canvas overhaul
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174
ignore/passthrough.lua
Normal file
174
ignore/passthrough.lua
Normal file
@@ -0,0 +1,174 @@
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local _rep = string.rep
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local _sub = string.sub
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local colors = _G.colors
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local palette = { }
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for n = 1, 16 do
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palette[2 ^ (n - 1)] = _sub("0123456789abcdef", n, n)
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end
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local swindow = { }
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function swindow.createPassthrough(parent, wx, wy, width, height)
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local window = { }
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local cx, cy = 1, 1
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local blink = false
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local fg = colors.white
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local bg = colors.black
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local function crop(text, x)
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local w = #text
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if x < 1 then
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text = _sub(text, 2 - x)
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w = w + x - 1
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x = 1
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end
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if x + w - 1 > width then
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text = _sub(text, 1, width - x + 1)
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end
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return text
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end
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local function blit(text, fg, bg)
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parent.setCursorPos(cx + wx - 1, cy + wy - 1)
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parent.blit(text, fg, bg)
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cx = cx + #text
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end
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function window.write(text)
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if cy > 0 and cy <= height then
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text = crop(tostring(text), cx)
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if #text > 0 then
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--parent.setCursorPos(cx + wx - 1, cy + wy - 1)
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blit(text, _rep(palette[fg], #text), _rep(palette[bg], #text))
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end
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end
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end
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function window.blit(text, fg, bg)
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if cy > 0 and cy <= height then
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text = crop(tostring(text), cx)
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if #text > 0 then
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blit(text, crop(tostring(fg), cx), crop(tostring(bg), cx))
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end
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end
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end
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function window.clear()
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local filler = _rep(' ', width)
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for i = 1, height do
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parent.setCursorPos(wx, i + wy - 1)
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parent.write(filler)
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end
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end
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function window.clearLine()
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if cy > 0 and cy <= height then
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local filler = _rep(' ', width)
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parent.setCursorPos(cx + wx - 1, cy + wy - 1)
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parent.write(filler)
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end
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end
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function window.getCursorPos()
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return cx, cy
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end
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function window.setCursorPos(x, y)
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cx = math.floor(x)
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cy = math.floor(y)
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parent.setCursorPos(cx + wx - 1, cy + wy - 1)
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end
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function window.setCursorBlink(b)
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blink = b
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parent.setCursorBlink(b)
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end
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function window.getCursorBlink()
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return blink
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end
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window.isColor = parent.isColor
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window.isColour = parent.isColour
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window.setPaletteColour = parent.setPaletteColour
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window.setPaletteColor = parent.setPaletteColor
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window.getPaletteColour = parent.getPaletteColour
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window.getPaletteColor = parent.getPaletteColour
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window.setBackgroundColor = parent.setBackgroundColor
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window.setBackgroundColour = parent.setBackgroundColor
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window.getBackgroundColor = parent.getBackgroundColor
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window.getBackgroundColour = parent.getBackgroundColor
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window.setVisible = parent.setVisible
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window.redraw = function() end --parent.redraw
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function window.getTextColor()
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return fg
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end
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window.getTextColour = window.getTextColor
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function window.setTextColor(textColor)
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fg = textColor
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parent.setTextColor(fg)
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end
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window.setTextColour = window.setTextColor
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function window.restoreCursor()
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parent.setCursorPos(cx + wx - 1, cy + wy - 1)
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parent.setTextColor(fg)
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parent.setCursorBlink(blink)
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end
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function window.getSize()
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return width, height
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end
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function window.scroll( n )
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if n ~= 0 then
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local lines = { }
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for i = 1, height do
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lines[i] = { parent.getLine(wy + i - 1) }
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end
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for newY = 1, height do
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local y = newY + n
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parent.setCursorPos(wx, wy + newY - 1)
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if y >= 1 and y <= height then
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parent.blit(table.unpack(lines[y]))
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else
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parent.blit(
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_rep(' ', width),
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_rep(palette[fg], width),
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_rep(palette[bg], width))
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end
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end
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parent.setCursorPos(cx + wx - 1, cy + wy - 1)
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end
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end
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function window.getLine(y)
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local t, tc, bc = parent.getLine(y + cy - 1)
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return t:sub(1, width), tc:sub(1, width), bc:sub(1, width)
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end
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function window.getPosition()
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return wx, wy
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end
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function window.reposition(nNewX, nNewY, nNewWidth, nNewHeight, newParent)
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wx = nNewX
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wy = nNewY
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width = nNewWidth
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height = nNewHeight
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window.restoreCursor()
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end
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return window
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end
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return swindow
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