic:bestFlipSide(b, chains)
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}
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local d = directions[b.direction]
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local hi = turtle.getHeadingInfo(d)
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local hi = getHeadingInfo(d)
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local _, fb = self:findIndexAt(b.x + hi.xd, b.z + hi.zd, b.y)
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if fb then
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@@ -541,7 +565,7 @@ function Schematic:bestFlipSide(b, chains)
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{ x = b.x - hi.xd, z = b.z - hi.zd, y = b.y }, -- room for the turtle
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{ x = b.x + hi.xd, z = b.z + hi.zd, y = b.y }, -- block we are placing against
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})
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b.direction = turtle.getHeadingInfo((hi.heading + 2) % 4).direction .. '-block'
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b.direction = getHeadingInfo((hi.heading + 2) % 4).direction .. '-block'
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end
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end
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@@ -581,7 +605,7 @@ function Schematic:bestOfTwoSides(b, chains, side1, side2) -- could be better
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table.insert(pc, { x = b.x, z = b.z, y = b.y })
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b.direction = side1 .. '-block'
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b.heading = turtle.getHeadingInfo(side1).heading
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b.heading = getHeadingInfo(side1).heading
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if b == lb then
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break
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@@ -599,7 +623,7 @@ function Schematic:bestOfTwoSides(b, chains, side1, side2) -- could be better
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local ub = self:findBlockAtSide(fb, 'down')
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if not ub then
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fb.direction = side1 .. '-block'
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fb.heading = turtle.getHeadingInfo(side1).heading
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fb.heading = getHeadingInfo(side1).heading
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else
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fb.direction = od
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end
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@@ -613,7 +637,7 @@ function Schematic:bestOfTwoSides(b, chains, side1, side2) -- could be better
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local ub = self:findBlockAtSide(lb, 'down')
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if not ub then
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lb.direction = side1 .. '-block'
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lb.heading = turtle.getHeadingInfo(side1).heading
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lb.heading = getHeadingInfo(side1).heading
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else
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fb.direction = od
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end
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@@ -758,12 +782,12 @@ function Schematic:determineBlockPlacement(y)
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spinner:spin(#dirtyBlocks + #dirtyBlocks2 .. ' blocks remaining ')
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if directions[d] then
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b.heading = turtle.getHeadingInfo(directions[d]).heading
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b.heading = getHeadingInfo(directions[d]).heading
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end
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if doorDirections[d] then
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local hi = turtle.getHeadingInfo(doorDirections[d])
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local hi = getHeadingInfo(doorDirections[d])
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b.heading = hi.heading
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self:addPlacementChain(chains, {
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@@ -775,9 +799,9 @@ function Schematic:determineBlockPlacement(y)
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if stairDownDirections[d] then
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if not self:findIndexAt(b.x, b.z, b.y-1) then
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b.direction = stairDownDirections[b.direction]
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b.heading = turtle.getHeadingInfo(b.direction).heading
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b.heading = getHeadingInfo(b.direction).heading
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else
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b.heading = turtle.getHeadingInfo(stairDownDirections[b.direction]).heading
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b.heading = getHeadingInfo(stairDownDirections[b.direction]).heading
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end
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end
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@@ -816,7 +840,7 @@ function Schematic:determineBlockPlacement(y)
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if self:findIndexAt(b.x, b.z, b.y-1) then
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-- there's a block below
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b.direction = sd[1]
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b.heading = turtle.getHeadingInfo(b.direction).heading
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b.heading = getHeadingInfo(b.direction).heading
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else
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local _,pb = self:findIndexAt(b.x + sd[3], b.z + sd[4], b.y)
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if pb and pb.direction ~= sd[5] then
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@@ -824,7 +848,7 @@ function Schematic:determineBlockPlacement(y)
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d = sd[2] -- fall through to the blockDirections code below
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b.direction = sd[2]
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else
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b.heading = (turtle.getHeadingInfo(sd[1]).heading + 2) % 4
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b.heading = (getHeadingInfo(sd[1]).heading + 2) % 4
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end
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end
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elseif flipDirections[d] then
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@@ -833,7 +857,7 @@ function Schematic:determineBlockPlacement(y)
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if blockDirections[d] then
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-- placing a block from the side
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local hi = turtle.getHeadingInfo(blockDirections[d])
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local hi = getHeadingInfo(blockDirections[d])
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b.heading = hi.heading
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self:addPlacementChain(chains, {
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{ x = b.x + hi.xd, z = b.z + hi.zd, y = b.y }, -- block we are placing against
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