--[[ Changed to use a 2-high mob (smaller mobs may work ?) Updated due to entity.look working correctly now. The mob looks head-on to the lever. Make sure the lever is accessible by the mob. Laser is now optional - if no laser, the mobs will be punched (or provide a stick). Best mob may be a skeleton (unlimited ammo). Feeding hand has been changed to off-hand. ]] local Array = require('opus.array') local Config = require('opus.config') local neural = require('neural.interface') local Sound = require('opus.sound') local Map = require('opus.map') local os = _G.os local config = Config.load('mobRancher', { animal = 'Cow', maxAdults = 12, }) local WALK_SPEED = 1.5 neural.assertModules({ 'plethora:sensor', 'plethora:scanner', --'plethora:laser', 'plethora:kinetic', 'plethora:introspection', }) local fed = { } local function resupply() local slot = neural.getEquipment().list()[2] if slot and slot.count > 32 then return end print('resupplying') for _ = 1, 2 do local dispenser = Map.find(neural.scan(), 'name', 'minecraft:lever') if not dispenser then print('dispenser not found') break end if math.abs(dispenser.x) <= 1 and math.abs(dispenser.z) <= 1 then neural.lookAt({ x = dispenser.x, y = dispenser.y, z = dispenser.z }) for _ = 1, 8 do neural.use(0, 'off') os.sleep(.2) neural.getEquipment().suck(2, 64) end break else neural.walkTo({ x = dispenser.x, y = 0, z = dispenser.z }, WALK_SPEED, .5) end end end local function breed(entity) print('breeding') entity.lastFed = os.clock() fed[entity.id] = entity neural.walkTo(entity, WALK_SPEED, 1) entity = neural.getMetaByID(entity.id) if entity then neural.lookAt(entity) neural.use(1, 'off') os.sleep(.1) end end local function kill(entity) print('killing') neural.walkTo(entity, WALK_SPEED, (neural.fire or neural.shoot) and 2.5 or .5) entity = neural.getMetaByID(entity.id) if entity then neural.lookAt(entity) if neural.fire or neural.shoot then neural.shootAt(entity) else neural.swing() end Sound.play('entity.firework.launch') os.sleep(.2) end end local function getEntities() local sheep = Array.filter(neural.sense(), function(entity) if entity.name == 'Sheep' and entity.y > -.5 then return true end end) if #sheep > config.maxAdults then return sheep end return Map.filter(neural.sense(), function(entity) if entity.name == config.animal and entity.y > -.5 then return true end end) end local function getHungry(entities) for _,v in pairs(entities) do if not fed[v.id] or os.clock() - fed[v.id].lastFed > 60 then return v end end end local function randomEntity(entities) local r = math.random(1, Map.size(entities)) local i = 1 for _, v in pairs(entities) do i = i + 1 if i > r then return v end end end while true do resupply() local entities = getEntities() if Map.size(entities) > config.maxAdults then kill(randomEntity(entities)) else local entity = getHungry(entities) if entity then breed(entity) else os.sleep(5) end end end