Lora major refactor
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152
inventoryManager/plugins/machines.lua
Normal file
152
inventoryManager/plugins/machines.lua
Normal file
@@ -0,0 +1,152 @@
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local Config = require('config')
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local Lora = require('lora/lora')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local context = Lora:getContext()
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local machinesPage = UI.Page {
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titleBar = UI.TitleBar {
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previousPage = true,
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title = 'Machines',
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},
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grid = UI.ScrollingGrid {
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y = 2, ey = -2,
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values = context.config.remoteDefaults,
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columns = {
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{ heading = 'Name', key = 'displayName' },
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{ heading = 'Priority', key = 'priority', width = 5 },
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{ heading = 'Type', key = 'mtype', width = 5 },
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},
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sortColumn = 'name',
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},
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detail = UI.SlideOut {
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backgroundColor = colors.cyan,
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form = UI.Form {
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x = 1, y = 2, ex = -1, ey = -2,
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[7] = UI.Text {
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x = 12, y = 1,
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width = 28,
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},
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[1] = UI.TextEntry {
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formLabel = 'Name', formKey = 'displayName', help = '...',
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limit = 64,
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},
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[2] = UI.Chooser {
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width = 15,
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formLabel = 'Type', formKey = 'mtype',
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nochoice = 'Storage',
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choices = {
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{ name = 'Storage', value = 'storage' },
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{ name = 'Trashcan', value = 'trashcan' },
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{ name = 'Input chest', value = 'input' },
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{ name = 'Ignore', value = 'ignore' },
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},
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help = 'Check if machine is empty before crafting'
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},
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[3] = UI.Chooser {
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width = 7,
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formLabel = 'Empty', formKey = 'empty',
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nochoice = 'No',
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choices = {
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{ name = 'Yes', value = true },
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{ name = 'No', value = false },
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},
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help = 'Check if machine is empty before crafting'
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},
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[4] = UI.TextEntry {
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formLabel = 'Priority', formKey = 'priority', help = '...',
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limit = 4,
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},
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[5] = UI.TextEntry {
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formLabel = 'Max Craft', formKey = 'maxCount', help = '...',
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limit = 4,
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},
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[6] = UI.TextEntry {
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formLabel = 'Lock to', formKey = 'lockWith', help = '...',
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width = 18,
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limit = 64,
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},
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[8] = UI.Button {
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x = -9, ey = -4,
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text = 'Detect', help = '...',
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limit = 64,
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},
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},
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statusBar = UI.StatusBar(),
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},
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statusBar = UI.StatusBar {
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values = 'Select Machine',
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},
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accelerators = {
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h = 'toggle_hidden',
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}
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}
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function machinesPage:enable()
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self.grid:update()
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UI.Page.enable(self)
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end
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function machinesPage.detail:eventHandler(event)
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if event.type == 'focus_change' then
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self.statusBar:setStatus(event.focused.help)
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end
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return UI.SlideOut.eventHandler(self, event)
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end
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function machinesPage.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.displayName = row.displayName or row.name
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return row
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end
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function machinesPage.grid:getRowTextColor(row, selected)
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if row.mtype == 'ignore' then
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return colors.lightGray
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end
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return UI.Grid:getRowTextColor(row, selected)
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end
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function machinesPage:eventHandler(event)
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if event.type == 'grid_select' then
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self.detail.form:setValues(event.selected)
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self.detail.form[7].value = event.selected.name
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debug(event.selected)
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self.detail:show()
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elseif event.type == 'toggle_hidden' then
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local selected = self.grid:getSelected()
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if selected then
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selected.ignore = not selected.ignore
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-- Util.writeTable(MACHINES_FILE, machines)
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self:draw()
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end
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elseif event.type == 'form_complete' then
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self.detail.form.values.empty = self.detail.form.values.empty == true or nil
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self.detail.form.values.ignore = self.detail.form.values.ignore == true or nil
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self.detail.form.values.priority = tonumber(self.detail.form.values.priority)
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self.detail.form.values.maxCount = tonumber(self.detail.form.values.maxCount)
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if #self.detail.form.values.displayName == 0 then
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self.detail.form.values.displayName = nil
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end
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if #self.detail.form.values.lockWith == 0 then
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self.detail.form.values.lockWith = nil
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end
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Config.update('inventoryManager', context.config)
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self.detail:hide()
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self.grid:update()
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elseif event.type == 'form_cancel' then
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self.detail:hide()
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else
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UI.Page.eventHandler(self, event)
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end
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return true
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end
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UI:addPage('machines', machinesPage)
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