local neural = require('neural.interface') local Sound = require('sound') local Util = require('util') local os = _G.os local WALK_SPEED = 1.5 local MAX_COWS = 12 neural.assertModules({ 'plethora:sensor', 'plethora:scanner', 'plethora:laser', 'plethora:kinetic', 'plethora:introspection', }) local fed = { } local function resupply() local slot = neural.getEquipment().list()[1] if slot and slot.count > 32 then return end print('resupplying') for _ = 1, 2 do local dispenser = Util.find(neural.scan(), 'name', 'minecraft:dispenser') if not dispenser then print('dispenser not found') break end if math.abs(dispenser.x) <= 1 and math.abs(dispenser.z) <= 1 then neural.lookAt(dispenser) for _ = 1, 8 do neural.use(0, 'off') os.sleep(.2) neural.getEquipment().suck(1, 64) end break else neural.walkTo({ x = dispenser.x, y = 0, z = dispenser.z }, WALK_SPEED) end end end local function breed(entity) print('breeding') entity.lastFed = os.clock() fed[entity.id] = entity neural.walkAgainst(entity, 1, WALK_SPEED) entity = neural.getMetaByID(entity.id) if entity then neural.lookAt(entity) neural.use(1) os.sleep(.1) end end local function kill(entity) print('killing') neural.walkAgainst(entity, 2.5, WALK_SPEED) entity = neural.getMetaByID(entity.id) if entity then neural.lookAt(entity) neural.fireAt({ x = entity.x, y = 0, z = entity.z }) Sound.play('entity.firework.launch') os.sleep(.2) end end local function getEntities() return Util.filter(neural.sense(), function(entity) if entity.name == 'Cow' and entity.y > -.5 then return true end end) end local function getHungry(entities) for _,v in pairs(entities) do if not fed[v.id] or os.clock() - fed[v.id].lastFed > 60 then return v end end end local function randomEntity(entities) local r = math.random(1, Util.size(entities)) local i = 1 for _, v in pairs(entities) do i = i + 1 if i > r then return v end end end while true do resupply() local entities = getEntities() if Util.size(entities) > MAX_COWS then kill(randomEntity(entities)) else local entity = getHungry(entities) if entity then breed(entity) else os.sleep(5) end end end