rework plugin management
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219
swshop/shopView.lua
Normal file
219
swshop/shopView.lua
Normal file
@@ -0,0 +1,219 @@
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local Config = require('config')
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local Event = require('event')
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local itemDB = require('itemDB')
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local Milo = require('milo')
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local Sound = require('sound')
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local UI = require('ui')
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local Util = require('util')
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local colors = _G.colors
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local multishell = _ENV.multishell
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local os = _G.os
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local shell = _ENV.shell
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local config = Config.load('shop')
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local shopTab
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local function startShop(node)
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if shopTab then
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multishell.terminate(shopTab)
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end
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shopTab = shell.openTab('/packages/swshop/swshop.lua', node.domain, node.password)
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end
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-- node has been reconfigured
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Event.on('shop_restart', function(_, node)
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startShop(node)
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end)
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-- milo is being terminated
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Event.on('terminate', function()
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if shopTab then
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multishell.terminate(shopTab)
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shopTab = nil
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end
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end)
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--[[ Display ]]--
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local function createPage(node)
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local monitor = UI.Device {
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device = node.adapter,
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textScale = node.textScale or .5,
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}
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function monitor:resize()
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self.textScale = node.textScale or .5
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UI.Device.resize(self)
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end
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local page = UI.Page {
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parent = monitor,
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header = UI.Window {
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backgroundColor = colors.cyan,
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ey = 3,
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},
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grid = UI.Grid {
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y = 4, ey = -7,
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headerHeight = 3,
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headerBackgroundColor = colors.gray,
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backgroundSelectedColor = colors.black,
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unfocusedBackgroundSelectedColor = colors.gray,
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columns = {
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{ heading = 'Stock', key = 'count', width = 6, justify = 'right' },
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{ heading = 'Name', key = 'displayName' },
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{ heading = ' Price', key = 'price', width = 9, justify = 'right' },
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{ heading = 'Address', key = 'address', width = 12 },
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},
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sortColumn = 'displayName',
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},
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footer = UI.Window {
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y = -6,
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backgroundColor = colors.gray,
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prevButton = UI.Button {
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x = 2, y = 3, height = 3, width = 5,
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event = 'previous',
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backgroundColor = colors.lightGray,
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text = ' \017 ',
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},
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nextButton = UI.Button {
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x = -6, y = 3, height = 3, width = 5,
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event = 'next',
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backgroundColor = colors.lightGray,
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text = ' \016 ',
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},
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info = UI.Window {
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x = 9, ex = -9,
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textColor = colors.white,
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}
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},
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timestamp = os.clock(),
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}
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function page.header:draw()
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self:clear()
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if node.header then
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self:centeredWrite(2, node.header, nil, colors.white)
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end
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self:write(self.width - 15, 3, 'powered by Milo', nil, colors.lightGray)
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end
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function page.footer.info:draw()
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self:clear()
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local selected = page.grid:getSelected()
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if selected then
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if selected.info then
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self:centeredWrite(2, selected.info)
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end
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self:centeredWrite(4, 'To purchase:')
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self:centeredWrite(5, string.format('/pay %s@%s.kst <amount>', selected.name, node.domain))
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end
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end
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function page.grid:getRowTextColor(row, selected)
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if selected then
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return colors.yellow
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end
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return UI.Grid:getRowTextColor(row, selected)
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end
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function page.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.count = Util.toBytes(row.count) .. ' '
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row.price = string.format('%s kst ', row.price)
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row.address = row.name
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return row
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end
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function page:eventHandler(event)
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if event.type == 'next' then
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self.grid:emit({ type = 'scroll_down' })
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elseif event.type == 'previous' then
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self.grid:emit({ type = 'scroll_up' })
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elseif event.type == 'grid_focus_row' then
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self.footer:draw()
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else
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return UI.Page.eventHandler(self, event)
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end
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Event.onTimeout(.1, function()
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self:setFocus(self.grid)
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self:sync()
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end)
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return true
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end
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function page:refresh()
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local list = Milo:listItems()
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self.grid.values = { }
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for k,v in pairs(config) do
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local item = list[k]
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if item and item.count > 0 then
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table.insert(self.grid.values, {
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displayName = item.displayName,
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count = item.count,
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name = v.name,
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price = v.price,
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info = v.info,
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})
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end
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end
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self.grid:update()
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self.grid:draw()
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end
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function page:update()
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page:refresh()
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page:sync()
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end
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local chars = { '\183', '\7', '\186', '\7' }
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Event.onInterval(1, function()
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local ch = chars[math.floor(os.clock() % #chars) + 1]
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page.header:write(2, 2, ch)
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page.header:write(page.header.width - 1, 2, ch)
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page:sync()
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end)
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UI:setPage(page)
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return page
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end
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local pages = { }
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-- called when an item to sell has been changed
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Event.on('shop_refresh', function()
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config = Config.load('shop')
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end)
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-- called from the shop when an item has been purchased
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Event.on('shop_provide', function(_, item, quantity, uid)
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Milo:queueRequest({ }, function()
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local count = Milo:eject(itemDB:splitKey(item), quantity)
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os.queueEvent('shop_provided', uid, count)
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Sound.play('entity.villager.yes')
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end)
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end)
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--[[ Task ]]--
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local StoreTask = {
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name = 'shop',
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priority = 30,
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}
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function StoreTask:cycle(context)
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for node in context.storage:filterActive('shop') do
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if not pages[node.name] then
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startShop(node)
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pages[node.name] = createPage(node)
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end
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-- update the display
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pages[node.name]:update()
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end
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end
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Milo:registerTask(StoreTask)
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