cleanup + example start
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44
examples/grid.lua
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44
examples/grid.lua
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local UI = require('opus.ui')
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local page = UI.Page {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Shuffle', event = 'shuffle' },
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{ text = 'Clear', event = 'clear', },
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}
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},
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grid = UI.ScrollingGrid {
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y = 2, ey = -2,
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values = {
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{ col = 'column1', value = 'value1' },
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{ col = 'column2', value = 'value2' },
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{ col = 'column3', value = 'value3' },
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},
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columns = {
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{ heading = 'HDR1', key = 'col' },
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{ heading = 'HDR2', key = 'value' },
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}
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},
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statusBar = UI.StatusBar { },
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}
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function page:eventHandler(event)
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if event.type == 'grid_select' then
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self.statusBar:setStatus('Selected: ' .. event.selected.value)
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elseif event.type == 'shuffle' then
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for _,v in pairs(self.grid.values) do
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v.col = 'column' .. math.random(1,3)
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end
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self.grid:update()
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self.grid:draw()
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elseif event.type == 'clear' then
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self.grid:setValues({ })
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self.grid:draw()
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end
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return UI.Page.eventHandler(self, event)
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end
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UI:setPage(page)
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UI:pullEvents()
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