local itemDB = require('core.itemDB') local UI = require('ui') local colors = _G.colors local device = _G.device local storageView = UI.WizardPage { title = 'Storage Options - General', index = 2, backgroundColor = colors.cyan, form = UI.Form { x = 2, ex = -2, y = 1, ey = -2, manualControls = true, [1] = UI.TextEntry { formLabel = 'Priority', formKey = 'priority', help = 'Larger values get precedence', limit = 4, validate = 'numeric', shadowText = 'Numeric priority', }, [2] = UI.TextEntry { formLabel = 'Refresh', formKey = 'refreshInterval', shadowText = 'seconds between refresh', limit = 4, validate = 'numeric', help = 'Refresh periodically', }, [3] = UI.TextArea { x = 12, ex = -2, y = 4, textColor = colors.yellow, marginRight = 0, value = 'Only specify if you are manually taking items out of this inventory. Value should be > 10', }, }, } function storageView:validate() return self.form:save() end function storageView:isValidType(node) local m = device[node.name] return m and m.pullItems and { name = 'Storage', value = 'storage', category = 'storage', help = 'Use for item storage', } end function storageView:isValidFor(node) return node.mtype == 'storage' end function storageView:setNode(node) self.form:setValues(node) end UI:getPage('nodeWizard').wizard:add({ storageGeneral = storageView }) --[[ Locking Page ]]-- local lockView = UI.WizardPage { title = 'Storage Options - Locking', index = 3, backgroundColor = colors.cyan, form = UI.Form { x = 2, ex = -2, y = 1, ey = 3, manualControls = true, [1] = UI.Checkbox { formLabel = 'Locked', formKey = 'lockWith', help = 'Locks chest to current item types', }, [2] = UI.Checkbox { formLabel = 'Void', formKey = 'void', help = 'Void items if locked chest is full', }, }, grid = UI.ScrollingGrid { x = 2, ex = -2, y = 5, ey = -2, columns = { { heading = 'Name', key = 'displayName' }, }, sortColumn = 'displayName', disableHeader = true, }, } function lockView:showLockTypes() self.grid.values = { } if self.node.lock then for key in pairs(self.node.lock) do table.insert(self.grid.values, { displayName = itemDB:getName(key), key = key, }) end end self.grid:update() self.grid:draw() end function lockView:validate() return self.form:save() end function lockView:isValidType(node) local m = device[node.name] return m and m.pullItems and { name = 'Storage', value = 'storage', category = 'storage', help = 'Use for item storage', } end function lockView:isValidFor(node) return node.mtype == 'storage' end function lockView:setNode(node) self.node = node self.form:setValues(node) self:showLockTypes() end function lockView:eventHandler(event) if event.type == 'checkbox_change' and event.element.formKey == 'lockWith' then if event.checked then if device[self.node.name] and device[self.node.name].list then local list = device[self.node.name].list() if not next(list) then self:emit({ type = 'general_error', field = event.element, message = 'The chest must contain the item(s) to lock' }) else self.node.lock = { } for _, slot in pairs(list) do self.node.lock[itemDB:makeKey(slot)] = true end end end else self.node.lock = nil end self:showLockTypes() end end UI:getPage('nodeWizard').wizard:add({ storageLock = lockView })