local Craft = require('milo.craft2') local Milo = require('milo') local UI = require('ui') local Util = require('util') local colors = _G.colors local context = Milo:getContext() local resetTab = UI.Tab { tabTitle = 'Reset', index = 5, backgroundColor = colors.cyan, textArea = UI.TextArea { y = 2, ey = 6, textColor = colors.yellow, value = [[ Warning! This will clear all setting, recipe, and machine for this item.]] }, resetButton = UI.Button { x = 17, y = 7, event = 'reset', text = 'Reset', help = 'Clear recipe and all settings', }, } function resetTab:setItem(item) self.item = item end function resetTab:eventHandler(event) if event.type == 'reset' then if context.userRecipes[self.item.key] then Milo:updateRecipe(self.item.key, nil) end if context.resources[self.item.key] then context.resources[self.item.key] = nil Milo:saveResources() end if Craft.machineLookup[self.item.key] then Craft.machineLookup[self.item.key] = nil Util.writeTable(Craft.MACHINE_LOOKUP, Craft.machineLookup) end UI:setPreviousPage() return true end end return { itemTab = resetTab }