SoundPlayer
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@@ -217,7 +217,7 @@ end
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function Milo:eject(item, count)
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count = self.context.storage:export(self.context.turtleInventory, nil, count, item)
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Sound.play('ui.button.click')
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Sound.play('entity.experience_bottle.throw')
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turtle.emptyInventory()
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return count
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end
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@@ -46,7 +46,7 @@ function craftTask:cycle()
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if recipe then
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if not item.notified then
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Sound.play('entity.experience_orb.pickup')
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Sound.play('block.end_portal_frame.fill')
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item.notified = true
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end
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