better wireless
This commit is contained in:
@@ -177,9 +177,62 @@ function page:setStatus(status)
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self:sync()
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end
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function page:sendRequest(data, statusMsg)
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local response
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function page:processMessages(s)
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Event.addRoutine(function()
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repeat
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local response = s:read()
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if not response then
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break
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end
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if response.type == 'received' then
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Sound.play('entity.item.pickup')
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local ritem = self.items[response.key]
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if ritem then
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ritem.count = response.count
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self.grid:draw()
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self:sync()
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end
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elseif response.type == 'list' then
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self.items = self:expandList(response.list)
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self:applyFilter()
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self.grid:draw()
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self.grid:sync()
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elseif response.type == 'transfer' then
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if response.count > 0 then
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Sound.play('entity.item.pickup')
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local item = self.items[response.key]
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if item then
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item.count = response.current
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self.grid:draw()
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self:sync()
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end
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end
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if response.craft then
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if response.craft > 0 then
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self:setStatus(response.craft .. ' crafting ...')
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elseif response.craft + response.count < response.requested then
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if response.craft + response.count == 0 then
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Sound.play('entity.villager.no')
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end
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self:setStatus((response.craft + response.count) .. ' available ...')
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end
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end
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end
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if response.msg then
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self:setStatus(response.msg)
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end
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until not s.connected
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s:close()
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s = nil
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self:setStatus('disconnected ...')
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Sound.play('entity.villager.no')
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end)
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end
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function page:sendRequest(data, statusMsg)
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if not config.server then
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self:setStatus('Invalid configuration')
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return
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@@ -202,30 +255,23 @@ function page:sendRequest(data, statusMsg)
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local r = socket:read(2)
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if r and not r.msg then
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self:setStatus('connected ...')
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self:processMessages(socket)
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else
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msg = r and r.msg or 'Timed out'
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socket:close()
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socket = nil
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break
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end
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end
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end
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if socket then
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if statusMsg then
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self:setStatus(statusMsg)
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Event.onTimeout(2, function()
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self:setStatus('')
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end)
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end
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if socket:write(data) then
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response = socket:read(2)
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if response then
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if response.msg then
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self:setStatus(response.msg)
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response = nil
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end
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Event.onTimeout(2, function()
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self:setStatus('')
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end)
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return
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end
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return true
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end
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socket:close()
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socket = nil
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@@ -233,8 +279,6 @@ function page:sendRequest(data, statusMsg)
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end
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self:setStatus(msg or 'Failed to connect')
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end)
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return response
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end
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function page.grid:getRowTextColor(row, selected)
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@@ -282,17 +326,8 @@ function page.grid:eventHandler(event)
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end
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function page:transfer(item, count, msg)
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Sound.play('ui.button.click', .3)
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local response = self:sendRequest({ request = 'transfer', item = item, count = count }, msg)
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if response then
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item.count = response.current - response.count
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self.grid:draw()
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if response.craft > 0 then
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self:setStatus(response.craft .. ' crafting ...')
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elseif response.craft + response.count < response.requested then
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self:setStatus((response.craft + response.count) .. ' available ...')
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end
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end
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--Sound.play('ui.button.click', .3)
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self:sendRequest({ request = 'transfer', item = item, count = count }, msg)
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end
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function page.setup:eventHandler(event)
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@@ -443,12 +478,7 @@ function page:expandList(list)
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end
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function page:refresh(requestType)
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local items = self:sendRequest({ request = requestType }, 'refreshing...')
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if items then
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self.items = self:expandList(items)
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self:applyFilter()
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end
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self:sendRequest({ request = requestType }, 'refreshing...')
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end
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function page:applyFilter()
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@@ -486,23 +516,13 @@ Event.addRoutine(function()
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elseif config.server and (config.useShield or config.slot) then
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local s, m = pcall(function()
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local method = neural[inv]
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local item = method and method().getItemMeta(config.useShield and SHIELD_SLOT or config.slot)
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local item = method and method().list()[config.useShield and SHIELD_SLOT or config.slot]
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if item then
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local slotNo = config.useShield and 'shield' or config.slot
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local response = page:sendRequest({
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if page:sendRequest({
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request = 'deposit',
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slot = slotNo,
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slot = config.useShield and 'shield' or config.slot,
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count = item.count,
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key = table.concat({ item.name, item.damage, item.nbtHash }, ':')
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})
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if response then
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Sound.play('entity.item.pickup')
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local ritem = page.items[response.key]
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if ritem then
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ritem.count = response.current + item.count
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end
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page.grid:draw()
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page:sync()
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}) then
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sleepTime = math.max(sleepTime - .25, .25)
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end
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else
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@@ -188,6 +188,7 @@ function Milo:makeRequest(item, count, callback)
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count = 0,
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current = current.count,
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item = item,
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key = item.key or Milo:uniqueKey(item),
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}
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end
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@@ -208,6 +209,7 @@ function Milo:makeRequest(item, count, callback)
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count = math.min(count, current.count),
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current = current.count,
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item = item,
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key = item.key or Milo:uniqueKey(item),
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}
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if request.count > 0 then
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@@ -12,70 +12,76 @@ end
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function ExportTask:cycle(context)
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for node in context.storage:filterActive('machine', filter) do
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for _, entry in pairs(node.exports) do
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local s, m = pcall(function()
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for _, entry in pairs(node.exports) do
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if not entry.filter then
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-- exports must have a filter
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-- TODO: validate in exportView
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break
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end
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local function exportSingleSlot()
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local slot = node.adapter.getItemMeta(entry.slot)
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if slot and slot.count == slot.maxCount then
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return
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if not entry.filter then
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-- exports must have a filter
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-- TODO: validate in exportView
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break
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end
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if slot then
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-- something is in the slot, find what we can export
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for key in pairs(entry.filter) do
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local filterItem = Milo:splitKey(key)
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if (slot.name == filterItem.name and
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entry.ignoreDamage or slot.damage == filterItem.damage and
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entry.ignoreNbtHash or slot.nbtHash == filterItem.nbtHash) then
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local function exportSingleSlot()
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local slot = node.adapter.getItemMeta(entry.slot)
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local items = Milo:getMatches(filterItem, entry)
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local _, item = next(items)
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if item then
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local count = math.min(item.count, slot.maxCount - slot.count)
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context.storage:export(node, entry.slot, count, item)
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if slot and slot.count == slot.maxCount then
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return
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end
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if slot then
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-- something is in the slot, find what we can export
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for key in pairs(entry.filter) do
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local filterItem = Milo:splitKey(key)
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if (slot.name == filterItem.name and
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entry.ignoreDamage or slot.damage == filterItem.damage and
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entry.ignoreNbtHash or slot.nbtHash == filterItem.nbtHash) then
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local items = Milo:getMatches(filterItem, entry)
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local _, item = next(items)
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if item then
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local count = math.min(item.count, slot.maxCount - slot.count)
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context.storage:export(node, entry.slot, count, item)
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end
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break
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end
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break
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end
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return
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end
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return
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end
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-- slot is empty - export first matching item we have in storage
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for key in pairs(entry.filter) do
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local items = Milo:getMatches(Milo:splitKey(key), entry)
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local _, item = next(items)
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if item then
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local count = math.min(item.count, itemDB:getMaxCount(item))
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context.storage:export(node, entry.slot, count, item)
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break
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end
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end
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end
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local function exportItems()
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for key in pairs(entry.filter) do
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local items = Milo:getMatches(itemDB:splitKey(key), entry)
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for _,item in pairs(items) do
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if context.storage:export(node, nil, item.count, item) == 0 then
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-- TODO: really shouldn't break here as there may be room in other slots
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-- leaving for now for performance reasons
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-- slot is empty - export first matching item we have in storage
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for key in pairs(entry.filter) do
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local items = Milo:getMatches(Milo:splitKey(key), entry)
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local _, item = next(items)
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if item then
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local count = math.min(item.count, itemDB:getMaxCount(item))
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context.storage:export(node, entry.slot, count, item)
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break
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end
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end
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end
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local function exportItems()
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for key in pairs(entry.filter) do
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local items = Milo:getMatches(itemDB:splitKey(key), entry)
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for _,item in pairs(items) do
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if context.storage:export(node, nil, item.count, item) == 0 then
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-- TODO: really shouldn't break here as there may be room in other slots
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-- leaving for now for performance reasons
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break
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end
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end
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end
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end
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if type(entry.slot) == 'number' then
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exportSingleSlot()
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else
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exportItems()
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end
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end
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if type(entry.slot) == 'number' then
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exportSingleSlot()
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else
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exportItems()
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end
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end)
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if not s and m then
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_G._debug('Importer error')
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_G._debug(m)
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end
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end
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end
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@@ -11,50 +11,56 @@ end
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function ImportTask:cycle(context)
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for node in context.storage:filterActive('machine', filter) do
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for _, entry in pairs(node.imports) do
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local s, m = pcall(function()
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for _, entry in pairs(node.imports) do
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local function itemMatchesFilter(item)
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if not entry.ignoreDamage and not entry.ignoreNbtHash then
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local key = Milo:uniqueKey(item)
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return entry.filter[key]
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local function itemMatchesFilter(item)
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if not entry.ignoreDamage and not entry.ignoreNbtHash then
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local key = Milo:uniqueKey(item)
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return entry.filter[key]
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end
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for key in pairs(entry.filter) do
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local v = Milo:splitKey(key)
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if item.name == v.name and
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(entry.ignoreDamage or item.damage == v.damage) and
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(entry.ignoreNbtHash or item.nbtHash == v.nbtHash) then
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return true
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end
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end
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end
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for key in pairs(entry.filter) do
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local v = Milo:splitKey(key)
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if item.name == v.name and
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(entry.ignoreDamage or item.damage == v.damage) and
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(entry.ignoreNbtHash or item.nbtHash == v.nbtHash) then
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local function matchesFilter(item)
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if not entry.filter then
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return true
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end
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if entry.blacklist then
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return not itemMatchesFilter(item)
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end
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return itemMatchesFilter(item)
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end
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local function importSlot(slotNo)
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local item = node.adapter.getItemMeta(slotNo)
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if item and matchesFilter(item) then
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context.storage:import(node, slotNo, item.count, item)
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end
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end
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if type(entry.slot) == 'number' then
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importSlot(entry.slot)
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else
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for i in pairs(node.adapter.list()) do
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importSlot(i)
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end
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end
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end
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local function matchesFilter(item)
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if not entry.filter then
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return true
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end
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if entry.blacklist then
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return not itemMatchesFilter(item)
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end
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return itemMatchesFilter(item)
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end
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local function importSlot(slotNo)
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local item = node.adapter.getItemMeta(slotNo)
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if item and matchesFilter(item) then
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context.storage:import(node, slotNo, item.count, item)
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end
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end
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if type(entry.slot) == 'number' then
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importSlot(entry.slot)
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else
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for i in pairs(node.adapter.list()) do
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importSlot(i)
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end
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end
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end)
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if not s and m then
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_G._debug('Importer error')
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_G._debug(m)
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end
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end
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end
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@@ -75,14 +75,22 @@ local function client(socket)
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if not data then
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break
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end
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--_G._debug(data)
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socket.co = coroutine.running()
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if data.request == 'scan' then -- full scan of all inventories
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local items = Milo:mergeResources(Milo:listItems(true))
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socket:write(compactList(items))
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socket:write({
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type = 'list',
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list = compactList(items),
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})
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elseif data.request == 'list' then
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local items = Milo:mergeResources(Milo:listItems())
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socket:write(compactList(items))
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socket:write({
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type = 'list',
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list = compactList(items),
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})
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elseif data.request == 'deposit' then
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local function deposit()
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@@ -97,19 +105,20 @@ local function client(socket)
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if node then
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local slot = node.adapter.getItemMeta(slotNo)
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if slot then
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context.storage:import(node, slotNo, slot.count, slot)
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if context.storage:import(node, slotNo, slot.count, slot) then
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local item = Milo:getItem(Milo:listItems(), slot)
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if item then
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socket:write({
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type = 'received',
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key = item.key,
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count = item.count,
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})
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end
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end
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end
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end
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end
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local list = Milo:listItems()
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local current = list[data.key] and list[data.key].count or 0
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socket:write({
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key = data.key,
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current = current,
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})
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Milo:queueRequest({ }, deposit)
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elseif data.request == 'transfer' then
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@@ -125,17 +134,34 @@ local function client(socket)
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local function transfer(request)
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local target = makeNode('inventory')
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if target then
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context.storage:export(
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local amount = context.storage:export(
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target,
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nil,
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request.requested,
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data.item)
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local item = Milo:listItems()[request.key]
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socket:write({
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type = 'transfer',
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key = request.key,
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requested = request.requested,
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current = item and item.count or 0,
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count = amount,
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craft = request.craft,
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})
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end
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end
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local request = Milo:makeRequest(data.item, count, transfer)
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socket:write(request)
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if (request.craft + request.count == 0) or
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(request.craft > 0 and request.count == 0) then
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socket:write({
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type = 'transfer',
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key = request.key,
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requested = request.requested,
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count = request.current,
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craft = request.craft,
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})
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end
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end
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until not socket.connected
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Reference in New Issue
Block a user