local Builder = require('builder.builder') local Schematic = require('builder.schematic') local TableDB = require('core.tableDB') local Util = require('util') local device = _G.device local fs = _G.fs local function Syntax(msg) print([[Required: * Neural Interface * Overlay glasses * Entity sensor * Introspection module ]]) error(msg) end local neural = device['neuralInterface'] or Syntax('Must be run on a neural interface') local function assertModule(module, name) if not neural.hasModule(module) then Syntax('Missing: ' .. name) end end assertModule('plethora:glasses', 'Overlay glasses') assertModule('plethora:sensor', 'Entity sensor') assertModule('plethora:introspection', 'Introspection module') local BUILDER_DIR = 'usr/builder' --[[-- SubDB --]]-- local subDB = TableDB({ fileName = fs.combine(BUILDER_DIR, 'sub.db'), }) function subDB:load() if fs.exists(self.fileName) then TableDB.load(self) elseif not Builder.isCommandComputer then self:seedDB() end end function subDB:seedDB() self.data = { [ "minecraft:redstone_wire:0" ] = "minecraft:redstone:0", [ "minecraft:wall_sign:0" ] = "minecraft:sign:0", [ "minecraft:standing_sign:0" ] = "minecraft:sign:0", [ "minecraft:potatoes:0" ] = "minecraft:potato:0", [ "minecraft:unlit_redstone_torch:0" ] = "minecraft:redstone_torch:0", [ "minecraft:powered_repeater:0" ] = "minecraft:repeater:0", [ "minecraft:unpowered_repeater:0" ] = "minecraft:repeater:0", [ "minecraft:carrots:0" ] = "minecraft:carrot:0", [ "minecraft:cocoa:0" ] = "minecraft:dye:3", [ "minecraft:unpowered_comparator:0" ] = "minecraft:comparator:0", [ "minecraft:powered_comparator:0" ] = "minecraft:comparator:0", [ "minecraft:piston_head:0" ] = "minecraft:air:0", [ "minecraft:piston_extension:0" ] = "minecraft:air:0", [ "minecraft:portal:0" ] = "minecraft:air:0", [ "minecraft:double_wooden_slab:0" ] = "minecraft:planks:0", [ "minecraft:double_wooden_slab:1" ] = "minecraft:planks:1", [ "minecraft:double_wooden_slab:2" ] = "minecraft:planks:2", [ "minecraft:double_wooden_slab:3" ] = "minecraft:planks:3", [ "minecraft:double_wooden_slab:4" ] = "minecraft:planks:4", [ "minecraft:double_wooden_slab:5" ] = "minecraft:planks:5", [ "minecraft:lit_redstone_lamp:0" ] = "minecraft:redstone_lamp:0", [ "minecraft:double_stone_slab:1" ] = "minecraft:sandstone:0", [ "minecraft:double_stone_slab:2" ] = "minecraft:planks:0", [ "minecraft:double_stone_slab:3" ] = "minecraft:cobblestone:0", [ "minecraft:double_stone_slab:4" ] = "minecraft:brick_block:0", [ "minecraft:double_stone_slab:5" ] = "minecraft:stonebrick:0", [ "minecraft:double_stone_slab:6" ] = "minecraft:nether_brick:0", [ "minecraft:double_stone_slab:7" ] = "minecraft:quartz_block:0", [ "minecraft:double_stone_slab:9" ] = "minecraft:sandstone:2", [ "minecraft:double_stone_slab2:0" ] = "minecraft:sandstone:0", [ "minecraft:stone_slab:2" ] = "minecraft:wooden_slab:0", [ "minecraft:wheat:0" ] = "minecraft:wheat_seeds:0", [ "minecraft:flowing_water:0" ] = "minecraft:air:0", [ "minecraft:lit_furnace:0" ] = "minecraft:furnace:0", [ "minecraft:wall_banner:0" ] = "minecraft:banner:0", [ "minecraft:standing_banner:0" ] = "minecraft:banner:0", [ "minecraft:tripwire:0" ] = "minecraft:string:0", [ "minecraft:pumpkin_stem:0" ] = "minecraft:pumpkin_seeds:0", } self.dirty = true self:flush() end function subDB:add(s) TableDB.add(self, { s.id, s.dmg }, table.concat({ s.sid, s.sdmg }, ':')) self:flush() end function subDB:remove(s) -- TODO: tableDB.remove should take table key TableDB.remove(self, s.id .. ':' .. s.dmg) self:flush() end function subDB:extract(s) local id, dmg = s:match('(.+):(%d+)') return id, tonumber(dmg) end function subDB:getSubstitutedItem(id, dmg) local sub = TableDB.get(self, { id, dmg }) if sub then id, dmg = self:extract(sub) end return { id = id, dmg = dmg } end function subDB:lookupBlocksForSub(sid, sdmg) local t = { } for k,v in pairs(self.data) do local id, dmg = self:extract(v) if id == sid and dmg == sdmg then id, dmg = self:extract(k) t[k] = { id = id, dmg = dmg, sid = sid, sdmg = sdmg } end end return t end --[[-- startup logic --]]-- local args = {...} if #args < 1 then error('supply file name') end subDB:load() print('Loading schematic') Builder.schematic = Schematic() Builder.schematic:load(args[1]) print('Substituting blocks') Builder.subDB = subDB Builder:substituteBlocks(Util.throttle()) local cn = neural.canvas3d().create() local pos = neural.getMetaOwner().withinBlock cn.recenter({-pos.x + .5, -(pos.y + 2) + .5, -pos.z + .5 }) for i = 1, #Builder.schematic.blocks do local b = Builder.schematic:getComputedBlock(i) if b.id ~= "minecraft:air" and b.id ~= 'minecraft:water' then local s, m = pcall(function() cn.addItem({ b.x, b.y, b.z }, b.id, b.dmg) end) if not s and m then _G.printError(m) end end end pcall(_G.read) cn.clear()