cleanup + games
This commit is contained in:
6
games/.package
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6
games/.package
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{
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title = 'Games',
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repository = 'kepler155c/opus-apps/{{OPUS_BRANCH}}/games',
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description = [[Games by various people]],
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licence = 'MIT',
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}
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350
games/sameGame.lua
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350
games/sameGame.lua
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--Same Game for CraftOS 1.0.0 (ShinyCube) (Advanced Computer)
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-- slight modifications to run on a kiosk
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local score, A, B, C, D, E
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local board = {}
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local selected = {}
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local backup_board = {}
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local backup_score
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local backup_exists = false
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local cnt_selected
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local selected_color
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local is_gameover
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local best_scores = {}
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local best_score_names = {}
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local best_score_view = false
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function init()
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loadScore()
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term.setBackgroundColor(colors.black)
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term.setTextColor(colors.white)
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term.clear()
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for i = 1, 10 do
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board[i] = {}
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selected[i] = {}
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backup_board[i] = {}
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end
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newGame()
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eventLoop()
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end
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function eventLoop()
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while true do
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local event, button, x, y = os.pullEvent()
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if event == "mouse_click" then
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if best_score_view then
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if y == 1 and 44 <= x and x <= 51 then
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best_score_view = false
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redraw()
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end
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else
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if x >= 7 and x <= 46 and y >=8 and y <= 17 then
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local j = math.floor((x-7)/2) + 1
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local i = (y-8) + 1
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clicked(i,j)
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end
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if y == 1 and 1 <= x and x <= 7 then
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newGame()
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end
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if y == 1 and 9 <= x and x <= 16 then
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undo()
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redraw()
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end
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if y == 1 and 18 <= x and x <= 31 then
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showBestScore()
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end
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if y == 1 and 33 <= x and x <= 42 then
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redraw()
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end
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if y == 1 and 44 <= x and x <= 51 then
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term.clear()
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term.setCursorPos(1,1)
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break
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end
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end
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end
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end
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end
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function newGame()
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score = 0
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A = 0
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B = 0
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C = 0
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D = 0
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E = 0
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cnt_selected = 0
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is_gameover = false
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backup_exists = false
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for i = 1, 10 do
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for j = 1, 20 do
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board[i][j] = math.random(5)
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if(board[i][j] == 1) then A = A + 1 end
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if(board[i][j] == 2) then B = B + 1 end
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if(board[i][j] == 3) then C = C + 1 end
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if(board[i][j] == 4) then D = D + 1 end
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if(board[i][j] == 5) then E = E + 1 end
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selected[i][j] = false
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end
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end
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redraw()
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end
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function redraw()
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redraw_term(term)
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end
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function redraw_term(term)
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if best_score_view then
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term.setCursorPos(1,1) term.write(" [ BACK ]")
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else
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term.setCursorPos(1,1) term.write("[ NEW ] [ UNDO ] [ HIGH SCORE ] [ SCREEN ] [ EXIT ]")
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end
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term.setCursorPos(16,3) term.write("Same Game for Craft OS")
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term.setCursorPos(15,5) term.write("Implemented by ShinyCube")
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term.setCursorPos(3,19) term.write("Score: A: B: C: D: E: ")
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if best_score_view then
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for i = 1, 10 do
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.setCursorPos(7,8+(i-1))
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term.write(string.format("%2d. ...............................%5d",i,best_scores[i]))
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term.setCursorPos(11,8+(i-1))
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term.write(best_score_names[i])
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end
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else
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for i = 1, 10 do
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for j = 1, 20 do
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term.setCursorPos(7+(j-1)*2,8+(i-1))
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if board[i][j] == 0 then
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term.blit(". ","00","ff")
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elseif board[i][j] == 1 then
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if selected[i][j] then
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term.blit("A ","aa","00")
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else
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term.blit("A ","00","aa")
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end
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elseif board[i][j] == 2 then
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if selected[i][j] then
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term.blit("B ","bb","00")
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else
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term.blit("B ","00","bb")
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end
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elseif board[i][j] == 3 then
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if selected[i][j] then
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term.blit("C ","cc","00")
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else
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term.blit("C ","00","cc")
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end
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elseif board[i][j] == 4 then
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if selected[i][j] then
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term.blit("D ","dd","00")
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else
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term.blit("D ","00","dd")
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end
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elseif board[i][j] == 5 then
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if selected[i][j] then
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term.blit("E ","ee","00")
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else
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term.blit("E ","00","ee")
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end
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end
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end
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end
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end
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.setCursorPos(22,7)
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if is_gameover then
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term.write("GAME OVER")
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else
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term.write(" ")
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end
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term.setCursorPos(9,19)
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term.write(" ")
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term.setCursorPos(9,19)
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term.write(score)
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if cnt_selected > 0 then
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term.write("+" .. cnt_selected*cnt_selected-3*cnt_selected+4)
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end
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term.setCursorPos(23,19)
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term.write(A)
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term.setCursorPos(29,19)
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term.write(B)
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term.setCursorPos(35,19)
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term.write(C)
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term.setCursorPos(41,19)
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term.write(D)
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term.setCursorPos(47,19)
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term.write(E)
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end
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function deselectAll()
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for i = 1, 10 do
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for j = 1, 20 do
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selected[i][j] = false
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end
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end
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cnt_selected = 0
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end
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function rec_selection(i,j)
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if not selected[i][j] then
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selected[i][j] = true
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cnt_selected = cnt_selected + 1
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if i-1 >= 1 and board[i][j] == board[i-1][j] then rec_selection(i-1,j) end
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if i+1 <= 10 and board[i][j] == board[i+1][j] then rec_selection(i+1,j) end
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if j-1 >= 1 and board[i][j] == board[i][j-1] then rec_selection(i,j-1) end
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if j+1 <= 20 and board[i][j] == board[i][j+1] then rec_selection(i,j+1) end
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end
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end
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function backup()
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for i = 1, 10 do
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for j = 1, 20 do
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backup_board[i][j] = board[i][j]
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backup_score = score
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end
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end
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backup_exists = true
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end
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function removeSelected()
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local di, dj
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dj = 1
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for sj = 1, 20 do
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di = 10
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for si = 10, 1, -1 do
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if not selected[si][sj] then
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board[di][dj] = board[si][sj]
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di = di - 1
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end
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end
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for di = di, 1, -1 do
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board[di][dj] = 0
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end
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if board[10][dj] ~= 0 then dj = dj + 1 end
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end
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for dj = dj, 20 do
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for di = 1, 10 do
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board[di][dj] = 0
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end
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end
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end
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function checkGameOver()
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for i = 1, 10 do
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for j = 1, 20 do
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if i-1>=1 and board[i][j] > 0 and board[i][j] == board[i-1][j] then return false end
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if i+1<=10 and board[i][j] > 0 and board[i][j] == board[i+1][j] then return false end
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if j-1>=1 and board[i][j] > 0 and board[i][j] == board[i][j-1] then return false end
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if j+1<=20 and board[i][j] > 0 and board[i][j] == board[i][j+1] then return false end
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end
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end
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return true
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end
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function loadScore()
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local file = fs.open("same.dat","r")
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if file then
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for i = 1, 10 do
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best_score_names[i] = file.readLine() or "NONAME"
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best_scores[i] = tonumber(file.readLine()) or 0
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end
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file.close()
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else
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for i = 1, 10 do
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best_score_names[i] = "NONAME"
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best_scores[i] = 0
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end
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end
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end
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function saveScore()
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local file = fs.open("same.dat","w")
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if file then
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for i = 1, 10 do
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file.writeLine(best_score_names[i])
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file.writeLine(best_scores[i])
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end
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file.flush()
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end
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end
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function updateScore()
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local rank = 1
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for i = 10, 1, -1 do
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if best_scores[i] < score then
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best_score_names[i+1] = best_score_names[i]
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best_scores[i+1] = best_scores[i]
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else
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rank = i + 1
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break
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end
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end
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if rank <= 10 then
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best_score_names[rank] = getName(rank, score)
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best_scores[rank] = score
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saveScore()
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best_score_view = true
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redraw()
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end
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end
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function getName(rank, score)
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.clear()
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term.setCursorPos(1,1)
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print("Congratulation!")
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print("You got a high score!")
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print("Your score: " .. score)
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print("Your rank: " .. rank)
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print("Type your name. >")
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local name = '...'
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name = string.sub(name, 1, 30)
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.clear()
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return name
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end
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function undo()
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if backup_exists then
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deselectAll()
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backup_exists = false
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score = backup_score
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for i = 1, 10 do
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for j = 1, 20 do
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board[i][j] = backup_board[i][j]
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end
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end
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end
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end
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function showBestScore()
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best_score_view = true
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redraw()
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end
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function clicked(ci,cj)
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if selected[ci][cj] then
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backup()
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score = score + cnt_selected*cnt_selected-3*cnt_selected+4
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if selected_color == 1 then A = A - cnt_selected
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elseif selected_color == 2 then B = B - cnt_selected
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elseif selected_color == 3 then C = C - cnt_selected
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elseif selected_color == 4 then D = D - cnt_selected
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elseif selected_color == 5 then E = E - cnt_selected
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end
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removeSelected()
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deselectAll()
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if checkGameOver() then
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is_gameover = true
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backup_exists = false
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updateScore()
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redraw()
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else
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redraw()
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end
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else
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if cnt_selected > 0 then
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deselectAll()
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redraw()
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else
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if board[ci][cj] > 0 then
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selected_color = board[ci][cj]
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rec_selection(ci,cj)
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if cnt_selected == 1 then
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deselectAll()
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end
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redraw()
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end
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end
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end
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end
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init()
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Reference in New Issue
Block a user