reorganization
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167
apis/me.lua
Normal file
167
apis/me.lua
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local Util = require('util')
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local ME = {
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jobList = { }
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}
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function ME.setDevice(device)
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ME.p = device
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--Util.merge(ME, ME.p)
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if not device then
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error('ME device not attached')
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end
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for k,v in pairs(ME.p) do
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if not ME[k] then
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ME[k] = v
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end
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end
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end
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function ME.isAvailable()
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return not Util.empty(ME.getAvailableItems())
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end
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-- Strip off color prefix
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local function safeString(text)
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local val = text:byte(1)
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if val < 32 or val > 128 then
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local newText = {}
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for i = 4, #text do
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local val = text:byte(i)
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newText[i - 3] = (val > 31 and val < 127) and val or 63
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end
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return string.char(unpack(newText))
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end
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return text
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end
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function ME.getAvailableItems()
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local items
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pcall(function()
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items = ME.p.getAvailableItems('all')
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for k,v in pairs(items) do
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v.id = v.item.id
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v.name = safeString(v.item.display_name)
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v.qty = v.item.qty
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v.dmg = v.item.dmg
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v.max_dmg = v.item.max_dmg
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v.nbt_hash = v.item.nbt_hash
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end
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end)
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return items or { }
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end
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function ME.getItemCount(id, dmg, nbt_hash, ignore_dmg)
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local fingerprint = {
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id = id,
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nbt_hash = nbt_hash,
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}
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if not ignore_dmg or ignore_dmg ~= 'yes' then
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fingerprint.dmg = dmg or 0
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end
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local item = ME.getItemDetail(fingerprint, false)
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if item then
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return item.qty
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end
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return 0
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end
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function ME.extract(id, dmg, nbt_hash, qty, direction, slot)
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dmg = dmg or 0
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qty = qty or 1
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direction = direction or 'up'
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return pcall(function()
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local fingerprint = {
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dmg = dmg,
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id = id,
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nbt_hash = nbt_hash
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}
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return ME.exportItem(fingerprint, direction, qty, slot)
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end)
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end
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function ME.insert(slot, qty, direction)
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direction = direction or 'up'
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return ME.pullItem(direction, slot, qty)
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end
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function ME.isCrafting()
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local cpus = ME.p.getCraftingCPUs() or { }
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for k,v in pairs(cpus) do
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if v.busy then
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return true
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end
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end
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end
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function ME.isCPUAvailable()
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local cpus = ME.p.getCraftingCPUs() or { }
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local available = false
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for cpu,v in pairs(cpus) do
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if not v.busy then
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available = true
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elseif not ME.jobList[cpu] then -- something else is crafting something (don't know what)
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return false -- return false since we are in an unknown state
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end
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end
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return available
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end
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function ME.getJobList()
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local cpus = ME.p.getCraftingCPUs() or { }
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for cpu,v in pairs(cpus) do
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if not v.busy then
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ME.jobList[cpu] = nil
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end
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end
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return ME.jobList
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end
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function ME.craft(id, dmg, nbt_hash, qty)
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local cpus = ME.p.getCraftingCPUs() or { }
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for cpu,v in pairs(cpus) do
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if not v.busy then
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ME.p.requestCrafting({
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id = id,
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dmg = dmg or 0,
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nbt_hash = nbt_hash,
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},
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qty or 1,
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cpu
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)
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os.sleep(0) -- tell it to craft, yet it doesn't show busy - try waiting a cycle...
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cpus = ME.p.getCraftingCPUs() or { }
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if not cpus[cpu].busy then
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-- print('sleeping again')
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os.sleep(.1) -- sigh
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cpus = ME.p.getCraftingCPUs() or { }
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end
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-- not working :(
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if cpus[cpu].busy then
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ME.jobList[cpu] = { id = id, dmg = dmg, qty = qty, nbt_hash = nbt_hash }
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return true
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end
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break -- only need to try the first available cpu
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end
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end
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return false
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end
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return ME
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