local Ansi = require('opus.ansi') local UI = require('opus.ui') local infoTab = UI.Tab { tabTitle = 'Info', index = 4, textArea = UI.TextArea { x = 2, ex = -2, y = 2, ey = -2, }, } function infoTab:setItem(item) self.item = item end function infoTab:draw() local item = self.item local value = string.format('%s%s%s\n%s\n', Ansi.orange, item.displayName, Ansi.reset, item.name) if item.nbtHash then value = value .. item.nbtHash .. '\n' end value = value .. string.format('\n%sCount:%s %s', Ansi.yellow, Ansi.reset, item.count) value = value .. string.format('\n%sDamage:%s %s', Ansi.yellow, Ansi.reset, item.damage) if item.maxDamage and item.maxDamage > 0 then value = value .. string.format(' (max: %s)', item.maxDamage) end if item.maxCount then value = value .. string.format('\n%sStack Size: %s%s', Ansi.yellow, Ansi.reset, item.maxCount) end self.textArea.value = value UI.Tab.draw(self) end return { itemTab = infoTab }