rework milo crafting
This commit is contained in:
@@ -73,23 +73,10 @@ function Craft.sumIngredients(recipe)
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for _,item in pairs(recipe.ingredients) do
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t[item] = (t[item] or 0) + 1
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end
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-- need a check for crafting tool
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return t
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end
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local function machineCraft(recipe, inventoryAdapter, machineName, request, count)
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if request.pending then
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local imported = (inventoryAdapter.activity[recipe.result] or 0)
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request.pending = request.pending - imported
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request.crafted = request.crafted + imported
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if request.pending <= 0 then
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request.pending = nil
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request.statusCode = nil
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request.status = nil
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end
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return
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end
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local function machineCraft(recipe, inventoryAdapter, machineName, request, count, item)
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local machine = device[machineName]
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if not machine then
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request.status = 'machine not found'
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@@ -126,7 +113,7 @@ local function machineCraft(recipe, inventoryAdapter, machineName, request, coun
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end
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request.status = 'processing'
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request.statusCode = Craft.STATUS_INFO
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request.pending = count * recipe.count
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item.pending[recipe.result] = count * recipe.count
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end
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local function turtleCraft(recipe, inventoryAdapter, request, count)
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@@ -149,12 +136,28 @@ local function turtleCraft(recipe, inventoryAdapter, request, count)
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turtle.select(1)
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if turtle.craft() then
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request.crafted = request.crafted + count * recipe.count
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request.status = 'crafted'
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request.statusCode = Craft.STATUS_INFO
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return true
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end
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request.status = 'Failed to craft'
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request.statusCode = Craft.STATUS_ERROR
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end
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function Craft.processPending(item, inventoryAdapter)
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for key, count in pairs(item.pending) do
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local imported = inventoryAdapter.activity[key]
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if imported then
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local amount = math.min(imported, count)
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inventoryAdapter.activity[key] = imported - amount
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item.pending[key] = count - amount
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if item.pending[key] <= 0 then
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item.pending[key] = nil
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end
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end
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end
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end
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function Craft.craftRecipe(recipe, count, inventoryAdapter, origItem)
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if type(recipe) == 'string' then
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recipe = Craft.recipes[recipe]
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@@ -163,89 +166,43 @@ function Craft.craftRecipe(recipe, count, inventoryAdapter, origItem)
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end
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end
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-- wait til all requests have been completed
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local isPending = false
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for key, request in pairs(origItem.ingredients) do
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if request.pending then
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local irecipe = Craft.findRecipe(key)
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machineCraft(irecipe, inventoryAdapter,
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Craft.machineLookup[irecipe.result], request)
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isPending = request.pending or isPending
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end
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end
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local crafted = Craft.craftRecipeInternal(recipe, count, inventoryAdapter, origItem)
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local crafted = 0
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--if not isPending then
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for _,key in pairs(Util.keys(origItem.ingredients)) do
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local e = origItem.ingredients[key]
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if e and e.transient then
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origItem.ingredients[key] = nil
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end
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end
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crafted = Craft.craftRecipeInternal(recipe, count, inventoryAdapter, origItem)
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--end
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for _, request in pairs(origItem.ingredients) do
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if request.crafted >= request.count then
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if request.pending then
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_debug('??')
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_debug(request)
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end
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request.status = nil
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request.statusCode = Craft.STATUS_SUCCESS
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end
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end
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origItem.crafted = math.min(origItem.count, origItem.crafted + crafted)
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return crafted
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end
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local function adjustCounts(recipe, count, ingredients)
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-- decrement ingredients used
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for key,icount in pairs(Craft.sumIngredients(recipe)) do
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ingredients[key].count = ingredients[key].count - (icount * count)
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end
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-- increment crafted
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local result = ingredients[recipe.result]
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result.count = result.count + (count * recipe.count)
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end
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function Craft.craftRecipeInternal(recipe, count, inventoryAdapter, origItem)
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local items = inventoryAdapter:listItems()
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if not items then
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return 0, 'Inventory changed'
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end
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local request = origItem.ingredients[recipe.result]
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if not request then
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request = {
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crafted = 0,
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count = count,
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}
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origItem.ingredients[recipe.result] = request
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end
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if request.pending then
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--machineCraft(recipe, inventoryAdapter,
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-- Craft.machineLookup[recipe.result], request)
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local canCraft = Craft.getCraftableAmount(recipe, count, origItem.ingredients)
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if not origItem.forceCrafting and canCraft == 0 then
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return 0
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end
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local canCraft = Craft.getCraftableAmount(recipe, count, items, { })
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if canCraft == 0 then
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local resourceList = Craft.getResourceList(recipe, items, count)
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_G._p2 = resourceList
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for k,v in pairs(resourceList) do
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if v.need > 0 then
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if not origItem.ingredients[k] then
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origItem.ingredients[k] = {
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status = 'No recipe',
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statusCode = Craft.STATUS_ERROR,
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count = v.need,
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crafted = 0,
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transient = true,
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}
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end
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end
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end
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return 0
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canCraft = math.ceil(canCraft / recipe.count)
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if origItem.forceCrafting then
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count = math.ceil(count / recipe.count)
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else
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count = canCraft
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end
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count = math.ceil(canCraft / recipe.count)
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local maxCount = recipe.maxCount or math.floor(64 / recipe.count)
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for key,icount in pairs(Craft.sumIngredients(recipe)) do
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local itemCount = Craft.getItemCount(items, key)
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local itemCount = Craft.getItemCount(origItem.ingredients, key)
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local need = icount * count
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if recipe.craftingTools and recipe.craftingTools[key] then
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need = 1
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@@ -258,27 +215,40 @@ _G._p2 = resourceList
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end
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local iqty = need - itemCount
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local crafted = Craft.craftRecipeInternal(irecipe, iqty, inventoryAdapter, origItem)
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if crafted ~= iqty then
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if not origItem.forceCrafting and crafted < iqty then
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return 0
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end
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if origItem.forceCrafting and crafted < iqty then
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canCraft = math.floor((itemCount + crafted) / icount)
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end
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end
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end
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local crafted = 0
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repeat
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local batch = math.min(count, maxCount)
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while canCraft > 0 do
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if origItem.pending[recipe.result] then
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request.status = 'processing'
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request.statusCode = Craft.STATUS_INFO
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break
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end
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local batch = math.min(canCraft, maxCount)
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if Craft.machineLookup[recipe.result] then
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if not machineCraft(recipe, inventoryAdapter,
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Craft.machineLookup[recipe.result], request, batch) then
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Craft.machineLookup[recipe.result], request, batch, origItem) then
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break
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end
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elseif not turtleCraft(recipe, inventoryAdapter, request, batch) then
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break
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end
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adjustCounts(recipe, batch, origItem.ingredients)
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crafted = crafted + batch
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count = count - maxCount
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until count <= 0
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canCraft = canCraft - maxCount
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end
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return crafted * recipe.count
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end
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