local nameDB = require('nameDB') local TableDB = require('tableDB') local Util = require('util') local itemDB = TableDB({ fileName = 'usr/config/items.db' }) local function safeString(text) local val = text:byte(1) if val < 32 or val > 128 then local newText = { } local skip = 0 for i = 1, #text do val = text:byte(i) if val == 167 then skip = 2 end if skip > 0 then skip = skip - 1 else if val >= 32 and val <= 128 then newText[#newText + 1] = val end end end return string.char(unpack(newText)) end return text end local function makeKey(item) return table.concat({ item.name, item.damage or '*', item.nbtHash }, ':') end function itemDB:splitKey(key, item) item = item or { } local t = Util.split(key, '(.-):') if #t[#t] > 8 then item.nbtHash = table.remove(t) end local damage = table.remove(t) if damage ~= '*' then item.damage = tonumber(damage) end item.name = table.concat(t, ':') return item end function itemDB:get(key) if type(key) == 'string' then key = self:splitKey(key) end local item = TableDB.get(self, makeKey(key)) if item then return item end -- try finding an item that has damage values if type(key.damage) == 'number' then item = TableDB.get(self, makeKey({ name = key.name, nbtHash = key.nbtHash })) if item and item.maxDamage then item = Util.shallowCopy(item) item.damage = key.damage if item.maxDamage > 0 and type(item.damage) == 'number' and item.damage > 0 then item.displayName = string.format('%s (damage: %s)', item.displayName, item.damage) end return item end end if key.nbtHash then item = self:get({ name = key.name, damage = key.damage }) if item and item.ignoreNBT then item = Util.shallowCopy(item) item.nbtHash = key.nbtHash item.damage = key.damage return item end end end --[[ If the base item contains an NBT hash, then the NBT hash uniquely identifies this item. ]]-- function itemDB:add(baseItem) local nItem = { name = baseItem.name, damage = baseItem.damage, nbtHash = baseItem.nbtHash, } -- if detail.maxDamage > 0 then -- nItem.damage = '*' -- end nItem.displayName = safeString(baseItem.displayName) nItem.maxCount = baseItem.maxCount nItem.maxDamage = baseItem.maxDamage for k,item in pairs(self.data) do if nItem.name == item.name and nItem.displayName == item.displayName then if nItem.nbtHash ~= item.nbtHash and nItem.damage ~= item.damage then nItem.damage = '*' nItem.nbtHash = nil nItem.ignoreNBT = true self.data[k] = nil break elseif nItem.damage ~= item.damage then nItem.damage = '*' self.data[k] = nil break elseif nItem.nbtHash ~= item.nbtHash then nItem.nbtHash = nil nItem.ignoreNBT = true self.data[k] = nil break end end end TableDB.add(self, makeKey(nItem), nItem) nItem = Util.shallowCopy(nItem) nItem.damage = baseItem.damage nItem.nbtHash = baseItem.nbtHash return nItem end -- Accepts: "minecraft:stick:0" or { name = 'minecraft:stick', damage = 0 } function itemDB:getName(item) if type(item) == 'string' then item = self:splitKey(item) end local detail = self:get(item) if detail then return detail.displayName end -- fallback to nameDB return nameDB:getName(item.name .. ':' .. (item.damage or '*')) end function itemDB:getMaxCount(item) local detail = self:get(item) if detail then return detail.maxCount end return 64 end function itemDB:load() TableDB.load(self) for key,item in pairs(self.data) do self:splitKey(key, item) item.maxDamage = item.maxDamage or 0 item.maxCount = item.maxCount or 64 end end function itemDB:flush() if self.dirty then local t = { } for k,v in pairs(self.data) do v = Util.shallowCopy(v) v.name = nil v.damage = nil v.nbtHash = nil v.count = nil -- wipe out previously saved counts - temporary if v.maxDamage == 0 then v.maxDamage = nil end if v.maxCount == 64 then v.maxCount = nil end t[k] = v end Util.writeTable(self.fileName, t) self.dirty = false end end itemDB:load() return itemDB