local Event = require('opus.event') local itemDB = require('core.itemDB') local Map = require('opus.map') local Milo = require('milo') local UI = require('opus.ui') local Util = require('opus.util') local colors = _G.colors local device = _G.device local context = Milo:getContext() local nodeWizard local networkPage = UI.Page { titleBar = UI.TitleBar { previousPage = true, title = 'Network', }, filter = UI.TextEntry { y = -2, x = 1, ex = -9, limit = 50, shadowText = 'filter', backgroundColor = 'primary', backgroundFocusColor = 'primary', }, grid = UI.ScrollingGrid { y = 2, ey = -3, values = context.storage.nodes, columns = { { key = 'suffix', width = 5, align = 'right' }, { heading = 'Name', key = 'displayName' }, { heading = 'Type', key = 'mtype', width = 4 }, { heading = 'Pri', key = 'priority', width = 3 }, }, sortColumn = 'displayName', help = 'Select Node', getDisplayValues = function(_, row) row = Util.shallowCopy(row) local t = { row.name:match(':(.+)_(%d+)$') } if #t ~= 2 then t = { row.name:match('(.+)_(%d+)$') } end if t and #t == 2 then row.name, row.suffix = table.unpack(t) row.name = row.name .. '_' .. row.suffix end row.displayName = row.displayName or row.name return row end, getRowTextColor = function(self, row, selected) if not device[row.name] then return colors.red end if row.mtype == 'ignore' then return colors.lightGray end return UI.Grid.getRowTextColor(self, row, selected) end, sortCompare = function(self, a, b) if self.sortColumn == 'displayName' then local an = a.displayName or a.name local bn = b.displayName or b.name return an:lower() < bn:lower() end return UI.Grid.sortCompare(self, a, b) end, }, remove = UI.Button { y = -2, x = -4, text = '-', event = 'remove_node', help = 'Remove Node', }, statusBar = UI.StatusBar { ex = -9, backgroundColor = colors.lightGray, }, storageStatus = UI.Text { x = -8, ex = -1, y = -1, backgroundColor = colors.lightGray, }, notification = UI.Notification { }, accelerators = { delete = 'remove_node', } } function networkPage:getList() for _, v in pairs(device) do if not context.storage.nodes[v.name] then local node = { name = v.name, mtype = 'ignore', category = 'ignore', } for _, page in pairs(nodeWizard.wizard:getPages()) do if page.isValidType and page:isValidType(node) then context.storage.nodes[v.name] = node break end end end end end function networkPage:enable() local function updateStatus() local isOnline = context.storage:isOnline() self.storageStatus.value = isOnline and ' online' or 'offline' self.storageStatus.textColor = isOnline and colors.lime or colors.red self.storageStatus:draw() end self.handler = Event.on({ 'device_attach', 'device_detach', 'storage_online', 'storage_offline' }, function() self:getList() self:applyFilter() self.grid:draw() updateStatus() self:sync() end) self:getList() self:applyFilter() self:setFocus(self.filter) UI.Page.enable(self) updateStatus() end function networkPage:disable() UI.Page.disable(self) Event.off(self.handler) -- Since some storage may have been added/removed - force a full rescan context.storage:setDirty() end function networkPage:applyFilter() local t = Util.filter(context.storage.nodes, function(v) return v.mtype ~= 'hidden' end) if self.filter.value and #self.filter.value > 0 then local filter = self.filter.value:lower() t = Util.filter(t, function(v) return v.displayName and string.find(string.lower(v.displayName), filter, 1, true) or string.find(string.lower(v.name), filter, 1, true) end) end self.grid:setValues(t) end function networkPage:eventHandler(event) if event.type == 'grid_select' then if not device[event.selected.name] then UI:setPage('machineMover', event.selected) else UI:setPage('nodeWizard', event.selected) end elseif event.type == 'remove_node' then local node = self.grid:getSelected() if node then context.storage.nodes[node.name] = nil context.storage:saveConfiguration() end self:applyFilter() self.grid:draw() elseif event.type == 'text_change' then self:applyFilter() self.grid:draw() elseif event.type == 'grid_focus_row' then self.statusBar:setStatus(event.selected.name) elseif event.type == 'focus_change' then self.statusBar:setStatus(event.focused.help) else UI.Page.eventHandler(self, event) end return true end nodeWizard = UI.Page { titleBar = UI.TitleBar { title = 'Configure' }, wizard = UI.Wizard { y = 2, ey = -2, general = UI.WizardPage { index = 1, form = UI.Form { x = 2, ex = -2, y = 1, ey = 3, manualControls = true, [1] = UI.TextEntry { formLabel = 'Name', formKey = 'displayName', help = 'Set a friendly name', limit = 64, }, [2] = UI.Chooser { width = 25, formLabel = 'Type', formKey = 'mtype', --nochoice = 'Storage', help = 'Select type', }, }, grid = UI.ScrollingGrid { y = 5, ey = -2, x = 2, ex = -2, columns = { { heading = 'Slot', key = 'slot', width = 4 }, { heading = 'Name', key = 'displayName', }, { heading = 'Qty', key = 'count' , width = 3 }, }, sortColumn = 'slot', help = 'Contents of inventory', getDisplayValues = function(_, row) row = Util.shallowCopy(row) row.displayName = itemDB:getName(row) return row end, }, enable = function(self) UI.WizardPage.enable(self) self:focusFirst() end, isValidFor = function() return false end, showInventory = function(self, node) local inventory if device[node.name] and device[node.name].list then pcall(function() inventory = device[node.name].list() for k,v in pairs(inventory) do v.slot = k end end) end self.grid:setValues(inventory or { }) end, validate = function(self) if self.form:save() then nodeWizard.node.category = Util.find(nodeWizard.choices, 'value', nodeWizard.node.mtype).category nodeWizard.nodePages = { } table.insert(nodeWizard.nodePages, nodeWizard.wizard.general) for _, page in pairs(nodeWizard.wizard:getPages()) do if not page.isValidFor or page:isValidFor(nodeWizard.node) then table.insert(nodeWizard.nodePages, page) if page.setNode then page:setNode(nodeWizard.node) end end end table.insert(nodeWizard.nodePages, nodeWizard.wizard.confirmation) return true end end, }, confirmation = UI.WizardPage { title = 'Confirm changes', index = 2, notice = UI.TextArea { x = 2, ex = -2, y = 2, ey = -2, value = [[Press accept to save the changes. The settings will take effect immediately!]], }, isValidFor = function() return false end, }, }, statusBar = UI.StatusBar { backgroundColor = 'primary', }, notification = UI.Notification { }, filter = UI.SlideOut { noFill = true, menuBar = UI.MenuBar { buttons = { { text = 'Save', event = 'save' }, { text = 'Cancel', event = 'cancel' }, }, }, grid = UI.ScrollingGrid { x = 2, ex = -6, y = 3, ey = -7, disableHeader = true, columns = { { heading = 'Name', key = 'displayName' }, }, sortColumn = 'displayName', accelerators = { delete = 'remove_entry', }, getDisplayValues = function(_, row) row = Util.shallowCopy(row) row.displayName = itemDB:getName(row) return row end, }, remove = UI.Button { x = -4, y = 4, text = '-', event = 'remove_entry', help = 'Remove', }, form = UI.Form { x = 2, y = -5, height = 3, margin = 1, manualControls = true, [1] = UI.Checkbox { formLabel = 'Ignore Dmg', formKey = 'ignoreDamage', help = 'Ignore damage of item', }, [2] = UI.Checkbox { formLabel = 'Ignore NBT', formKey = 'ignoreNbtHash', help = 'Ignore NBT of item', }, [3] = UI.Chooser { width = 13, formLabel = 'Mode', formKey = 'blacklist', nochoice = 'whitelist', choices = { { name = 'whitelist', value = false }, { name = 'blacklist', value = true }, }, help = 'Ignore damage of item' }, scan = UI.Button { x = -11, y = 1, text = 'Scan', event = 'scan_turtle', help = 'Add items to turtle to add to filter', }, }, statusBar = UI.StatusBar { backgroundColor = 'primary', }, show = function(self, entry, callback, whitelistOnly) self.entry = entry self.callback = callback if not self.entry.filter then self.entry.filter = { } end self.form:setValues(entry) self:resetGrid() self.form[3].inactive = whitelistOnly UI.SlideOut.show(self) self:setFocus(self.form.scan) Milo:pauseCrafting({ key = 'gridInUse', msg = 'Crafting paused' }) end, hide = function(self) UI.SlideOut.hide(self) Milo:resumeCrafting({ key = 'gridInUse' }) end, resetGrid = function(self) local t = { } for k in pairs(self.entry.filter) do table.insert(t, itemDB:splitKey(k)) end self.grid:setValues(t) end, eventHandler = function(self, event) if event.type == 'focus_change' then self.statusBar:setStatus(event.focused.help) elseif event.type == 'scan_turtle' then local inventory = Milo:getTurtleInventory() for _,item in pairs(inventory) do self.entry.filter[itemDB:makeKey(item)] = true end self:resetGrid() self.grid:update() self.grid:draw() Milo:emptyInventory() elseif event.type == 'remove_entry' then local row = self.grid:getSelected() if row then Util.removeByValue(self.grid.values, row) self.grid:update() self.grid:draw() end elseif event.type == 'save' then self.form:save() self.entry.filter = { } for _,v in pairs(self.grid.values) do self.entry.filter[itemDB:makeKey(v)] = true end self:hide() self.callback() elseif event.type == 'cancel' then self:hide() else return UI.SlideOut.eventHandler(self, event) end return true end, }, } --[[ Wizard ]] -- function nodeWizard:enable(node) local adapter = node.adapter node.adapter = nil -- don't deep copy the adapter self.node = Util.deepCopy(node) self.node.adapter = adapter node.adapter = adapter self.choices = { { name = 'Ignore', value = 'ignore', category = 'ignore' }, { name = 'Hidden', value = 'hidden', category = 'ignore', help = 'Do not show in list' }, } for _, page in pairs(self.wizard:getPages()) do if page.isValidType then local choice = page:isValidType(self.node) if choice and not Util.find(self.choices, 'value', choice.value) then table.insert(self.choices, 2, choice) end end end self.wizard.general.form[1].shadowText = self.node.name self.wizard.general.form[2].choices = self.choices self.wizard.general.form:setValues(self.node) self.wizard.general:showInventory(self.node) self.nodePages = { } table.insert(self.nodePages, self.wizard.general) table.insert(self.nodePages, self.wizard.confirmation) UI.Page.enable(self) end function nodeWizard.wizard:getPage(index) return nodeWizard.nodePages[index] end function nodeWizard:eventHandler(event) if event.type == 'cancel' then UI:setPreviousPage() elseif event.type == 'accept' then local adapter = self.node.adapter self.node.adapter = nil Map.prune(self.node, function(v) if type(v) == 'boolean' then return v elseif type(v) == 'string' then return #v > 0 elseif type(v) == 'table' then return not Util.empty(v) end return true end) for _, page in pairs(self.nodePages) do if page.saveNode then page:saveNode(self.node) end end Util.clear(context.storage.nodes[self.node.name]) Util.merge(context.storage.nodes[self.node.name], self.node) context.storage.nodes[self.node.name].adapter = adapter context.storage:saveConfiguration() UI:setPreviousPage() elseif event.type == 'choice_change' then local help if event.choice and event.choice.help then help = event.choice.help else help = '' end self.statusBar:setStatus(help) elseif event.type == 'edit_filter' then self.filter:show(event.entry, event.callback, event.whitelistOnly) elseif event.type == 'enable_view' then local current = event.next or event.prev self.titleBar.title = current.title or 'Node' self.titleBar:draw() elseif event.type == 'focus_change' then self.statusBar:setStatus(event.focused.help) elseif event.type == 'form_invalid' or event.type == 'general_error' then self.notification:error(event.message) self:setFocus(event.field) else return UI.Page.eventHandler(self, event) end return true end UI:addPage('network', networkPage) UI:addPage('nodeWizard', nodeWizard)