milo: sounds
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@@ -2,6 +2,7 @@ _G.requireInjector(_ENV)
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local Config = require('config')
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local Event = require('event')
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local Sound = require('sound')
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local Socket = require('socket')
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local sync = require('sync').sync
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local UI = require('ui')
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@@ -13,8 +14,6 @@ local fs = _G.fs
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local os = _G.os
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local socket
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local speaker = device.speaker
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local SHIELD_SLOT = 2
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local STARTUP_FILE = 'usr/autorun/miloRemote.lua'
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@@ -163,12 +162,6 @@ local page = UI.Page {
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items = { },
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}
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local function playSound(sound, vol)
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if speaker then
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speaker.playSound('minecraft:' .. sound, vol or 1)
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end
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end
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local function getPlayerName()
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local neural = device.neuralInterface
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@@ -279,7 +272,7 @@ function page.grid:getDisplayValues(row)
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end
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function page:transfer(item, count, msg)
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playSound('ui.button.click', .3)
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Sound.play('ui.button.click', .3)
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local response = self:sendRequest({ request = 'transfer', item = item, count = count }, msg)
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if response then
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item.count = response.current - response.count
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@@ -364,6 +357,7 @@ shell.openForegroundTab('packages/milo/MiloRemote')]])
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self:setFocus(self.statusBar.filter)
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self:transfer(item, count, 'requesting ' .. count .. ' ...')
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else
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Sound.play('entity.villager.no')
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self:setStatus('nope ...')
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end
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@@ -474,7 +468,7 @@ Event.addRoutine(function()
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key = table.concat({ item.name, item.damage, item.nbtHash }, ':')
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})
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if response then
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playSound('entity.item.pickup')
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Sound.play('entity.item.pickup')
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local ritem = page.items[response.key]
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if ritem then
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ritem.count = response.current + item.count
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