milo shop updates
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@@ -7,9 +7,32 @@ local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local multishell = _ENV.multishell
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local os = _G.os
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local shell = _ENV.shell
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local config = Config.load('shop')
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local shopTab
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local function startShop(node)
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if shopTab then
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multishell.terminate(shopTab)
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end
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shopTab = shell.openTab('/packages/swshop/swshop.lua', node.domain, node.password)
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end
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-- node has been reconfigured
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Event.on('shop_restart', function(_, node)
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startShop(node)
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end)
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-- milo is being terminated
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Event.on('terminate', function()
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if shopTab then
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multishell.terminate(shopTab)
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shopTab = nil
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end
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end)
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--[[ Display ]]--
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local function createPage(node)
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@@ -163,14 +186,15 @@ end
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local pages = { }
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-- called when an item to sell has been changed
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Event.on('store_refresh', function()
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Event.on('shop_refresh', function()
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config = Config.load('shop')
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end)
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Event.on('store_provide', function(_, item, quantity, uid)
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-- called from the shop when an item has been purchased
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Event.on('shop_provide', function(_, item, quantity, uid)
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Milo:queueRequest({ }, function()
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local count = Milo:eject(itemDB:splitKey(item), quantity)
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os.queueEvent('store_provided', uid, count)
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os.queueEvent('shop_provided', uid, count)
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Sound.play('entity.villager.yes')
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end)
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end)
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@@ -184,8 +208,8 @@ local StoreTask = {
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function StoreTask:cycle(context)
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for node in context.storage:filterActive('shop') do
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if not pages[node.name] then
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startShop(node)
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pages[node.name] = createPage(node)
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os.queueEvent('open_store', node.domain, node.password)
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end
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-- update the display
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pages[node.name]:update()
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