rework milo crafting
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@@ -19,7 +19,6 @@ local page = UI.Window {
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textScale = .5,
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},
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grid = UI.Grid {
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ey = -6,
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columns = {
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{ heading = 'Qty', key = 'count', width = 6 },
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{ heading = 'Change', key = 'change', width = 6 },
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@@ -28,31 +27,6 @@ local page = UI.Window {
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},
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sortColumn = 'displayName',
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},
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buttons = UI.Window {
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y = -5, height = 5,
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backgroundColor = colors.gray,
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prevButton = UI.Button {
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x = 2, y = 2, height = 3, width = 5,
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event = 'previous',
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backgroundColor = colors.lightGray,
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text = ' < '
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},
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resetButton = UI.Button {
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x = 8, y = 2, height = 3, ex = -8,
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event = 'reset',
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backgroundColor = colors.lightGray,
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text = 'Reset'
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},
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nextButton = UI.Button {
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x = -6, y = 2, height = 3, width = 5,
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event = 'next',
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backgroundColor = colors.lightGray,
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text = ' > '
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},
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},
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accelerators = {
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q = 'quit',
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}
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}
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function page.grid:getRowTextColor(row, selected)
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@@ -77,27 +51,11 @@ function page.grid:getDisplayValues(row)
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return row
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end
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function page:eventHandler(event)
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if event.type == 'reset' then
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self.lastItems = nil
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self.grid:setValues({ })
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self.grid:clear()
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self.grid:draw()
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elseif event.type == 'next' then
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self.grid:nextPage()
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elseif event.type == 'previous' then
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self.grid:previousPage()
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elseif event.type == 'quit' then
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Event.exitPullEvents()
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else
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return UI.Window.eventHandler(self, event)
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end
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return true
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function page:reset()
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self.lastItems = nil
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self.grid:setValues({ })
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self.grid:clear()
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self.grid:draw()
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end
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function page:refresh()
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@@ -165,7 +123,7 @@ end)
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Event.on('monitor_touch', function(_, side)
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if side == mon.side then
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page:emit({ type = 'reset' })
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page:reset()
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page:sync()
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end
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end)
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@@ -1,5 +1,4 @@
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local Craft = require('turtle.craft')
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local itemDB = require('itemDB')
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local Milo = require('milo')
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local sync = require('sync').sync
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local Util = require('util')
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@@ -12,89 +11,30 @@ local craftTask = {
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priority = 70,
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}
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function craftTask:craftItem(recipe, item, count)
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Craft.craftRecipe(recipe, count, context.storage, item)
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Milo:clearGrid()
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end
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-- Craft as much as possible regardless if all ingredients are available
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function craftTask:forceCraftItem(inRecipe, originalItem, inCount)
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local summed = { }
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local items = Milo:listItems()
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local throttle = Util.throttle()
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local function sumItems(recipe, count)
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count = math.ceil(count / recipe.count)
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local craftable = count
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for key,iqty in pairs(Craft.sumIngredients(recipe)) do
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throttle()
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local item = itemDB:splitKey(key)
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local summedItem = summed[key]
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = Craft.findRecipe(item)
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summedItem.count = Craft.getItemCount(items, key)
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summedItem.need = 0
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summedItem.used = 0
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summedItem.craftable = 0
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summed[key] = summedItem
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end
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local total = count * iqty -- 4 * 2
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local used = math.min(summedItem.count, total) -- 5
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local need = total - used -- 3
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if recipe.craftingTools and recipe.craftingTools[key] then
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if summedItem.count > 0 then
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summedItem.used = 1
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summedItem.need = 0
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need = 0
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elseif not summedItem.recipe then
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summedItem.need = 1
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need = 1
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else
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need = 1
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end
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else
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summedItem.count = summedItem.count - used
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summedItem.used = summedItem.used + used
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end
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if need > 0 then
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if not summedItem.recipe then
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craftable = math.min(craftable, math.floor(used / iqty))
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summedItem.need = summedItem.need + need
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else
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local c = sumItems(summedItem.recipe, need) -- 4
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craftable = math.min(craftable, math.floor((used + c) / iqty))
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summedItem.craftable = summedItem.craftable + c
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end
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end
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end
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if craftable > 0 then
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craftable = Craft.craftRecipe(recipe, craftable * recipe.count,
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context.storage, originalItem) / recipe.count
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Milo:clearGrid()
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end
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return craftable * recipe.count
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end
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return sumItems(inRecipe, inCount)
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end
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function craftTask:craft(recipe, item)
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if Milo:isCraftingPaused() then
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return
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end
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if item.forceCrafting then
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self:forceCraftItem(recipe, item, item.count - item.crafted)
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else
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self:craftItem(recipe, item, item.count - item.crafted)
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Craft.processPending(item, context.storage)
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item.ingredients = Craft.getResourceList(recipe, Milo:listItems(), item.count - item.crafted)
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for k, v in pairs(item.ingredients) do
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v.crafted = v.used
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v.count = v.used
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v.key = k
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if v.need > 0 then
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v.status = 'No recipe'
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v.statusCode = Craft.STATUS_ERROR
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end
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end
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item.ingredients[recipe.result] = Util.shallowCopy(item)
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item.ingredients[recipe.result].total = item.count
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item.ingredients[recipe.result].crafted = item.crafted
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Craft.craftRecipe(recipe, item.count - item.crafted, context.storage, item)
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Milo:clearGrid()
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end
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function craftTask:cycle()
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@@ -100,7 +100,7 @@ function craftPage.wizard.pages.resources:enable()
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local count = tonumber(self.parent.quantity.count.value)
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local recipe = Craft.findRecipe(craftPage.item)
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if recipe then
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local ingredients = Craft.getResourceList4(recipe, items, count)
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local ingredients = Craft.getResourceList(recipe, items, count)
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for _,v in pairs(ingredients) do
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v.displayName = itemDB:getName(v)
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end
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@@ -25,7 +25,12 @@ local jobMonitor = UI.Page {
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{ heading = 'Qty', key = 'remaining', width = 4 },
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{ heading = 'Crafting', key = 'displayName', },
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{ heading = 'Status', key = 'status', },
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{ heading = 'Progress', key = 'progress', width = 8 },
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{ heading = 'need', key = 'need', width = 4 },
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{ heading = 'total', key = 'total', width = 4 },
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{ heading = 'used', key = 'used', width = 4 },
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{ heading = 'count', key = 'count', width = 4 },
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{ heading = 'crafted', key = 'crafted', width = 4 },
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-- { heading = 'Progress', key = 'progress', width = 8 },
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},
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},
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}
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@@ -44,7 +49,7 @@ function jobMonitor:updateList(craftList)
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v.index = #t
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v.showRemaining = true
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for k2,v2 in pairs(v.ingredients) do
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if v2 ~= v then
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if v2.key ~= v.key and v2.statusCode then
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table.insert(t, v2)
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if not v2.displayName then
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v2.displayName = itemDB:getName(k2)
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