--[[ Efficient miner GPS is required. Miner Requires: Diamond pick Ender Modem Plethora scanner Bucket --]] local Event = require('opus.event') local Equipper = require('turtle.equipper') local GPS = require('opus.gps') local Point = require('opus.point') local UI = require('opus.ui') local Util = require('opus.util') local colors = _G.colors local fs = _G.fs local os = _G.os local read = _G.read local term = _G.term local turtle = _G.turtle UI:configure('scanningMiner', ...) local args = { ... } local options = { chunks = { arg = 'c', type = 'number', value = -1, desc = 'Number of chunks to mine' }, setTrash = { arg = 's', type = 'flag', value = false, desc = 'Add ignore items' }, help = { arg = 'h', type = 'flag', value = false, desc = 'Displays the options' }, } local MIN_FUEL = 7500 local LOW_FUEL = 1500 local MAX_FUEL = turtle.getFuelLimit() local HOME_PT = { x = 0, y = 0, z = 0 } local DICTIONARY_FILE = 'usr/config/mining.dictionary' local PROGRESS_FILE = 'usr/config/scanning_mining.progress' local STARTUP_FILE = 'usr/autorun/scanningMiner.lua' local mining local ignores = { ignore = true, retain = true, } local dictionary = { data = Util.readTable(DICTIONARY_FILE) or { [ 'minecraft:chest' ] = 'suck', [ 'minecraft:lava' ] = 'liquid_fuel', [ 'minecraft:flowing_lava' ] = 'liquid_fuel', [ 'minecraft:mob_spawner' ] = 'ignore', [ 'minecraft:bedrock' ] = 'ignore', [ 'minecraft:flowing_water' ] = 'ignore', [ 'minecraft:water' ] = 'ignore', [ 'minecraft:air' ] = 'ignore', [ 'minecraft:bucket' ] = 'retain', [ 'computercraft:advanced_modem' ] = 'retain', [ 'minecraft:diamond_pickaxe' ] = 'retain', [ 'plethora:module' ] = 'retain', }, } function dictionary:write() Util.writeTable(DICTIONARY_FILE, self.data) end function dictionary:mineable(name, damage) self.data[name .. ':' .. damage] = nil end function dictionary:ignore(name, damage) if damage then self.data[name .. ':' .. damage] = 'ignore' else self.data[name] = 'ignore' end end function dictionary:get(name, damage) return self.data[name] or self.data[name .. ':' .. damage] end function dictionary:isTrash(name, damage) return self:get(name, damage) == 'ignore' end local page = UI.Page { menuBar = UI.MenuBar { buttons = { --{ text = 'Mine', event = 'mine' }, { text = 'Ignore', event = 'ignore' }, { text = 'Abort', event = 'abort', x = -8 }, }, }, grid = UI.Grid { y = 2, ey = -2, sortColumn = 'name', columns = { { heading = 'Count', key = 'count', width = 5, align = 'right' }, { heading = 'Resource', key = 'displayName' }, }, }, statusBar = UI.StatusBar { columns = { { key = 'status' }, { key = 'distance', width = 4 }, { key = 'fuel', width = 5 }, }, }, accelerators = { [ 'control-q' ] = 'cancel', } } function page:eventHandler(event) local t = self.grid:getSelected() if t then if event.type == 'mine' then dictionary:mineable(t.name, t.damage) dictionary:write() elseif event.type == 'ignore' then dictionary:ignore(t.name) dictionary:write() self.grid:draw() end end if event.type == 'abort' then turtle.abort(true) elseif event.type == 'quit' then turtle.abort(true) end UI.Page.eventHandler(self, event) end function page.grid:getRowTextColor(row, selected) if dictionary:get(row.name, row.damage) == 'ignore' then return colors.lightGray end if row.displayName == self.nextBlock then return colors.yellow end return UI.Grid.getRowTextColor(self, row, selected) end local function getChunkCoordinates(diameter, index, x, z) local dirs = { -- circumference of grid { xd = 0, zd = 1, heading = 1 }, -- south { xd = -1, zd = 0, heading = 2 }, { xd = 0, zd = -1, heading = 3 }, { xd = 1, zd = 0, heading = 0 } -- east } -- always move east when entering the next diameter if index == 0 then dirs[4].x = x + 16 dirs[4].z = z return dirs[4] end local dir = dirs[math.floor(index / (diameter - 1)) + 1] dir.x = x + dir.xd * 16 dir.z = z + dir.zd * 16 return dir end local function getCornerOf(c) return math.floor(c.x / 16) * 16, math.floor(c.z / 16) * 16 end local function isFinished() if mining.chunks ~= -1 then local chunks = math.pow(mining.diameter-2, 2) + mining.chunkIndex if chunks >= mining.chunks then return true end end end local function nextChunk() local x, z = getCornerOf({ x = mining.x, z = mining.z }) local points = math.pow(mining.diameter, 2) - math.pow(mining.diameter-2, 2) mining.chunkIndex = mining.chunkIndex + 1 if mining.chunkIndex >= points then mining.diameter = mining.diameter + 2 mining.chunkIndex = 0 end local nc = getChunkCoordinates(mining.diameter, mining.chunkIndex, x, z) -- enter next chunk mining.x = nc.x mining.z = nc.z Util.writeTable(PROGRESS_FILE, mining) return not isFinished() end local function status(newStatus) turtle.setStatus(newStatus) page.statusBar:setValue('status', newStatus) page.statusBar:draw() page:sync() end local function refuel() if turtle.getFuelLevel() < MIN_FUEL then local oldStatus = turtle.getStatus() status('refueling') turtle.refuel('minecraft:coal:0', 32) if turtle.getFuelLevel() < MIN_FUEL then turtle.eachFilledSlot(function(slot) if turtle.getFuelLevel() < MIN_FUEL then turtle.select(slot.index) turtle.refuel(64) end end) end status(oldStatus) end turtle.select(1) end local function safeGoto(x, z, y, h) local oldStatus = turtle.getStatus() while not turtle.go({ x = x, z = z, y = y or turtle.point.y, heading = h }) do status('stuck') if turtle.isAborted() then return false end os.sleep(3) end turtle.setStatus(oldStatus) return true end local function safeGotoY(y) local oldStatus = turtle.getStatus() while not turtle.gotoY(y) do status('stuck') if turtle.isAborted() then return false end os.sleep(1) end turtle.setStatus(oldStatus) return true end local function unload() local oldStatus = turtle.getStatus() status('unloading') local pt = Util.shallowCopy(turtle.point) safeGotoY(0) safeGoto(0, 0, 0) if not turtle.detectUp() then error('no chest') end local slots = turtle.getFilledSlots() for _,slot in pairs(slots) do local action = dictionary:get(slot.name, slot.damage) if not ignores[action] then turtle.select(slot.index) turtle.dropUp(64) end end turtle.condense() turtle.select(1) safeGoto(pt.x, pt.z, 0, pt.heading) safeGotoY(pt.y) status(oldStatus) end local function ejectTrash() turtle.eachFilledSlot(function(slot) if dictionary:isTrash(slot.name, slot.damage) then turtle.select(slot.index) turtle.dropDown(64) end end) end local function checkSpace() if turtle.getItemCount(15) > 0 then refuel() local oldStatus = turtle.getStatus() status('condensing') ejectTrash() turtle.condense() if turtle.getItemCount(15) > 0 then unload() end status(oldStatus) turtle.select(1) end end local function collectDrops(suckAction) for _ = 1, 50 do checkSpace() if not suckAction() then break end end end local function scan() local scanner = Equipper.equipLeft('plethora:scanner') local blocks = scanner.scan() Equipper.equipLeft('minecraft:diamond_pickaxe') local throttle = Util.throttle() local bedrock = -256 local counts = { } for _, b in pairs(blocks) do if b.x == 0 and b.y == 0 and b.z == 0 then b.name = 'minecraft:air' end b.x = b.x + turtle.point.x b.y = b.y + turtle.point.y b.z = b.z + turtle.point.z throttle() if b.name == 'minecraft:bedrock' then if b.y > bedrock then bedrock = b.y end end end Util.filterInplace(blocks, function(b) throttle() if b.y >= bedrock then b.action = dictionary:get(b.name, b.metadata) or 'mine' if ignores[b.action] then return false end if b.action == 'liquid_fuel' and (b.y <= bedrock or b.metadata > 0) then return false end local key = b.name .. ':' .. b.metadata if not counts[key] then counts[key] = { displayName = key, name = b.name, damage = b.metadata, count = 1 } else counts[key].count = counts[key].count + 1 end return true end end) turtle.select(1) local dirty = true local function display() if dirty then page.grid:draw() page:sync() end dirty = false end page.grid:setValues(counts) page.grid:draw() display() status('mining') local i = #blocks Point.eachClosest(turtle.point, blocks, function(b) if turtle.isAborted() then error('aborted') end page.grid.nextBlock = b.name .. ':' .. b.metadata -- Get the action again in case the user has ignored via UI b.action = dictionary:get(b.name, b.metadata) or 'mine' if b.action == 'suck' or b.action == 'mine' then status('mining: ' .. table.concat({ b.x, b.y, b.z }, ', ')) if b.action == 'suck' then local pt = turtle.moveAgainst(b) collectDrops(turtle.getAction(pt.direction).suck) end checkSpace() local s, m if b.y == bedrock then s, m = turtle.digDownAt(b) else s, m = turtle.digAt(b) end if not s then page.statusBar:setValue('status', b.name .. ' ' .. m) page.statusBar:draw() page:sync() else page.statusBar:setValue('mining', m) end dirty = true elseif b.action == 'liquid_fuel' then if turtle.getFuelLevel() < (MAX_FUEL - 1000) then if turtle.placeAt(b, 'minecraft:bucket:0') then turtle.refuel() turtle.select(1) dirty = true end end end local key = b.name .. ':' .. b.metadata counts[key].count = counts[key].count - 1 i = i - 1 display() end) end local function mineChunk() local pts = { } for i = 1, math.ceil(mining.home.y / 16) do pts[i] = { x = mining.x + 8, z = mining.z + 8, y = (i - 1) * 16 + 8 } if pts[i].y > mining.home.y - 8 then pts[i].y = mining.home.y - 8 end pts[i].y = math.max(pts[i].y, 8) pts[i].y = pts[i].y - mining.home.y -- abs to rel end Point.eachClosest(turtle.point, pts, function(pt) if turtle.isAborted() then error('aborted') end local chunks = math.pow(mining.diameter-2, 2) + mining.chunkIndex status(string.format('scanning %d %d-%d', chunks, pt.y + mining.home.y - 8, pt.y + mining.home.y + 8)) turtle.select(1) safeGoto(pt.x, pt.z, pt.y) scan() if turtle.getFuelLevel() < LOW_FUEL then refuel() local veryMinFuel = Point.turtleDistance(turtle.point, HOME_PT) + 512 if turtle.getFuelLevel() < veryMinFuel then error('Not enough fuel to continue') end end end) end local function addTrash() local slots = turtle.getFilledSlots() for _,slot in pairs(slots) do local e = dictionary:get(slot.name, slot.damage) if not e or e ~= 'retain' then dictionary:ignore(slot.name, slot.damage) end end dictionary:write() end -- Startup logic if not Util.getOptions(options, args) then return end -- in plethora code, we can override initialize with a scanner version turtle.initialize = function() Equipper.equipModem('right') Equipper.equipLeft('minecraft:diamond_pickaxe') local function verify(item) if not turtle.has(item) then error('Missing: ' .. item) end end local items = { 'minecraft:bucket', 'plethora:module' } for _,v in pairs(items) do verify(v) end --os.sleep(5) local pt = GPS.getPoint(2) or error('GPS not found') local scanner = Equipper.equipLeft('plethora:scanner') local facing = scanner.getBlockMeta(0, 0, 0).state.facing pt.heading = Point.facings[facing].heading turtle.setPoint(pt, true) Equipper.equipLeft('minecraft:diamond_pickaxe') end local function main() repeat mineChunk() until not nextChunk() end local success, msg if not fs.exists(DICTIONARY_FILE) or options.setTrash.value then print('Place blocks into the turtles inventory to ignore, such as cobble, stone, gravel, etc.') print('\nPress enter when ready') read() addTrash() end if not fs.exists(STARTUP_FILE) then Util.writeFile(STARTUP_FILE, [[print('sleeping for 10 seconds') os.sleep(10) shell.openForegroundTab('scanningMiner.lua')]]) print('Autorun program created: ' .. STARTUP_FILE) end Event.addRoutine(function() turtle.reset() ejectTrash() turtle.initialize { right = 'computercraft:advanced_modem', left = 'minecraft:diamond_pickaxe', required = { 'minecraft:bucket', 'plethora:module', }, GPS = true, minFuel = 100, -- searchFor = 'ironchest:iron_shulker_box_white' } turtle.setMoveCallback(function() page.statusBar:setValue('fuel', Util.toBytes(turtle.getFuelLevel())) page.statusBar:setValue('distance', math.floor(Point.distance(turtle.point, HOME_PT))) page.statusBar:draw() page:sync() end) mining = Util.readTable(PROGRESS_FILE) or { diameter = 1, chunkIndex = 0, x = 0, z = 0, chunks = options.chunks.value, home = Point.copy(turtle.point), heading = turtle.point.heading, -- always using east for now } if options.chunks.value ~= -1 then mining.chunks = options.chunks.value end -- use coordinates relative to initial starting point turtle.setPoint({ x = turtle.point.x - mining.home.x, y = turtle.point.y - mining.home.y, z = turtle.point.z - mining.home.z, }) local distance = Point.distance( { x = turtle.point.x, y = 0, z = turtle.point.z }, HOME_PT ) local maxDistance = Point.distance( HOME_PT, { x = mining.x, y = 0, z = mining.z } ) _G._syslog({ distance = distance, maxDistance = maxDistance }) if distance > maxDistance + 32 then term.clear() term.setCursorPos(1, 1) _G.printError('WARNING\n\nTurtle is outside the mining area\n') print('Max distance: ' .. math.floor(maxDistance)) print('Distance to home: ' .. math.floor(distance)) print('\nIf in a new location, delete usr/config/scanning_miner.progress') print('\nWaiting for 30 seconds to begin') os.sleep(30) page:sync() end if not fs.exists(PROGRESS_FILE) then Util.writeTable(PROGRESS_FILE, mining) end turtle.set({ attackPolicy = 'attack', digPolicy = 'turtleSafe', movementStrategy = 'goto', }) status('mining') Event.onTerminate(function() turtle.abort(true) end) if isFinished() then success = false msg = 'Mining complete' else success, msg = pcall(main) end status(success and 'finished' or turtle.isAborted() and 'aborting' or 'error') turtle.gotoY(0) if turtle.go(HOME_PT) then unload() end turtle.reset() Event.exitPullEvents() end) UI:setPage(page) UI:start() turtle.reset() if not success and msg then _G.printError(msg) end