storage manager improvements
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@@ -53,9 +53,10 @@ end
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function ChestAdapter:getCachedItemDetails(item, k)
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local detail = itemDB:get(item)
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if not detail then
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pcall(function() detail = self.getItemMeta(k) end)
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local s, m = pcall(function() detail = self.getItemMeta(k) end)
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if not detail then
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debug(item)
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debug(m)
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debug('no details')
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-- error('Inventory has changed')
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return
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@@ -89,16 +90,16 @@ end
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-- provide a consolidated list of items
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function ChestAdapter:listItems(throttle)
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self.cache = { }
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local cache = { }
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local items = { }
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debug('listing')
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throttle = throttle or Util.throttle()
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for k,v in pairs(self.list()) do
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if v.count > 0 then
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local key = table.concat({ v.name, v.damage, v.nbtHash }, ':')
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local entry = self.cache[key]
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local entry = cache[key]
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if not entry then
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entry = self:getCachedItemDetails(v, k)
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if not entry then
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@@ -107,7 +108,7 @@ function ChestAdapter:listItems(throttle)
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return -- Inventory has changed
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end
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entry.count = 0
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self.cache[key] = entry
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cache[key] = entry
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table.insert(items, entry)
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end
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@@ -120,7 +121,12 @@ function ChestAdapter:listItems(throttle)
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--read()
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itemDB:flush()
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return items
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debug('done listing')
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if not Util.empty(items) then
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self.cache = cache
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return items
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end
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debug('its empty')
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end
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function ChestAdapter:getItemInfo(item)
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@@ -137,6 +143,13 @@ end
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function ChestAdapter:craftItems()
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end
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function ChestAdapter:getPercentUsed()
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if self.cache then
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return math.floor(Util.size(self.cache) / self.getDrawerCount() * 100)
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end
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return 0
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end
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function ChestAdapter:provide(item, qty, slot, direction)
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local s, m = pcall(function()
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local stacks = self.list()
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@@ -161,6 +174,30 @@ function ChestAdapter:provide(item, qty, slot, direction)
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return s, m
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end
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function ChestAdapter:eject(item, qty, direction)
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local s, m = pcall(function()
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local stacks = self.list()
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for key,stack in Util.rpairs(stacks) do
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if stack.name == item.name and
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(not item.damage or stack.damage == item.damage) and
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(not item.nbtHash or stack.nbtHash == item.nbtHash) then
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local amount = math.min(qty, stack.count)
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if amount > 0 then
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self.drop(key, amount, direction)
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end
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qty = qty - amount
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if qty <= 0 then
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break
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end
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end
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end
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end)
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if not s then
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debug(m)
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end
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return s, m
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end
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function ChestAdapter:extract(slot, qty, toSlot)
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self.pushItems(self.direction, slot, qty, toSlot)
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end
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