local Config = require('config') local Event = require('event') local itemDB = require('itemDB') local Milo = require('milo') local sync = require('sync') local UI = require('ui') local Util = require('util') local colors = _G.colors local device = _G.device local turtle = _G.turtle local context = Milo:getContext() local nodeWizard local function saveConfig() local t = { } for k,v in pairs(context.config.nodes) do t[k] = v.adapter v.adapter = nil end Config.update('milo', context.config) for k,v in pairs(t) do context.config.nodes[k].adapter = v end context.storage:initStorage() end local networkPage = UI.Page { titleBar = UI.TitleBar { previousPage = true, title = 'Network', }, filter = UI.TextEntry { y = -2, x = 1, ex = -9, limit = 50, shadowText = 'filter', backgroundColor = colors.cyan, backgroundFocusColor = colors.cyan, }, grid = UI.ScrollingGrid { y = 2, ey = -3, values = context.config.nodes, columns = { { key = 'suffix', width = 4, justify = 'right' }, { heading = 'Name', key = 'displayName' }, { heading = 'Type', key = 'mtype', width = 4 }, { heading = 'Pri', key = 'priority', width = 3 }, }, sortColumn = 'displayName', help = 'Select Node', }, remove = UI.Button { y = -2, x = -4, text = '-', event = 'remove_node', help = 'Remove Node', }, statusBar = UI.StatusBar { ex = -9, backgroundColor = colors.lightGray, }, storageStatus = UI.Text { x = -8, ex = -1, y = -1, backgroundColor = colors.lightGray, }, notification = UI.Notification { }, accelerators = { delete = 'remove_node', } } function networkPage.grid:getDisplayValues(row) row = Util.shallowCopy(row) local t = { row.name:match(':(.+)_(%d+)$') } if #t ~= 2 then t = { row.name:match('(.+)_(%d+)$') } end if t and #t == 2 then row.name, row.suffix = table.unpack(t) row.name = row.name .. '_' .. row.suffix end row.displayName = row.displayName or row.name return row end function networkPage.grid:getRowTextColor(row, selected) if not device[row.name] then return colors.red end if row.mtype == 'ignore' then return colors.lightGray end return UI.Grid:getRowTextColor(row, selected) end function networkPage:getList() for _, v in pairs(device) do if not context.config.nodes[v.name] then local node = { name = v.name, mtype = 'ignore', } for _, page in pairs(nodeWizard.wizard.pages) do if page.isValidType and page:isValidType(node) then context.config.nodes[v.name] = node break end end end end end function networkPage:enable() local function updateStatus() local isOnline = context.storage:isOnline() self.storageStatus.value = isOnline and ' online' or 'offline' self.storageStatus.textColor = isOnline and colors.lime or colors.red self.storageStatus:draw() end self.handler = Event.on({ 'device_attach', 'device_detach', 'storage_online', 'storage_offline' }, function() self:getList() self:applyFilter() self.grid:draw() self.grid:sync() updateStatus() self:sync() end) self:getList() self:applyFilter() self:setFocus(self.filter) UI.Page.enable(self) updateStatus() end function networkPage:disable() UI.Page.disable(self) Event.off(self.handler) end function networkPage:applyFilter() local t = context.config.nodes local filter = self.filter.value if #filter > 0 then t = { } filter = filter:lower() for _,v in pairs(context.config.nodes) do if (v.displayName and string.find(string.lower(v.displayName), filter, 1, true)) or string.find(string.lower(v.name), filter, 1, true) then table.insert(t, v) end end end self.grid:setValues(t) end function networkPage:eventHandler(event) if event.type == 'grid_select' then if not device[event.selected.name] then self.notification:error('Unable to edit while disconnected') else UI:setPage('nodeWizard', event.selected) end elseif event.type == 'remove_node' then local node = self.grid:getSelected() if node then context.config.nodes[node.name] = nil saveConfig() end self:applyFilter() self.grid:draw() elseif event.type == 'text_change' then self:applyFilter() self.grid:draw() elseif event.type == 'grid_focus_row' then self.statusBar:setStatus(event.selected.name) elseif event.type == 'focus_change' then self.statusBar:setStatus(event.focused.help) else UI.Page.eventHandler(self, event) end return true end nodeWizard = UI.Page { titleBar = UI.TitleBar { title = 'Configure' }, wizard = UI.Wizard { y = 2, ey = -2, pages = { general = UI.Window { index = 1, backgroundColor = colors.cyan, form = UI.Form { x = 2, ex = -2, y = 1, ey = 3, manualControls = true, [1] = UI.TextEntry { formLabel = 'Name', formKey = 'displayName', help = 'Set a friendly name', limit = 64, pruneEmpty = true, }, [2] = UI.Chooser { width = 25, formLabel = 'Type', formKey = 'mtype', --nochoice = 'Storage', help = 'Select type', }, }, grid = UI.ScrollingGrid { y = 5, ey = -2, x = 2, ex = -2, columns = { { heading = 'Slot', key = 'slot', width = 4 }, { heading = 'Name', key = 'displayName', }, { heading = 'Qty', key = 'count' , width = 3 }, }, sortColumn = 'slot', help = 'Contents of inventory', }, }, confirmation = UI.Window { title = 'Confirm changes', index = 2, notice = UI.TextArea { x = 2, ex = -2, y = 2, ey = -2, value = [[Press accept to save the changes. The settings will take effect immediately!]], }, }, }, }, statusBar = UI.StatusBar { backgroundColor = colors.cyan, }, notification = UI.Notification { }, filter = UI.SlideOut { backgroundColor = colors.cyan, menuBar = UI.MenuBar { buttons = { { text = 'Save', event = 'save' }, { text = 'Cancel', event = 'cancel' }, }, }, grid = UI.ScrollingGrid { x = 2, ex = -6, y = 2, ey = -6, columns = { { heading = 'Name', key = 'displayName' }, }, sortColumn = 'displayName', accelerators = { delete = 'remove_entry', }, }, remove = UI.Button { x = -4, y = 4, text = '-', event = 'remove_entry', help = 'Remove', }, form = UI.Form { x = 2, y = -4, height = 3, margin = 1, manualControls = true, [1] = UI.Checkbox { formLabel = 'Ignore Dmg', formKey = 'ignoreDamage', help = 'Ignore damage of item', }, [2] = UI.Checkbox { formLabel = 'Ignore NBT', formKey = 'ignoreNbtHash', help = 'Ignore NBT of item', }, [3] = UI.Chooser { width = 13, formLabel = 'Mode', formKey = 'blacklist', nochoice = 'whitelist', choices = { { name = 'whitelist', value = false }, { name = 'blacklist', value = true }, }, help = 'Ignore damage of item' }, scan = UI.Button { x = -11, y = 1, text = 'Scan', event = 'scan_turtle', help = 'Add items to turtle to add to filter', }, }, statusBar = UI.StatusBar { backgroundColor = colors.cyan, }, }, } --[[ Filter slide out ]] -- function nodeWizard.filter:show(entry, callback, whitelistOnly) self.entry = entry self.callback = callback if not self.entry.filter then self.entry.filter = { } end self.form:setValues(entry) self:resetGrid() self.form[3].inactive = whitelistOnly UI.SlideOut.show(self) self:setFocus(self.form.scan) Milo:pauseCrafting({ key = 'gridInUse', msg = 'Crafting paused' }) sync.lock(turtle) end function nodeWizard.filter:hide() UI.SlideOut.hide(self) Milo:resumeCrafting({ key = 'gridInUse' }) sync.release(turtle) end function nodeWizard.filter:resetGrid() local t = { } for k in pairs(self.entry.filter) do table.insert(t, itemDB:splitKey(k)) end self.grid:setValues(t) end function nodeWizard.filter.grid:getDisplayValues(row) row = Util.shallowCopy(row) row.displayName = itemDB:getName(row) return row end function nodeWizard.filter:eventHandler(event) if event.type == 'focus_change' then self.statusBar:setStatus(event.focused.help) elseif event.type == 'scan_turtle' then local inventory = Milo:getTurtleInventory() for _,item in pairs(inventory) do self.entry.filter[Milo:uniqueKey(item)] = true end self:resetGrid() self.grid:update() self.grid:draw() turtle.emptyInventory() elseif event.type == 'remove_entry' then local row = self.grid:getSelected() if row then Util.removeByValue(self.grid.values, row) self.grid:update() self.grid:draw() end elseif event.type == 'save' then self.form:save() self.entry.filter = { } for _,v in pairs(self.grid.values) do self.entry.filter[Milo:uniqueKey(v)] = true end self:hide() self.callback() elseif event.type == 'cancel' then self:hide() else return UI.SlideOut.eventHandler(self, event) end return true end --[[ General Page ]] -- function nodeWizard.wizard.pages.general:enable() UI.Window.enable(self) self:focusFirst() end function nodeWizard.wizard.pages.general:showInventory(node) local inventory if device[node.name] and device[node.name].list then inventory = device[node.name].list() for k,v in pairs(inventory) do v.slot = k end end self.grid:setValues(inventory or { }) end function nodeWizard.wizard.pages.general.grid:getDisplayValues(row) row = Util.shallowCopy(row) row.displayName = itemDB:getName(row) return row end function nodeWizard.wizard.pages.general:validate() if self.form:save() then for _, page in pairs(nodeWizard.wizard.pages) do page.index = nil end local index = 2 nodeWizard.wizard.pages.general.index = 1 nodeWizard.wizard.pages.confirmation.index = 2 for _, page in pairs(nodeWizard.wizard.pages) do if not page.index then if not page.isValidFor or page:isValidFor(nodeWizard.node) then page.index = index index = index + 1 if page.setNode then page:setNode(nodeWizard.node) end end end end nodeWizard.wizard.pages.confirmation.index = index return true end end --[[ Wizard ]] -- function nodeWizard:enable(node) local adapter = node.adapter node.adapter = nil -- don't deep copy the adapter self.node = Util.deepCopy(node) self.node.adapter = adapter node.adapter = adapter _G._p2 = self.node local choices = { { name = 'Ignore', value = 'ignore' }, } for _, page in pairs(self.wizard.pages) do if page.isValidType then -- TODO: dedupe list local choice = page:isValidType(self.node) if choice and not Util.find(choices, 'value', choice.value) then table.insert(choices, choice) end end end self.wizard.pages.general.form[1].shadowText = self.node.name self.wizard.pages.general.form[2].choices = choices self.wizard.pages.general.form:setValues(self.node) self.wizard.pages.general:showInventory(self.node) -- restore indices for _, page in pairs(self.wizard.pages) do if not page.oindex then page.oindex = page.index end page.index = page.oindex end UI.Page.enable(self) end function nodeWizard:eventHandler(event) if event.type == 'cancel' then UI:setPreviousPage() elseif event.type == 'accept' then Util.prune(self.node, function(v) if type(v) == 'boolean' then return v elseif type(v) == 'string' then return #v > 0 elseif type(v) == 'table' then return not Util.empty(v) end return true end) Util.clear(context.config.nodes[self.node.name]) Util.merge(context.config.nodes[self.node.name], self.node) saveConfig() UI:setPreviousPage() elseif event.type == 'choice_change' then local help if event.choice and event.choice.help then -- TODO: new param sent by UI api help = event.choice.help else help = '' end self.statusBar:setStatus(help) elseif event.type == 'edit_filter' then self.filter:show(event.entry, event.callback, event.whitelistOnly) elseif event.type == 'enable_view' then local current = event.next or event.prev self.titleBar.title = current.title or 'Node' self.titleBar:draw() elseif event.type == 'focus_change' then self.statusBar:setStatus(event.focused.help) elseif event.type == 'form_invalid' or event.type == 'general_error' then self.notification:error(event.message) self:setFocus(event.field) else return UI.Page.eventHandler(self, event) end return true end UI:addPage('network', networkPage) UI:addPage('nodeWizard', nodeWizard)