app tweaks
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70
ignore/Vision.lua
Normal file
70
ignore/Vision.lua
Normal file
@@ -0,0 +1,70 @@
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local Event = require('event')
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local Point = require('point')
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local Proxy = require('proxy')
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local Util = require('util')
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local device = _G.device
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local network = _G.network
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local glasses = device['plethora:glasses'] or error('Overlay glasses are required')
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local id = tonumber(({...})[1]) or
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error('Syntax: Vision <id>')
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local blacklist = {
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[ 'minecraft:air'] = true,
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}
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local turtle, socket = Proxy.create(id, 'device/plethora:scanner')
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if not turtle then
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error('nope')
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end
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local current
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local projecting = { }
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local canvas = glasses.canvas3d().create()
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local function displayBlocks(scanned)
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print('redrawing')
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local blocks = { }
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for _, b in pairs(scanned) do
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-- track block's world position
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b.id = table.concat({ b.x, b.y, b.z }, ':')
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blocks[b.id] = b
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end
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for _, b in pairs(blocks) do
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if not projecting[b.id] then
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projecting[b.id] = b
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pcall(function()
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b.box = canvas.addItem({ b.x / 40, b.y / 40 - .25, b.z / 40 }, b.name, b.damage, .025)
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end)
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-- b.box.setDepthTested(false)
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end
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end
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for _, b in pairs(projecting) do
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if b.box and not blocks[b.id] then
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b.box.remove()
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projecting[b.id] = nil
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end
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end
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end
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Event.onInterval(1, function()
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local t = network[id]
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--if t and t.point and (not current or not Point.same(t.point, current)) then
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-- current = t.point
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local scanned = turtle.scan(blacklist)
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if scanned then
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displayBlocks(Util.filter(turtle.scan(), function(b)
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if not blacklist[b.name] then
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return true
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end
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end))
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end
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--end
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end)
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Event.pullEvents()
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canvas:clear()
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socket:close()
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