wizard and tab rework
This commit is contained in:
@@ -35,6 +35,36 @@ local networkPage = UI.Page {
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},
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sortColumn = 'displayName',
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help = 'Select Node',
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getDisplayValues = function(_, row)
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row = Util.shallowCopy(row)
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local t = { row.name:match(':(.+)_(%d+)$') }
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if #t ~= 2 then
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t = { row.name:match('(.+)_(%d+)$') }
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end
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if t and #t == 2 then
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row.name, row.suffix = table.unpack(t)
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row.name = row.name .. '_' .. row.suffix
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end
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row.displayName = row.displayName or row.name
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return row
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end,
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getRowTextColor = function(self, row, selected)
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if not device[row.name] then
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return colors.red
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end
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if row.mtype == 'ignore' then
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return colors.lightGray
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end
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return UI.Grid.getRowTextColor(self, row, selected)
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end,
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sortCompare = function(self, a, b)
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if self.sortColumn == 'displayName' then
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local an = a.displayName or a.name
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local bn = b.displayName or b.name
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return an:lower() < bn:lower()
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end
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return UI.Grid.sortCompare(self, a, b)
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end,
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},
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remove = UI.Button {
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y = -2, x = -4,
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@@ -55,39 +85,6 @@ local networkPage = UI.Page {
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}
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}
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function networkPage.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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local t = { row.name:match(':(.+)_(%d+)$') }
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if #t ~= 2 then
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t = { row.name:match('(.+)_(%d+)$') }
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end
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if t and #t == 2 then
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row.name, row.suffix = table.unpack(t)
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row.name = row.name .. '_' .. row.suffix
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end
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row.displayName = row.displayName or row.name
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return row
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end
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function networkPage.grid:getRowTextColor(row, selected)
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if not device[row.name] then
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return colors.red
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end
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if row.mtype == 'ignore' then
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return colors.lightGray
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end
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return UI.Grid:getRowTextColor(row, selected)
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end
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function networkPage.grid:sortCompare(a, b)
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if self.sortColumn == 'displayName' then
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local an = a.displayName or a.name
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local bn = b.displayName or b.name
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return an:lower() < bn:lower()
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end
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return UI.Grid.sortCompare(self, a, b)
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end
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function networkPage:getList()
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for _, v in pairs(device) do
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if not context.storage.nodes[v.name] then
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@@ -96,7 +93,7 @@ function networkPage:getList()
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mtype = 'ignore',
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category = 'ignore',
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}
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for _, page in pairs(nodeWizard.wizard.pages) do
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for _, page in pairs(nodeWizard.wizard:getPages()) do
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if page.isValidType and page:isValidType(node) then
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context.storage.nodes[v.name] = node
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break
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@@ -191,46 +188,91 @@ nodeWizard = UI.Page {
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titleBar = UI.TitleBar { title = 'Configure' },
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wizard = UI.Wizard {
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y = 2, ey = -2,
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pages = {
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general = UI.WizardPage {
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index = 1,
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form = UI.Form {
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x = 2, ex = -2, y = 1, ey = 3,
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manualControls = true,
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[1] = UI.TextEntry {
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formLabel = 'Name', formKey = 'displayName',
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help = 'Set a friendly name',
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limit = 64,
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},
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[2] = UI.Chooser {
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width = 25,
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formLabel = 'Type', formKey = 'mtype',
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--nochoice = 'Storage',
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help = 'Select type',
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},
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general = UI.WizardPage {
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index = 1,
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form = UI.Form {
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x = 2, ex = -2, y = 1, ey = 3,
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manualControls = true,
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[1] = UI.TextEntry {
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formLabel = 'Name', formKey = 'displayName',
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help = 'Set a friendly name',
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limit = 64,
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},
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grid = UI.ScrollingGrid {
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y = 5, ey = -2, x = 2, ex = -2,
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columns = {
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{ heading = 'Slot', key = 'slot', width = 4 },
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{ heading = 'Name', key = 'displayName', },
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{ heading = 'Qty', key = 'count' , width = 3 },
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},
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sortColumn = 'slot',
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help = 'Contents of inventory',
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[2] = UI.Chooser {
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width = 25,
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formLabel = 'Type', formKey = 'mtype',
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--nochoice = 'Storage',
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help = 'Select type',
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},
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},
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confirmation = UI.WizardPage {
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title = 'Confirm changes',
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index = 2,
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notice = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value =
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grid = UI.ScrollingGrid {
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y = 5, ey = -2, x = 2, ex = -2,
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columns = {
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{ heading = 'Slot', key = 'slot', width = 4 },
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{ heading = 'Name', key = 'displayName', },
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{ heading = 'Qty', key = 'count' , width = 3 },
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},
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sortColumn = 'slot',
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help = 'Contents of inventory',
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},
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getDisplayValues = function(_, row)
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row = Util.shallowCopy(row)
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row.displayName = itemDB:getName(row)
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return row
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end,
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enable = function(self)
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UI.WizardPage.enable(self)
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self:focusFirst()
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end,
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isValidFor = function()
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return false
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end,
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showInventory = function(self, node)
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local inventory
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if device[node.name] and device[node.name].list then
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pcall(function()
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inventory = device[node.name].list()
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for k,v in pairs(inventory) do
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v.slot = k
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end
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end)
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end
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self.grid:setValues(inventory or { })
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end,
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validate = function(self)
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if self.form:save() then
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nodeWizard.node.category = Util.find(nodeWizard.choices, 'value', nodeWizard.node.mtype).category
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nodeWizard.nodePages = { }
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table.insert(nodeWizard.nodePages, nodeWizard.wizard.general)
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for _, page in pairs(nodeWizard.wizard:getPages()) do
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if not page.isValidFor or page:isValidFor(nodeWizard.node) then
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table.insert(nodeWizard.nodePages, page)
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if page.setNode then
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page:setNode(nodeWizard.node)
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end
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end
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end
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table.insert(nodeWizard.nodePages, nodeWizard.wizard.confirmation)
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return true
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end
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end,
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},
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confirmation = UI.WizardPage {
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title = 'Confirm changes',
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index = 2,
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notice = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value =
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[[Press accept to save the changes.
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The settings will take effect immediately!]],
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},
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},
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isValidFor = function()
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return false
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end,
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},
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},
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statusBar = UI.StatusBar {
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@@ -255,6 +297,11 @@ The settings will take effect immediately!]],
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accelerators = {
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delete = 'remove_entry',
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},
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getDisplayValues = function(_, row)
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row = Util.shallowCopy(row)
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row.displayName = itemDB:getName(row)
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return row
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end,
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},
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remove = UI.Button {
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x = -4, y = 4,
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@@ -291,143 +338,76 @@ The settings will take effect immediately!]],
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statusBar = UI.StatusBar {
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backgroundColor = 'primary',
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},
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show = function(self, entry, callback, whitelistOnly)
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self.entry = entry
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self.callback = callback
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if not self.entry.filter then
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self.entry.filter = { }
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end
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self.form:setValues(entry)
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self:resetGrid()
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self.form[3].inactive = whitelistOnly
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UI.SlideOut.show(self)
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self:setFocus(self.form.scan)
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Milo:pauseCrafting({ key = 'gridInUse', msg = 'Crafting paused' })
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end,
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hide = function(self)
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UI.SlideOut.hide(self)
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Milo:resumeCrafting({ key = 'gridInUse' })
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end,
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resetGrid = function(self)
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local t = { }
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for k in pairs(self.entry.filter) do
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table.insert(t, itemDB:splitKey(k))
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end
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self.grid:setValues(t)
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end,
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eventHandler = function(self, event)
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if event.type == 'focus_change' then
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self.statusBar:setStatus(event.focused.help)
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elseif event.type == 'scan_turtle' then
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local inventory = Milo:getTurtleInventory()
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for _,item in pairs(inventory) do
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self.entry.filter[itemDB:makeKey(item)] = true
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end
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self:resetGrid()
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self.grid:update()
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self.grid:draw()
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Milo:emptyInventory()
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elseif event.type == 'remove_entry' then
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local row = self.grid:getSelected()
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if row then
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Util.removeByValue(self.grid.values, row)
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self.grid:update()
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self.grid:draw()
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end
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elseif event.type == 'save' then
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self.form:save()
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self.entry.filter = { }
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for _,v in pairs(self.grid.values) do
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self.entry.filter[itemDB:makeKey(v)] = true
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end
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self:hide()
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self.callback()
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elseif event.type == 'cancel' then
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self:hide()
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else
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return UI.SlideOut.eventHandler(self, event)
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end
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return true
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end,
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},
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}
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--[[ Filter slide out ]] --
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function nodeWizard.filter:show(entry, callback, whitelistOnly)
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self.entry = entry
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self.callback = callback
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if not self.entry.filter then
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self.entry.filter = { }
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end
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self.form:setValues(entry)
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self:resetGrid()
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self.form[3].inactive = whitelistOnly
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UI.SlideOut.show(self)
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self:setFocus(self.form.scan)
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Milo:pauseCrafting({ key = 'gridInUse', msg = 'Crafting paused' })
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end
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function nodeWizard.filter:hide()
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UI.SlideOut.hide(self)
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Milo:resumeCrafting({ key = 'gridInUse' })
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end
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function nodeWizard.filter:resetGrid()
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local t = { }
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for k in pairs(self.entry.filter) do
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table.insert(t, itemDB:splitKey(k))
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end
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self.grid:setValues(t)
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end
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function nodeWizard.filter.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.displayName = itemDB:getName(row)
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return row
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end
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function nodeWizard.filter:eventHandler(event)
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if event.type == 'focus_change' then
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self.statusBar:setStatus(event.focused.help)
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elseif event.type == 'scan_turtle' then
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local inventory = Milo:getTurtleInventory()
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for _,item in pairs(inventory) do
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self.entry.filter[itemDB:makeKey(item)] = true
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end
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self:resetGrid()
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self.grid:update()
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self.grid:draw()
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Milo:emptyInventory()
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elseif event.type == 'remove_entry' then
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local row = self.grid:getSelected()
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if row then
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Util.removeByValue(self.grid.values, row)
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self.grid:update()
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self.grid:draw()
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end
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elseif event.type == 'save' then
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self.form:save()
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self.entry.filter = { }
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for _,v in pairs(self.grid.values) do
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self.entry.filter[itemDB:makeKey(v)] = true
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end
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self:hide()
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self.callback()
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elseif event.type == 'cancel' then
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self:hide()
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else
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return UI.SlideOut.eventHandler(self, event)
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end
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return true
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end
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--[[ General Page ]] --
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function nodeWizard.wizard.pages.general:enable()
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UI.WizardPage.enable(self)
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self:focusFirst()
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end
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function nodeWizard.wizard.pages.general:isValidFor()
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return false
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end
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function nodeWizard.wizard.pages.general:showInventory(node)
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local inventory
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if device[node.name] and device[node.name].list then
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pcall(function()
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inventory = device[node.name].list()
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for k,v in pairs(inventory) do
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v.slot = k
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end
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end)
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end
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self.grid:setValues(inventory or { })
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end
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function nodeWizard.wizard.pages.general.grid:getDisplayValues(row)
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row = Util.shallowCopy(row)
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row.displayName = itemDB:getName(row)
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return row
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end
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function nodeWizard.wizard.pages.general:validate()
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if self.form:save() then
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nodeWizard.node.category = Util.find(nodeWizard.choices, 'value', nodeWizard.node.mtype).category
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nodeWizard.nodePages = { }
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table.insert(nodeWizard.nodePages, nodeWizard.wizard.pages.general)
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for _, page in pairs(nodeWizard.wizard.pages) do
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if not page.isValidFor or page:isValidFor(nodeWizard.node) then
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table.insert(nodeWizard.nodePages, page)
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if page.setNode then
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page:setNode(nodeWizard.node)
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end
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end
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end
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table.insert(nodeWizard.nodePages, nodeWizard.wizard.pages.confirmation)
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return true
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end
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end
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--[[ Confirmation ]]--
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function nodeWizard.wizard.pages.confirmation:isValidFor()
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return false
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end
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--[[ Wizard ]] --
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function nodeWizard:enable(node)
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local adapter = node.adapter
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@@ -440,7 +420,7 @@ function nodeWizard:enable(node)
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{ name = 'Ignore', value = 'ignore', category = 'ignore' },
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{ name = 'Hidden', value = 'hidden', category = 'ignore', help = 'Do not show in list' },
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}
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for _, page in pairs(self.wizard.pages) do
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for _, page in pairs(self.wizard:getPages()) do
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if page.isValidType then
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local choice = page:isValidType(self.node)
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if choice and not Util.find(self.choices, 'value', choice.value) then
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@@ -448,15 +428,15 @@ function nodeWizard:enable(node)
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end
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end
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end
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self.wizard.pages.general.form[1].shadowText = self.node.name
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self.wizard.pages.general.form[2].choices = self.choices
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self.wizard.pages.general.form:setValues(self.node)
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self.wizard.general.form[1].shadowText = self.node.name
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self.wizard.general.form[2].choices = self.choices
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self.wizard.general.form:setValues(self.node)
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self.wizard.pages.general:showInventory(self.node)
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self.wizard.general:showInventory(self.node)
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self.nodePages = { }
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table.insert(self.nodePages, self.wizard.pages.general)
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table.insert(self.nodePages, self.wizard.pages.confirmation)
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table.insert(self.nodePages, self.wizard.general)
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table.insert(self.nodePages, self.wizard.confirmation)
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UI.Page.enable(self)
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end
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