ui overhaul
This commit is contained in:
@@ -14,7 +14,7 @@ local os = _G.os
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local shell = _ENV.shell
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local shell = _ENV.shell
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local term = _G.term
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local term = _G.term
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UI.Button.defaults.focusIndicator = ' '
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--UI.Button.defaults.focusIndicator = ' '
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UI:configure('Turtles', ...)
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UI:configure('Turtles', ...)
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local config = { }
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local config = { }
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@@ -43,7 +43,7 @@ local page = UI.Page {
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x = 1, y = 5, ey = -2,
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x = 1, y = 5, ey = -2,
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scripts = UI.ScrollingGrid {
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scripts = UI.ScrollingGrid {
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tabTitle = 'Run',
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tabTitle = 'Run',
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backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
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backgroundColor = colors.cyan,
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columns = {
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columns = {
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{ heading = '', key = 'label' },
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{ heading = '', key = 'label' },
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},
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},
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@@ -53,7 +53,7 @@ local page = UI.Page {
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},
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},
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turtles = UI.ScrollingGrid {
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turtles = UI.ScrollingGrid {
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tabTitle = 'Select',
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tabTitle = 'Select',
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backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
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backgroundColor = colors.cyan,
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columns = {
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columns = {
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{ heading = 'label', key = 'label' },
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{ heading = 'label', key = 'label' },
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{ heading = 'Dist', key = 'distance' },
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{ heading = 'Dist', key = 'distance' },
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@@ -65,7 +65,7 @@ local page = UI.Page {
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autospace = true,
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autospace = true,
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},
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},
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inventory = UI.ScrollingGrid {
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inventory = UI.ScrollingGrid {
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backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
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backgroundColor = colors.cyan,
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tabTitle = 'Inv',
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tabTitle = 'Inv',
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columns = {
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columns = {
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{ heading = '', key = 'index', width = 2 },
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{ heading = '', key = 'index', width = 2 },
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@@ -90,7 +90,7 @@ local page = UI.Page {
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]]
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]]
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action = UI.Window {
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action = UI.Window {
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tabTitle = 'Action',
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tabTitle = 'Action',
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backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
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backgroundColor = colors.cyan,
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moveUp = UI.Button {
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moveUp = UI.Button {
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x = 5, y = 2,
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x = 5, y = 2,
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text = 'up',
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text = 'up',
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@@ -8,7 +8,7 @@ local learnPage = UI.Page {
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wizard = UI.Wizard {
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wizard = UI.Wizard {
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y = 2, ey = -2,
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y = 2, ey = -2,
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pages = {
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pages = {
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general = UI.Window {
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general = UI.WizardPage {
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index = 1,
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index = 1,
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grid = UI.ScrollingGrid {
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grid = UI.ScrollingGrid {
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x = 2, ex = -2, y = 2, ey = -2,
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x = 2, ex = -2, y = 2, ey = -2,
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@@ -192,7 +192,7 @@ nodeWizard = UI.Page {
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wizard = UI.Wizard {
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wizard = UI.Wizard {
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y = 2, ey = -2,
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y = 2, ey = -2,
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pages = {
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pages = {
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general = UI.Window {
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general = UI.WizardPage {
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index = 1,
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index = 1,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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form = UI.Form {
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form = UI.Form {
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@@ -221,7 +221,7 @@ nodeWizard = UI.Page {
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help = 'Contents of inventory',
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help = 'Contents of inventory',
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},
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},
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},
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},
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confirmation = UI.Window {
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confirmation = UI.WizardPage {
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title = 'Confirm changes',
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title = 'Confirm changes',
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index = 2,
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index = 2,
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notice = UI.TextArea {
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notice = UI.TextArea {
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@@ -375,7 +375,7 @@ end
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--[[ General Page ]] --
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--[[ General Page ]] --
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function nodeWizard.wizard.pages.general:enable()
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function nodeWizard.wizard.pages.general:enable()
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UI.Window.enable(self)
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UI.WizardPage.enable(self)
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self:focusFirst()
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self:focusFirst()
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end
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end
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@@ -14,7 +14,7 @@ local template =
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[[%sDisplays the amount of items entering or leaving storage.%s
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[[%sDisplays the amount of items entering or leaving storage.%s
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Right-clicking on the activity monitor will reset the totals.]]
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Right-clicking on the activity monitor will reset the totals.]]
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local wizardPage = UI.Window {
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local wizardPage = UI.WizardPage {
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title = 'Activity Monitor',
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title = 'Activity Monitor',
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index = 2,
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index = 2,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -15,7 +15,7 @@ When finished brewing, the recipe will be available upon refreshing.
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Note that you do not need to import items from the brewing stand or export blaze powder, this will be done automatically.]]
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Note that you do not need to import items from the brewing stand or export blaze powder, this will be done automatically.]]
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local brewingStandView = UI.Window {
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local wizardPage = UI.WizardPage {
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title = 'Brewing Stand',
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title = 'Brewing Stand',
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index = 2,
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index = 2,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -25,7 +25,7 @@ local brewingStandView = UI.Window {
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},
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},
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}
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}
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function brewingStandView:isValidType(node)
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function wizardPage:isValidType(node)
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local m = device[node.name]
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local m = device[node.name]
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return m and m.type == 'minecraft:brewing_stand'and {
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return m and m.type == 'minecraft:brewing_stand'and {
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name = 'Brewing Stand',
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name = 'Brewing Stand',
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@@ -35,8 +35,8 @@ function brewingStandView:isValidType(node)
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}
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}
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end
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end
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function brewingStandView:isValidFor(node)
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function wizardPage:isValidFor(node)
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return node.mtype == 'brewingStand'
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return node.mtype == 'brewingStand'
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end
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end
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UI:getPage('nodeWizard').wizard:add({ brewingStand = brewingStandView })
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UI:getPage('nodeWizard').wizard:add({ brewingStand = wizardPage })
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@@ -11,7 +11,7 @@ local craftPage = UI.Page {
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wizard = UI.Wizard {
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wizard = UI.Wizard {
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y = 2, ey = -2,
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y = 2, ey = -2,
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pages = {
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pages = {
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quantity = UI.Window {
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quantity = UI.WizardPage {
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index = 1,
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index = 1,
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text = UI.Text {
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text = UI.Text {
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x = 6, y = 3,
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x = 6, y = 3,
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@@ -36,7 +36,7 @@ local craftPage = UI.Page {
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},
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},
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},
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},
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},
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},
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resources = UI.Window {
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resources = UI.WizardPage {
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index = 2,
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index = 2,
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grid = UI.ScrollingGrid {
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grid = UI.ScrollingGrid {
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y = 2, ey = -2,
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y = 2, ey = -2,
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@@ -105,7 +105,7 @@ function craftPage.wizard.pages.resources:enable()
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else
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else
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self.grid:setValues({ })
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self.grid:setValues({ })
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end
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end
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return UI.Window.enable(self)
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return UI.WizardPage.enable(self)
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end
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end
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function craftPage:eventHandler(event)
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function craftPage:eventHandler(event)
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@@ -5,7 +5,7 @@ local Util = require('util')
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local colors = _G.colors
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local colors = _G.colors
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local device = _G.device
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local device = _G.device
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local exportView = UI.Window {
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local exportView = UI.WizardPage {
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title = 'Export item into inventory',
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title = 'Export item into inventory',
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index = 3,
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index = 3,
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grid = UI.ScrollingGrid {
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grid = UI.ScrollingGrid {
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@@ -5,7 +5,7 @@ local Util = require('util')
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local colors = _G.colors
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local colors = _G.colors
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local device = _G.device
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local device = _G.device
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local importView = UI.Window {
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local importView = UI.WizardPage {
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title = 'Import item from inventory',
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title = 'Import item from inventory',
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index = 4,
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index = 4,
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grid = UI.ScrollingGrid {
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grid = UI.ScrollingGrid {
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@@ -11,7 +11,7 @@ local template =
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Any items placed in this chest will be imported into storage.
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Any items placed in this chest will be imported into storage.
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]]
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]]
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local inputChestWizardPage = UI.Window {
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local inputChestWizardPage = UI.WizardPage {
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title = 'Input Chest',
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title = 'Input Chest',
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index = 2,
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index = 2,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -12,7 +12,7 @@ local device = _G.device
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local os = _G.os
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local os = _G.os
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--[[ Configuration Screen ]]
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--[[ Configuration Screen ]]
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local wizardPage = UI.Window {
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local wizardPage = UI.WizardPage {
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title = 'Crafting Monitor',
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title = 'Crafting Monitor',
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index = 2,
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index = 2,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -11,7 +11,7 @@ local context = Milo:getContext()
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local machine
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local machine
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local pages = {
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local pages = {
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machines = UI.Window {
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machines = UI.WizardPage {
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index = 2,
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index = 2,
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validFor = 'Machine Processing',
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validFor = 'Machine Processing',
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grid = UI.ScrollingGrid {
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grid = UI.ScrollingGrid {
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@@ -22,7 +22,7 @@ local pages = {
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sortColumn = 'displayName',
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sortColumn = 'displayName',
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},
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},
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},
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},
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confirmation = UI.Window {
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confirmation = UI.WizardPage {
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index = 3,
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index = 3,
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validFor = 'Machine Processing',
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validFor = 'Machine Processing',
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notice = UI.TextArea {
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notice = UI.TextArea {
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@@ -51,7 +51,7 @@ function pages.machines:enable()
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end
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end
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end)
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end)
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self.grid:setValues(t)
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self.grid:setValues(t)
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UI.Window.enable(self)
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UI.WizardPage.enable(self)
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end
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end
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function pages.machines:validate()
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function pages.machines:validate()
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@@ -13,7 +13,7 @@ Must an interface for Refined Storage / Applied Energistics.
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Add all speed upgrades possible.
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Add all speed upgrades possible.
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]]
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]]
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local wizardPage = UI.Window {
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local wizardPage = UI.WizardPage {
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title = 'Mass Storage',
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title = 'Mass Storage',
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index = 2,
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index = 2,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -5,8 +5,6 @@ local Socket = require('socket')
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local device = _G.device
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local device = _G.device
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local SHIELD_SLOT = 2
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local context = Milo:getContext()
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local context = Milo:getContext()
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local function getNameSafe(v)
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local function getNameSafe(v)
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@@ -23,7 +23,7 @@ local page = UI.Page {
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},
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},
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tabs = UI.Tabs {
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tabs = UI.Tabs {
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y = 2, ey = -2,
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y = 2, ey = -2,
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inventory = UI.Window {
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inventory = UI.Tab {
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tabTitle = 'Inventory',
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tabTitle = 'Inventory',
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grid = UI.ScrollingGrid {
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grid = UI.ScrollingGrid {
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y = 2, ey = -2,
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y = 2, ey = -2,
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@@ -33,7 +33,7 @@ local page = UI.Page {
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sortColumn = 'displayName',
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sortColumn = 'displayName',
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},
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},
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},
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},
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autostore = UI.Window {
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autostore = UI.Tab {
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tabTitle = 'Deposit',
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tabTitle = 'Deposit',
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grid = UI.ScrollingGrid {
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grid = UI.ScrollingGrid {
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y = 2, ey = -2,
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y = 2, ey = -2,
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@@ -71,7 +71,7 @@ function page.tabs.inventory:enable()
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self.grid:setValues(list)
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self.grid:setValues(list)
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itemDB:flush()
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itemDB:flush()
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return UI.Window.enable(self)
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return UI.Tab.enable(self)
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end
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end
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function page.tabs.inventory.grid:getRowTextColor(row)
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function page.tabs.inventory.grid:getRowTextColor(row)
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@@ -107,7 +107,7 @@ function page.tabs.autostore:enable()
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end
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end
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self.grid:setValues(list)
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self.grid:setValues(list)
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return UI.Window.enable(self)
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return UI.Tab.enable(self)
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end
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end
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function page.tabs.autostore:eventHandler(event)
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function page.tabs.autostore:eventHandler(event)
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@@ -11,7 +11,7 @@ if speakerNode then
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Sound.setVolume(speakerNode.volume)
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Sound.setVolume(speakerNode.volume)
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end
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end
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local wizardPage = UI.Window {
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local wizardPage = UI.WizardPage {
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title = 'Speaker',
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title = 'Speaker',
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index = 2,
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index = 2,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -4,7 +4,7 @@ local UI = require('ui')
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local colors = _G.colors
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local colors = _G.colors
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local device = _G.device
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local device = _G.device
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local storageView = UI.Window {
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local storageView = UI.WizardPage {
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title = 'Storage Options - General',
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title = 'Storage Options - General',
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index = 2,
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index = 2,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -34,11 +34,6 @@ local storageView = UI.Window {
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},
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},
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}
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}
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function storageView:enable()
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UI.Window.enable(self)
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self:focusFirst()
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end
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function storageView:validate()
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function storageView:validate()
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return self.form:save()
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return self.form:save()
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end
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end
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@@ -64,7 +59,7 @@ end
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UI:getPage('nodeWizard').wizard:add({ storageGeneral = storageView })
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UI:getPage('nodeWizard').wizard:add({ storageGeneral = storageView })
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--[[ Locking Page ]]--
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--[[ Locking Page ]]--
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local lockView = UI.Window {
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local lockView = UI.WizardPage {
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title = 'Storage Options - Locking',
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title = 'Storage Options - Locking',
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index = 3,
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index = 3,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -104,11 +99,6 @@ function lockView:showLockTypes()
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self.grid:draw()
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self.grid:draw()
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end
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end
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function lockView:enable()
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UI.Window.enable(self)
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self:focusFirst()
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end
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function lockView:validate()
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function lockView:validate()
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return self.form:save()
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return self.form:save()
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end
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end
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@@ -5,7 +5,7 @@ local colors = _G.colors
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local device = _G.device
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local device = _G.device
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|
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--[[ Configuration Screen ]]
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--[[ Configuration Screen ]]
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local wizardPage = UI.Window {
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local wizardPage = UI.WizardPage {
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title = 'Trashcan',
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title = 'Trashcan',
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index = 2,
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index = 2,
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backgroundColor = colors.cyan,
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backgroundColor = colors.cyan,
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@@ -40,11 +40,6 @@ local wizardPage = UI.Window {
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},
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},
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}
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}
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function wizardPage:enable()
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UI.Window.enable(self)
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self:focusFirst()
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end
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function wizardPage:validate()
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function wizardPage:validate()
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return self.form:save()
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return self.form:save()
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end
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end
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@@ -6,7 +6,7 @@ local colors = _G.colors
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local turtle = _G.turtle
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local turtle = _G.turtle
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||||||
|
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local pages = {
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local pages = {
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||||||
turtleCraft = UI.Window {
|
turtleCraft = UI.WizardPage {
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||||||
index = 2,
|
index = 2,
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||||||
validFor = 'Turtle Crafting',
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validFor = 'Turtle Crafting',
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||||||
notice = UI.Text {
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notice = UI.Text {
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||||||
|
|||||||
@@ -5,7 +5,7 @@ local device = _G.device
|
|||||||
local os = _G.os
|
local os = _G.os
|
||||||
|
|
||||||
--[[ Configuration Page ]]--
|
--[[ Configuration Page ]]--
|
||||||
local wizardPage = UI.Window {
|
local wizardPage = UI.WizardPage {
|
||||||
title = 'Store Front',
|
title = 'Store Front',
|
||||||
index = 2,
|
index = 2,
|
||||||
backgroundColor = colors.cyan,
|
backgroundColor = colors.cyan,
|
||||||
|
|||||||
Reference in New Issue
Block a user